Author Topic: FSPort and missiles  (Read 4094 times)

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Offline Jeff Vader

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well. yeah, i know that fsport and str are "remakes"
FSPort itself is not a remake. It's a port; it's FS1 stuff that has been changed only so much that it works on the FS2/FSO engine. The ported FS1 campaign, for example, is still the same as it was in FS1 itself; same story, same missions, same voice acting etc. While people say FSPort doesn't quite have the same feel to it as FS1 did, it most certainly isn't a remake, like ST:R was.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
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11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline MatthTheGeek

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FSPort doesn't have the same feel because of engine differences that haven't been adressed. Not because of the content. Content that is the one of the original FS1, directly converted.

STR, on the other hand, is an entirely different content than the original ST.
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Offline mjn.mixael

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Sadly though.. many of those engine differences can't be addressed...
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Offline Mongoose

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A few of them are beneficial, though.  For instance, the Interceptor and Hornet can now be used to hit targets smaller than bombers, since they're actually able to turn properly.

Unfortunately, I think it's that same difference that makes "The Hammer and the Anvil" far more difficult than in FS1. :p

 

Offline NGTM-1R

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A few of them are beneficial, though.  For instance, the Interceptor and Hornet can now be used to hit targets smaller than bombers, since they're actually able to turn properly.

They could fix that. TBP certainly did. :P
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Offline MatthTheGeek

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They could. But FSPort wouldn't be retail-compatible.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Mongoose

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Why in God's name would we want them to fix it, though? :p

 

Offline MatthTheGeek

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Wut.

Why wouldn't we ? I'd like to play a real FS1 with improved graphics someday. FSPort, as it currently is, fails at this task.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Mongoose

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My point is that the Interceptor was essentially useless at what was supposed to be its primary function in retail FS1...hell, unless you're straight behind it, even a Basilisk can avoid it with ease.  I look on its behavior in the Port as more of a bugfix than anything else.

Now, granted, as I said, it's this same improvement in missile-tracking code that causes some negative issues, like the cargo containers in "The Hammer and the Anvil" being far more vulnerable in the Port version than in the original.  But part of me feels like it's worth it just to have what I shoot manage to actually hit its target. :p
« Last Edit: August 07, 2011, 02:01:31 am by Mongoose »

 

Offline MatthTheGeek

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So since the Prom R was useless in FS2 compared to what it was supposed to be, FSU should beef it, right ?

FSPort is supposed to port FS1 to FSOpen. Whatever gameplay behavior is in FSPort that wasn't in FS1 is technically and by all means a bug. This discussion is moot however, since fixing that requires breaking retail compatibility.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Goober5000

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They could. But FSPort wouldn't be retail-compatible.
That's not at all the case.  If we knew how the code was changed, we could add an AI profiles flag to dumb-down the missiles.  It would only be activated in FSO, but it would work, and it would be retail compatible.  But I tend to view the missile thing as a bugfix myself, just as Mongoose does.  The Interceptor in FSPort has exactly the same stats as the Interceptor in FS1, but the FS2/FSO code makes it work as it's supposed to.

Also, FSPort is a port.  We try to get it as close as possible but it's not the original and never will be.  If you want the original, go play that instead.

 

Offline Drogoth

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Yeah the interceptor went from being my most hated weapon to one of my favorites when I went from retail FS1 into FSport
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Offline Klaustrophobia

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maybe i'm just misremembering an FSPort playthrough as original retail, but i seem to recall the interceptor being the most effective aspect missile, other than the fact that pretty much every other shot was countermeasured immediately and they just took off straight like a dumbfire.  they certainly hit a hell of a lot more than hornets, which started to loose effectiveness on anything more maneuverable than a shaitan.
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Offline Mars

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Yeah, when I was a kid playing FS1, the Interceptor seemed pretty bomb

 

Offline Dragon

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For some reason, I recall Hornets to be very effective in FS1, against fighters too. Interceptor wasn't useless, but somewhat less effective. I was playing on Easy.

 

Offline headdie

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For some reason, I recall Hornets to be very effective in FS1, against fighters too. Interceptor wasn't useless, but somewhat less effective. I was playing on Easy.

Hornets and fury was my often preferred mix
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Offline Snail

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Never used Hornets. They were pretty useless in FS1 for me.

 

Offline Mongoose

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Indeed.  They were pretty much just sky decorations for all the good they did.

 

Offline Snail

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The Interceptor was just better. Hornets usually only scored a couple hits (doing negligible damage) on the faster fighters, if they hit at all.

 

Offline Rodo

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hornets are usefull for capital ships and freighters, also... I must say that the thing that made me fall in love of FS was the fact that I could fire 8 missiles in one single volley.
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