Author Topic: Jedi Knights 2  (Read 4540 times)

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Offline CODEDOG ND

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I've seen that some of you guys play this game, and I just wanted to know if you guys think it is worth buying?
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Offline Dark_4ce

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HELL YEAH! :D Damn fine game in my oppinion. Can't beat that lightsaber!
I have returned... Again...

 

Offline Crazy_Ivan80

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Quote
Originally posted by CODEDOG ND
I've seen that some of you guys play this game, and I just wanted to know if you guys think it is worth buying?


YES!!
It came from outer space! What? Dunno, but it's going back on the next flight!
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:ha:

 

Offline Razor

  • 210
I have only played the DEMO, but still, it OWNZ!!! ;) :D

 

Offline Zeronet

  • Hanger Man
  • 29
Quote
Originally posted by Dark_4ce
HELL YEAH! :D Damn fine game in my oppinion. Can't beat that lightsaber!
Got Ether?

 

Offline KillMeNow

  • The Empire Lives
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best first person shooter since half life and possibly ever but it NOW
ARGHHH

 

Offline mikhael

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Quote
Originally posted by CODEDOG ND
I've seen that some of you guys play this game, and I just wanted to know if you guys think it is worth buying?


If you don't mind playing QuakeIII with StarWars skins, its not bad.

Beware the Nar Shaada levels, where if you're not really truly deeply psychic, snipers will swiss you before you know what happened. The beginning of this game is hard as hell, and it just doesn't feel like 'Star Wars' to me. Star Wars, last I checked, wasn't about a series of rooms with present combinations of enemies waiting to ambush your character at every turn, or convenient puzzles that JUST HAPPEN to be designed to make you use those most recent Force Powers you picked up. The single-player levels were designed more as an excuse to show off force powers than anything else, not for real play. Most of the weapons are damned useless: Trip mines? The Flak Cannon? The rocket launcher? Please. Have Lightsaber and Force Pull, will travel. You need nothing else.

On the other hand, the lightsaber duels pretty much rock.  The force powers rock. The evil you can commit as Kyle Katarn JediSith just rocks. There's nothing like force jumping over a group of stormtroopers and force pulling them into the air (imagine an old Street Fighter 2 Zangief spinning piledriver ON TEN TARGETS AT ONCE). Or Force Gripping someone like Vader, then Force Pushing the bastard into a wall as he begins to fall. Witness the almighty wickedness of going to force speed and turning a room full of stormtroopers into gibbets of sparking flesh. Yeah, for this stuff the game is redeemed.

There is no doubt, you must have this game just to live out your most juvenile Star Wars jedi-wannabe fantasies.
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Offline Ace

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Actually Mikhael, my first impression on the weapons were the same as yours.

Then for the sake of it, I decided to treat force speed like bullet time in Max Payne as an experiment. With the acrobatics and an Imperial Heavy Repeater the results were amazing, moreso then even a saber. Sure the saber owns on coolness factor, but force speed and firing concussion blasts on droids before they can shoot back and spraying a whole room of troopers with intreval concussion blasts is trippy and effective.

The flak cannon mixed with force speed is also very useful, properly bouncing shots off of walls makes it turn into a room full of shrapnel tearing through storm troopers, the secondary fire is also good at clearing out a room, fast.

The Rocket Launcher is also good for long range engagements on targets. (take for instance the Cairn reactor, lets you nail some distant targets)

Forcepowers though are awesome, grip mixed with saber-throw, or using force jump and pull at the same time to throw people in the air weaponless.

I do agree though that the puzzles are annoying, however they are less so then the ones in the original Darkforces.
Ace
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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
I have the demo and i can already say that this game kicks arse
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Offline vadar_1

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*ahem*



:p

anyways... theres something screwy about taking screenshots in that game... but otherwise its A1 SUPAR!!
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Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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I assume, you're Resorath.
Anyway tried the demo the other day. With this computer no JK2 for me.:(
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Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Fineus

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Quote
Originally posted by Stunaep
I assume, you're Resorath.
 

No he's "Pure Class" ;)

Anyways, yes - buy this game. mikhaels review is essentially correct although parts of the game (single) are really truly excellent. Either way this is a definite buy.

 

Offline NeoHunter

  • Primo Novus Venator
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However, I noticed that its is hard to deflect lasers with the lightsaber in multiplayer mode. Even with Saber Block at full points.

 

Offline Redfang

  • 28
It's amazing game. Sadly, I can't play it on my own computer, but on my brother's computer I can. :nod:
 
The start wasn't too good, but I did like even the start. After I got my lightsaber, the next level was pretty annoying because of snipers. But then it got much, much better. There also hasn't been so many puzzles after some of the first levels. There also weren't that much Jedi fights (Edit: Actually most of them have been Reborns) shortly after I got my lightsaber, but now I have already killed lots of them, and I see one fairly often.
 
Quote
Originally posted by mikhael
Most of the weapons are damned useless: Trip mines? The Flak Cannon? The rocket launcher? Please. Have Lightsaber and Force Pull, will travel. You need nothing else.

 
Well, I agree that some of those weapons aren't that useful (I haven't got rocket launcher yet, I'm on the reactor level, maybe it has been on some secret), but there are some like disruptor rifle, thermal detonators and Imperial heavy repeater, which have their uses. I think that Jedi Knight weapons are very well done, but lightsaber is the best of those all. :p
 
Also, lightsaber and force pull aren't enough, you need also push, jump, mind trick, speed, grip and lightning. Those all have their uses. :)
« Last Edit: May 24, 2002, 07:06:04 am by 665 »

 

Offline NeoHunter

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Nah. Lightsaber, Force Pull, Force Push, Force Grip and Mind Trick are more than enough.:)

 

Offline Fineus

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And lightning if you want to be a whore about it and get cheap kills - no skills involved but it's amongst the easiest ways to take out Jedi...

 

Offline Redfang

  • 28
Quote
Originally posted by NeoHunter
Nah. Lightsaber, Force Pull, Force Push, Force Grip and Mind Trick are more than enough.:)

 
Well, yes, they're enough. :nod: Except that you didn't list Speed, which you need at Cairn Reactor at least.
 
But it's always good to have more, and heal is pretty important. Lightning, at level 1, which I have, isn't too good yet, but it might be soon. :p
 
Also you need disruptor for long range shots. Or of course blaster pistol can do that too, but it's not as easy as with disruptor. :)

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
I'd gladly duel anyone from here in this game ;)


I've _never_ lost a duel in this game in multiplayer yet, I know how and when to use my force powers.

There's a nasty trick in multiplayer(which I don't use) that you can do nothing to defend against it. I won't tell, but its nuts.

Lightning is considered as a n00b power in this game... its rediculous. Only light jedi can defend against it, and thats only with absorb. And absorb has to be toggled. Drain pretty much goes in the same catagory, but its not as 'annoying' as lightning.

 

Offline Fineus

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Ah yes, lightning whores. A friend of mine played JK2 at a LAN when it was first released and the usage of lightning was rapidly banned from play because it was such a skil-les weapon. Personally I think it's fine for single player and if you doing deathmatch or something then that's fine as well - but if your duelling then force powers should be restricted to the basic ones (jump, push, pull) so that only the skillful can do well - which is as it should be.

 

Offline mikhael

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Quote
Originally posted by Ace

Then for the sake of it, I decided to treat force speed like bullet time in Max Payne as an experiment. With the acrobatics and an Imperial Heavy Repeater the results were amazing, moreso then even a saber. Sure the saber owns on coolness factor, but force speed and firing concussion blasts on droids before they can shoot back and spraying a whole room of troopers with intreval concussion blasts is trippy and effective.

The flak cannon mixed with force speed is also very useful, properly bouncing shots off of walls makes it turn into a room full of shrapnel tearing through storm troopers, the secondary fire is also good at clearing out a room, fast.

The Rocket Launcher is also good for long range engagements on targets. (take for instance the Cairn reactor, lets you nail some distant targets)


I found the Heavy Repater only useful at close range. At long range it was worse than the standard E-11 stormtrooper siderarm. Up close, the saber is signifigantly more effective. The secondary attack, while useful when you have great height advantage, like on a balcony shooting down on enemy units, is very dangerous to you on level ground or on the low ground. Usually, the higher ground is not THAT much higher, so Force Pull is just as effective. The flak cannon is good when you know there's a group right around a corner, but that's where thermal detonators or the DEMP gun excel. Finally, for long distance damage, you're usually best off with the disruptor than any other weapon, except, perhaps, a missile, which is much slower. Trip mines require planning, which is not very helpful in singleplayer. In multiplayer, I can see these being lovely things indeed. The same goes for remote blast packs.

Quote

Forcepowers though are awesome, grip mixed with saber-throw, or using force jump and pull at the same time to throw people in the air weaponless.

I do agree though that the puzzles are annoying, however they are less so then the ones in the original Darkforces.

The only time the puzzles are really annoying is in cases where they make no sense at all. Doom Comm comes to mind, as does the first part of the Cairn Reactor level. Other times, the level design assumes a certain amount of psychic ability on the part of the players. Stopping the sterilizer unit on the Atrus Mines level comes to mind, as does the whole of Nar Shaada. Stuff like this makes a game feel more like Quake or Unreal than a Star Wars universe story.

All of that said, there's some incredible moments in this game when you know you're in a Star Wars story. The first time you encounter the assault droids, or when you first face off with an AT-ST with force powers and lightsaber, or when you face off with a pair of Reborn fighting as a team... Yeah, then you feel the magic. The game is about a fifty/fifty mix of Quake and StarWars moments.

Its a must buy, all the way around though, because its very satisfying. I'd put it after System Shock 2, Deus Ex and both Thief games if I had to rank it. It tops all other shooters beyond those four.
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