And then you need a rather powerful PC that is able to handle all the collision detection required, and a rendering code rewrite that can handle that many objects without much of a slowdown....
Bottom line, these limits are there for a reason, that reason being "making the game playable".
To be fair, increasing the limits doesn't really slow anything down. You only get that problem when people actually make missions that fill up the expanded limits.
exactly, i say, give the fredder the choice
at least my pc can handle large amount of objects quite well, and it's 4 years old
ever made a 10000m³ asteroid field and filled it with 512 asteroids? thats like nothing at all!
so no massive battle in a asteroid field possible right now
a very cool solution would be to have asteroids respawn, once destroyed, or once they moved too far away from the original placement area
if you place one or two beam free captial ships with guards in an field, the asteroids will be gone in no time
wow a lot of people interested in this matter
that btrl screen looks awesome btw