Author Topic: GTD Raynor  (Read 3808 times)

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Offline Urius

  • 22
I know that the Raynor model is used rather heavily in custom campaigns, but since I am going to dabble with the FRED mission maker, I thought I'd try to use the ship in one of the missions I intend to create. Is there a green version that fits in with Stratcomm's green pack? Also because I am very, very new to making missions, could I post anything I create, up here for review? I warn you now that anything I create will be considered terrible at first! I guess thats the point of experimenting :P

 

Offline Deadly in a Shadow

  • 29
  • Buntu!
Uh....
You could ask Stargatespankyham who works on his own campaign named Singularity. The capital ships there have a silver-green color scheme.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • 800k tris ships achieved!
    • Exile

This is as oldschool as possible reskin of the Raynor I've made for my old minicampaign called Project Moyses. It uses dark-green textures directly from Deimos. If it fit your taste, I can provide you the model with tables. In the difference to Raynors in other projects, it has glowpoints :).
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
If you're using Stratcomm's green fleet version then you already have a Raynor with green elements on it.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Remember to do the FRED2 walkthrough if you haven't already. It's included as part of your retail installation.
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Yes, in fact, if you need green capships, I'd be happy to help.

I can package up all the necessary files for the green Raynor - maps, engine glows, a .tbm, and the modified .pof file. However, just as a warning, you will need to open up the .tbm, and change some (or all) of the weapons, depending on what you have in your weapons.tbl file. For the most part, it's just a reskin of Stratcomm's model, save for a spare turret on the underside. You might also need to modify the HP.

Download the Green Raynor pack here http://www.gamefront.com/files/20769781/Green+Raynor.zip.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.