think about it, glow points on ships, missiles and engines are all representing light sources... thus should act like real lens flares(like our new suns)
I've been adding glow points to capships engines to test it out, and found a strange behavior for large radius glow points(radius of 50-200):
when you fly close to the engine, the glow point would move towards you and go bright until you fly through it, instead of staying at the position of the engine, I have no idea why this is happening, and even if this is intentional, it looks very strange, the glow point should stay where I put it.
other glow point problems is that they don't shut off when a capship dies, IMO when a capship enters the death roll phase glowpoints, as well as the glow map should turn off, the ship is splitting in 2, I doubt the electricity is still working at this stage...
screenshots will follow a bit later as im not on my FS computer atm