Nuke, that actually sounds pretty exciting, I would love if someone could actually include all of the game settings commands into the lua system so a full LUA UI (game briefing, menus, HUD, etc, all) may be possible. I do like LUA as a scripting language and I've always been lua curious, its just that programming has never been fun for me (I took C++ and Pascal in Highschool back in 2000-2001), and I find scripting only moderately more tolerable.
Art and content creation has always been my strength, its just unfortunate that I haven't been able to attract any motivated contributors to my project. Some simply have other projects themselves, and still others have only been slightly interested in SAFSO enough add one thing here or there, I've shouldered 80% of the work pretty much (with Andy being the other major contributor who has created the tables for the game, but given up on mission design.) It's mentally exhausting and I just don't know how I can fit learning a robust language like LUA into my workflow at the moment.