Author Topic: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)  (Read 40081 times)

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Offline Ransom

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Would it be possible to apply the effect to coronas and/or star bitmaps rather than the white-out?

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Again OOPS on the coronas


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Offline emi_100

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
mmm... i can't see ships, don't know why... but when i activate the "fixed render pipeline" flag their appears.
I think is something to do with the shaders file. Can anyone upload the lastest shaders file please?
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
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Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
By popular demand a combined shadow & lightshaft build

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Offline Cobra

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
mmm... i can't see ships, don't know why... but when i activate the "fixed render pipeline" flag their appears.
I think is something to do with the shaders file. Can anyone upload the lastest shaders file please?

Use what's included in this or the shadow build thread.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Spoon

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
By popular demand a combined shadow & lightshaft build
Yayifications
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
forgot the new shaders

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Offline Skarab

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
A quick reminder of the directory the shader files belong in, if you please sir.

 

Offline Kolgena

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
mediavps_3612\data\effects

 

Offline Skarab

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Thanks, testing


 

Offline Skarab

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Update:  Shadows seem to be working but I see no sunshafts at all.  I also checked for godrays and noticed those also weren't present.  Finally a quick scan for crepuscular rays also yielded no results :( 
There is no debug build provided that I saw, so I can't provide a debug log.   And yes, I was being smarty about naming all 3 :D 

 

Offline Cobra

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Enable post processing?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Skarab

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
all features are on/checked except "enable scale to window..." and "force shafts off"

 

Offline Cobra

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Ah, that's why. The table is missing the $Sample Number flag.

Here's a fixed version.

[attachment deleted by a basterd]
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Skarab

  • 26
Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Just tried it again during lunch with that modified table Cobra, still no good on the shafts.  I'm not sure what else to  try... just to be certain, the modified table goes in ...\Freespace 2\MediaVPs_3612\data\tables?

Edit: are there any command line entries necessary in the launcher?
« Last Edit: December 19, 2011, 07:42:32 pm by Skarab »

 

Offline The E

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
At this point, I would like to see an fs2_open.log.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Skarab

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I don't see a way to do that with this build, there is no debug version included in the download unfortunately

 

Offline Commander Zane

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Are you checking in-mission? I thought I might have been having a similar issue until I loaded a test mission I set up for an unrelated problem that I was noticing, and both shadows and rays are rendered.

 

Offline Kolgena

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Some missions might be able to force off sunshafts. I seem to remember that the BP missions didn't want to render sunshafts for me, but retail missions were fine.

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
i think thats cause BP's post_process.tbl overrides the one i provided
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