Author Topic: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)  (Read 45530 times)

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Offline Dragon

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
That's most likely the case, don't worry, the second release will have an updated table.

 

Offline mjn.mixael

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Interestingly, sunshafts no longer show up for me either. Now, I'm not ruling out a local issue because I did just transport this rig across the state of Kansas for a week. However, as far as I can tell everything is set up just like it was before. Here's a log, perhaps that will help?

Tested on Trunk 8128 and 8116.
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Offline torc

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I just post here because i met a little bug yesterday and i do not know if it's acknowledged already or not.

however, I'm at work right now and won't be able to post screenshot to you but i think it's easy to describe.
With that build , when i switch from cockpit view to extrenal view, i still see a sort of ghost of my cockpit... on the external view .

I wish you a good "gaming break" , what you have done with shade rs are amazing, and choosing beetwen light shaft/shadow build is big dilemma :D
On a side note : i did not notice any performance loss in those two builds.
 
(what i mean : Awesome work )

hi...any news regarding this bug? my cockpit literally glows when i face a sun...and if i switch view to external,the bug remains....
thank you very much . :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
on what build your getting this there were some fbo bugs with depth buffers fixed a few revisions back
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Offline torc

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
well....honestly i noticed that on the latest diaspora build posted today (SCP Trunk Revision 8256)...i don't know if is only a diaspora issue....in that case i'm sorry to bother you, but if you could make a revision check should be great. thanks
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
With the latest build you put in this topic, I've got this weird graphical bug after playing 1 or 2 hours on FSCRP Titan Rebellion 1.0.


 

Offline Rga_Noris

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I don't get it.

Looks fine to me.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 
Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
This bug is one I've mentioned multiple times but been completely unable to give people any debug information on it, I think, the visual symptoms look identical at least.
It's existence is prior to the crepuscular rays revisions...
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline niffiwan

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I've seen this bug (or one very similar) before as well, I think it predates crepuscular rays revisions as well.  I'm running Linux - when the bug occurs the binary spits out an error to my shell window saying something like a "glibc double free error".  I'll have to confirm exactly what it says when I have some free time at home.

Also, I think that the cause of the issue to do with the launcher option for 3D shockwaves as the bug has only occurred when this is enabled.  I'm speculating a little bit here, but it seems like it occurs when your viewpoint is "hit" by a shockwave, i.e. normal 2D shockwaves are always perpendicular to your viewpoint, so you never get "hit" by them unless you have 3D shockwaves enabled (which makes then spawn in random directions).

Anyhoo - to test my theory, MetalDestroyer - could you confirm if you've got 3D shockwaves enabled in your launcher?  If this is the same error I had we should probably mantis it...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I concur that it's definitely related to stuff blowing up / explosions / something like that, but I don't think it's related to your ship being 'hit' by shockwaves, because it most commonly occurs to me when an Aeolus blows up (*it can happen with any ship, the cain and lilith are pretty bad too), and this has happened when I've been too distant from the blast to actually be effected by the shockwave..

At least, I'm pretty sure..
Zacam had a theory about it ages ago but I can't remember exactly what it was, and we couldn't really test it..
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline niffiwan

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
yeah, I've found it hard to reproduce, which could imply that my theory isn't quite right.  I first noticed the error in Hellfire from ST:R (Cain/Liliths), and I recall that a subsequent mission with a Demon had the same problem.  I am fairly certain that the 3d shockwaves launcher option has something to do with it though, I literally could not complete the mission due to the HUD getting borked every time the Demon blew up - turning off that option let me finish the missions.  However, I couldn't reproduce the problem with the Belasarius when I later tried...

(btw - could an admin please split this 'coz we're getting waaaay off topic here... it must be something about Valathils threads :p)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
well since its a apparently a problem with the effect i kinda find its on topic so im not sure a split is necessary. i however would like someone to please create a bug report in mantis in the spirit of creating more attention to it and move further discussion and anything concerning reproducability and testing there.
« Last Edit: January 20, 2012, 04:34:40 am by Valathil »
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Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Well, it's very hard to reproduce. I've this bug twice in the same mission but randomly. The first time appears 8 minutes after the beginning of the mission. After I quit the game and rerun the mission. I got it just in the beginning of the mission.

But just after, I could play normally. And, I'm still using 3D Shockwave. But I'm not sure if 3D Shockwave were really in use despite having the checkbox checked in the launcher. I don't remember where goes files for 3D Shockwave (effects or maps) and if it is necessarry to modify any table file to predefine the shockwave filename.

Surprisingly, I didn't encounter this kind of bug in others builds. I didn't try the 3.6.14 RC 3 yet.

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
lightshafts arent in .14
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Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I know. If the bug is recurrent before you implement sunshaft or/and shadows, we could perhaps reproduce has well in the 3.6.14 RC 3. Or I misunderstood, and you are talking about previous build dedicated to sunshaft/shadows you published.

 

Offline mjn.mixael

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
A mission I almost always see this bug in is the "Love the Treason..." mission. And it usually happens when the Aeolus is destroyed.
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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I am assuming that that bug is this;

http://www.youtube.com/watch?v=CFKUcyAsArw

It's kinda hard to tell from a single screenshot, also;
Check the date on the video ;x
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I am assuming that that bug is this;

http://www.youtube.com/watch?v=CFKUcyAsArw

It's kinda hard to tell from a single screenshot, also;
Check the date on the video ;x

Well, it's totally different to mine ^^ Not just bitmap show rectangle but as well for models.

 

Offline Cobra

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Guys, guys. Check to see if you have framebuffer shockwaves on. I remember on one of my older cards it b0rk3d a few things, but it could be causing issues for you guys.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
The bug does get more extreme than that, this was just a light occasion, it covers models and other stuff sometimes too.. :P

I have played with framebuffer shockwaves off since forever :P
Read; never used it.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."