Author Topic: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)  (Read 45526 times)

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Offline Zacam

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
As far as I can recall, the issue with the Framebuffer Shockwave has since been resolved in Trunk.

Course it is kind of hard for people to know that without some more recent builds, but the 3.6.14 Phase should be reaching its end soon.

I think the plan is, once .14 is Final, we backport the sound code and do a Nightly Build for people to download and test with to report any issues with and then we'll move forward into getting the Pilot Code into Trunk.
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Offline niffiwan

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I am assuming that that bug is this;

http://www.youtube.com/watch?v=CFKUcyAsArw

It's kinda hard to tell from a single screenshot, also;
Check the date on the video ;x

Yep - that's the *exact* issue that I've seen.  In my experience, the severity varies quite a bit, i.e. sometimes it affects the HUD as well as all explosions making the game practically unplayable, and other times it just affects explosions - i.e. you can continue playing the game (albeit it's bloody distracting!).  To make the graphical corruption go away I find I need to restart the game.

I've added this to mantis
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Offline niffiwan

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
BTW - QuantumDelta / MetalDestroyer - which OS are you running?  Could you please post this info in a comment on the mantis issue?
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Offline MetalDestroyer

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Done. I hope it could help.

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I have played with framebuffer shockwaves off since forever :P
Read; never used it.

im sad to hear that i put some work into those  :(
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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I have played with framebuffer shockwaves off since forever :P
Read; never used it.

im sad to hear that i put some work into those  :(
Should I be? ;o
I haven't heard anything about the feature (except it's bugs, which even then I only heard about when you fixed it)... so.. I don't know if I should be using it or not..

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Offline Commander Zane

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I haven't had any noticable problems with the framebuffer shockwaves after that nine-hour posting spree of glitches galore. But then again such things are different between user platforms.
It's a pretty visual effect for the capital ship + bomb explosions, I like using it. Never know if you'll have problems unless you check at least once.

 

Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
if you have wod ( AND YOU SHOULD ) Fire up the mission simulation theres a lovely background with a large battle with explosions. If you have seen that with fb explosion, well once they pop you wont stop.
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Offline Cobra

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I haven't heard anything about the feature (except it's bugs, which even then I only heard about when you fixed it)... so.. I don't know if I should be using it or not..

Ever since I got my 560Ti I haven't had any troubles with it. :P
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Offline KyadCK

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
I have played with framebuffer shockwaves off since forever :P
Read; never used it.

im sad to hear that i put some work into those  :(
Should I be? ;o
I haven't heard anything about the feature (except it's bugs, which even then I only heard about when you fixed it)... so.. I don't know if I should be using it or not..

Niffiwan; Mantis /actually/ hates me, but I'm on Win 7 x64 Enterprise.. ;x
GPU is a 5870 if there's a common running atm theme going on.. dunno if that would be it though..

See the ripple on the explosions? That's Framebuffer Shockwaves. They are pure awesome, and I've never had a problem with them.  :yes:
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Offline MatthTheGeek

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Should I be? ;o
I haven't heard anything about the feature
Cool cave you must have, dear sir.
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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Ironic part is you two are a little late ;x
And the wizard struck again, squashed a really really major bug that's responsible for quite a lot of my grievances with the game atm ;x

Which also fixed these shockwaves, previously I had this;
http://www.youtube.com/watch?feature=player_detailpage&v=871PCLGecg0#t=65s

Now all is good, and the psychodelic explosion problem is probably gone too!
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Offline Nighteyes

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
a small suggestion regarding the sunshafts, is it possible to limit the effect to the size of the sun's glow bitmap? I think it would look more natural this way so it won't be affecting ships that are on screen but are noware near the sun, only the ships that are directly infront of it

 
Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Are you sure about that nighteyes? cuz I don't think you only see sunbeams when you're looking at the sun with something in the way..
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Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
you could theoretically achieve that with a small falloff and high weight value in the table
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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Sorry valhatill but I'm afraid i got two issue with that build.
1st : Full screen mode just crash the game for me when the game try to load the cinematic intro (at least for 5760*1080)
and launch fine in windows mode with the same resolution (i have no problem with the rc's build )
2nd : No lightshaft for me two.

I've copy the postxxxxx.tbl in my mod data/table directory (so it should not be overrided by something else)
main-v/f .sdr in the /data/effects as said before
I'd gladly help you with a log file but as i have no debug version of this build.
I'm running it on a radeon 6970 2GB win7-64 8GB ram and i 7 920 proc.
December ati driver.




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Offline Valathil

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
the build that is posted has the graphical corruption bug which can cause all kinds of graphics errors. if i can be bothered in the next few days ill release a new build in the mean time get a trunk build from someone lightshafts are there only shadows arent but they dont work right with the current code i have cause i mixed something around and now the ship2ship stuff is messed up. and please stop calling for new versions i dont have the time. most of the time i invest in scp right now is getting bugfixes for .14 out i just cant work on the shadows and ui stuff at the moment. lightshafts wont be in .14 anyway so theres no reason to rush anything
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Offline chief1983

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Here are some recent Antipodes 8 builds I made for FotG.

FSO-Win-Ant8-r8370.7z
FSO-Win-Ant8_SSE2-r8330.7z

The sunshafts work great for me and the graphical corruption bug should be fixed.  And you can test the new pilot code!
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Offline Zacam

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Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
To operate chief's provided builds, all you need is the Post_Processing.tbl entries for the sunshafts appended as can be gotten in this thread.

Then either the stock built-in engine shaders, or if you are running the MediaVPs, the ones updated in the RC3 post (Which WERE just recently updated to resolve a mantis issue, so if you already got them when you got RC3, RE GET THEM) and add the sunshafts entry stuff to the Post_Processing.tbl in that package.

Nothing else will be needed, no other shaders (outside of the ones in the RC3 pack and then only with the MediaVPs) are needed.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: Sunshafts / Crepuscular Rays / Lightshafts (Committed!)
Mr Valathil , i understand what you mean, i wasn't asking for a new build, i was just providing feedback (well maybe not a quality one i know :'( ) .
rc is the priority right now and that seam pretty logical to me too .

I'll try those builds post by chief, thank you ;)



Edit :
Allright i tried with the chief's build.
I got lightshaft working now, but i keep having the 1 st bug (impossible to run fullscreen, i must use windows mode without changing resolution.)
« Last Edit: January 25, 2012, 07:28:08 am by Reprobator »
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