Author Topic: Hardware Support for Shadows in FSOpen (Split from OT)  (Read 8149 times)

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Offline jr2

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Hardware Support for Shadows in FSOpen (Split from OT)
Topic created as a split from the original Shadows in FSO thread. This thread can discuss hardware support as necessary but keep in mind that the shadow support is in its early stages and will require a machine of capable specs. Thanks folks :) - Fineus


Yeah...  :(

« Last Edit: November 11, 2011, 02:50:20 pm by Fineus »

 

Offline Spoon

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
8 year old cpu, time for an upgrade maybe? :p
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
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Offline jr2

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Yes, however

1) I don't have the $$$ yet

2) I have a laptop with an AMD dual-core Z80 (or is it Z90?  I forget) CPU and ATI 3200 GFX, so I'm not quite up the creek without a paddle yet

 
Re: Hardware Support for Shadows in FSOpen (Split from OT)
Yes, however

1) I don't have the $$$ yet

2) I have a laptop with an AMD dual-core Z80 (or is it Z90?  I forget) CPU and ATI 3200 GFX, so I'm not quite up the creek without a paddle yet
Why would you even try to run a shadows build with a CPU like this? Let me guess, you have an NVIDIA Geforce4 or something too?

Makes no sense, bro.

 

Offline Crybertrance

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Yes, however

1) I don't have the $$$ yet

2) I have a laptop with an AMD dual-core Z80 (or is it Z90?  I forget) CPU and ATI 3200 GFX, so I'm not quite up the creek without a paddle yet
Why would you even try to run a shadows build with a CPU like this? Let me guess, you have an NVIDIA Geforce4 or something too?

Makes no sense, bro.

It should be able to run, albeit with some performance loss...
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline jr2

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Yes, however

1) I don't have the $$$ yet

2) I have a laptop with an AMD dual-core Z80 (or is it Z90?  I forget) CPU and ATI 3200 GFX, so I'm not quite up the creek without a paddle yet
Why would you even try to run a shadows build with a CPU like this? Let me guess, you have an NVIDIA Geforce4 or something too?

Makes no sense, bro.

Ha.  No.  Mobo is MSI 6570E (nForce2 Ultra 400 chipset), ATI Radeon HD 3450 on AGP8X, 2GB RAM (400MHz, dual-channel mode), Windows 7 (32-bit ofc, Athlon XP is 32-bit CPU), 2x2TB SATA hard disks (although, they are WD Green HDs so performance isn't really great).

So.  Old, yes.  ****ty, no.  If that answers any curiosities...

 

Offline The E

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Disagree. A Radeon 3450 is really really bad.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crybertrance

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Disagree. A Radeon 3450 is really really bad.

Really bad, yes. Really bad enough so you cant play with shadows, no.

I say no, because I have a friend who has a Radeon 3450 with an Athlon x2 and it runs quite well (about 15 fps in calm areas) :pimp:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline jr2

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Well, it was the best AGP card that $40 could get me.  It was recommended IIRC by either The_E or Jeff Vader when I said I was looking for a $40 card to replace my X1650 (which has horrific OGL support, thx ATI, you suck; AMD, please fixx0r your n00b minion kthxbai).

Anyways...

 

Offline Valathil

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
To discuss you ****ty graphics cards i would recommend a different thread.
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┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline jr2

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
:/  Sorry.

 

Offline Spoon

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Disagree. A Radeon 3450 is really really bad.

Really bad, yes. Really bad enough so you cant play with shadows, no.

I say no, because I have a friend who has a Radeon 3450 with an Athlon x2 and it runs quite well (about 15 fps in calm areas) :pimp:
>runs quite well in calm areas
>15 fps
What am I reading here?  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Crybertrance

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Disagree. A Radeon 3450 is really really bad.

Really bad, yes. Really bad enough so you cant play with shadows, no.

I say no, because I have a friend who has a Radeon 3450 with an Athlon x2 and it runs quite well (about 15 fps in calm areas) :pimp:
>runs quite well in calm areas
>15 fps
What am I reading here?  :p

something better than nothing, rite? I remember back in the day on my old comp. Freespace used to run at arround 18~20 FPS (Media VPs 3.6.10 w/o advanced.vp) in calm areas.    :P
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline LHN91

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Same kinda thing. I had the option between a P4 1.8 with a PCI slot Geforce FX5500, which, w/o advanced, ran 20-30 fps in calm areas and chugged everywhere else; or a laptop with an intel GMA950. Sadly, the GMA actually handled it better XD

 

Offline jr2

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Heh, on 3.6.7 I had put FSO on an AMD K6-2 500MHz w/ PCI BFG 5500, 256 MB RAM, Win ' 98 IIRC... or maybe it was 512MB and XP, I forget.  It did run, however.  Just had to take out advanced MVPs and tone the settings down a bit.

 

Offline z64555

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
So, jr2, are you asking for support for 3DNow!, MMX, and SSE?
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Offline jr2

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
SSE support is already incorporated into FSO.  3DNow! and MMX?  Sure!  :D  Although I'm betting MMX is already built in as all processors since like 1996 have it.

 

Offline KyadCK

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
SSE support is already incorporated into FSO.  3DNow! and MMX?  Sure!  :D  Although I'm betting MMX is already built in as all processors since like 1996 have it.
Just a warning, 3DNow! is AMD exclucive and starting with Bulldozer AMD no longer supports it.
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Offline z64555

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
SSE support is already incorporated into FSO.  3DNow! and MMX?  Sure!  :D  Although I'm betting MMX is already built in as all processors since like 1996 have it.

As far as I know, standard C/C++ programs simply compile into assembler that the CPU can understand. Hardware microprograms and special registers can only be used if your compiler is configured to use it and/or the code itself has been structured around said features.

A quick Q: How is the SSE builds different from the standard builds in terms of organization, additional functions, datatypes, etc.?
Secure the Source, Contain the Code, Protect the Project
chief1983

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funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline The E

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Re: Hardware Support for Shadows in FSOpen (Split from OT)
Codewise, there are no differences. The only difference between the no SSE, SSE and SSE2 builds are the compiler settings, that is, the compiler is allowed to use additional optimizations there.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns