Author Topic: The Apollo's Vulnerable Engine Array  (Read 7456 times)

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Offline Hades

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Re: The Apollo's Vulnerable Engine Array
Gameplay balance = equal universe fluff.

In cutscenes, beam cannons tear trough a capship instantly. In the game, it takes several hits. It's always the same in any game. You shouldn't take "ship X can survive 20 hits from Y" seriously.

It would be like me saying that X-Wings can tank 20 laser shots from TIE-Fighter. They can in the game, but in the movie/universe? No, not really.
Only one it was instant was in the intro cutscene, all other cutscenes featuring beams were not.
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Offline mralexs

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Re: The Apollo's Vulnerable Engine Array
My gripe is that to ST Azrael can't be disabled  :hopping:

 

Offline Cobra

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Re: The Apollo's Vulnerable Engine Array
Random bump much? And yes, the Azreal can be disabled. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Trivial Psychic

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Re: The Apollo's Vulnerable Engine Array
Ever try and disable and escape pod?  :drevil:
The Trivial Psychic Strikes Again!

 

Offline Droid803

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Re: The Apollo's Vulnerable Engine Array
Should be possible with subsystem disruptor guns. Anything else would probably kill it by accident.
(´・ω・`)
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Offline Cobra

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Re: The Apollo's Vulnerable Engine Array
Hit it with with a single MX-50 or Rockeye. >_>
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Droid803

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Re: The Apollo's Vulnerable Engine Array
But it'll blow up!
(´・ω・`)
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Re: The Apollo's Vulnerable Engine Array
But it'll blow up!

dis·a·ble/disˈābəl/
Verb:    1. (of a disease, injury, or accident) Limit (someone) in their movements, senses, or activities.
             2. Put out of action.

 

Offline mralexs

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Re: The Apollo's Vulnerable Engine Array
Quote
Something I've never personally observed but have heard about a lot: the Azrael can't be disabled because of the placement of the engine system.

read that on the wiki, and I believe it is true

 

Offline Dragon

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Re: The Apollo's Vulnerable Engine Array
It can be disabled, it's just difficult. It's engine isn't exposed, but near hits also affect subsystems.

 

Offline TrashMan

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Re: The Apollo's Vulnerable Engine Array
Gameplay balance = equal universe fluff.

In cutscenes, beam cannons tear trough a capship instantly. In the game, it takes several hits. It's always the same in any game. You shouldn't take "ship X can survive 20 hits from Y" seriously.

It would be like me saying that X-Wings can tank 20 laser shots from TIE-Fighter. They can in the game, but in the movie/universe? No, not really.

But since FS is, first and foremost, a game, then the gameplay aspect is the 'correct' and the little addon movies are the 'fluff', unlike StarWars where it is the other way around.

No, not really.

A game restricts the creator by it's need for balance. A universe/setting is always created in the head first. It is then turned into a move/game/book format. And that product is always gonna be limited by medium. A move, being less limited is practicly always closer to fluff than a game by it's very nature.

Fluff is the original concept/idea.
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Offline TrashMan

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Re: The Apollo's Vulnerable Engine Array
Lolno. In Endgame you could see beams carving chunks out of the armor. The FIRST cutscene has the Lucifer go 'LOLPWNAGE' with its planetkiller beam and punch a hole through the Orion.

Perhaps that Orion had already sustained a few hits prior to then?

The intro also has a Herc that appears out of thin air.

I hold by my statement that the Lucifer didn't use an anti-ship beam, but an anti-planet beam on the orion in the intro. Certinly makes the 1-shot kill thing more likely considering what the same beam did to Vasuda.

There is no difference really. Any weapon powerfull enough to engage captial ships in space is an anti-planet weapon.
Heck, a normal railgun wi  ldo terrible things to planet.
From space, it's frighteningly easy to frack up a planet.
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Offline KyadCK

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Re: The Apollo's Vulnerable Engine Array
Lolno. In Endgame you could see beams carving chunks out of the armor. The FIRST cutscene has the Lucifer go 'LOLPWNAGE' with its planetkiller beam and punch a hole through the Orion.

Perhaps that Orion had already sustained a few hits prior to then?

The intro also has a Herc that appears out of thin air.

I hold by my statement that the Lucifer didn't use an anti-ship beam, but an anti-planet beam on the orion in the intro. Certinly makes the 1-shot kill thing more likely considering what the same beam did to Vasuda.

There is no difference really. Any weapon powerfull enough to engage captial ships in space is an anti-planet weapon.
Heck, a normal railgun wi  ldo terrible things to planet.
From space, it's frighteningly easy to frack up a planet.

A beam designed to cut through a few meters of metal (and fail at doing so for a few attempts) does not make an anti-planet beam. A beam that cuts through about 500 meters of Orion in one shot on the other hand...

Either way, fluff vs in-game is very balanced in Freespace. No beams but the one that wipes out an entire planet ever kill anything in one shot in cutscenes; just like in game. If anything, ships are MORE fragile in-game then in cutscenes.
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Offline MatthTheGeek

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Re: The Apollo's Vulnerable Engine Array
A beam designed to cut through a few meters of metal (and fail at doing so for a few attempts) does not make an anti-planet beam.
A beam designed to cut through a few meters of capital-grade armor, armor that is able to resist several megatons of nuclear ordnance, sounds more than able to wreak significant havoc on a planet's surface.

Remember how ridiculously powerful FS ships are. A single Apollo with ML-16 and Furies, even without shields, could eliminate all of the USA's army on his own.
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