first off, that render was taken BEFORE I converted it from a polysurface to a mesh. The turrets became pyramids instead of spheres, and now, I'm in a rut once again.
When I put the model in TS, it read it all as ONE object. hence, I was unable to any glueing (sp?) at all! I found a way around it, but this is my concern: all of the turret bodies are read as one object, and all of the arms are read as one object. The hull, turret bodies and arms ae seperate objects, but are grouped by their type. so, if I were to glue the turrets, it would glue all them at once. is this a good thing to do? I realize it's a bit confusing. I'm worried that when I convert to a pof, it will be read that I only have one turret (which would be made up of all of my turrets.) so, what do I do? I guess I'll try glueing them all, if that works, great. if it doesn't, than CRAP!
Delta