I - what? No, that's not how it works; reducing the direct impact damage also reduces the shockwave damage. The shockwave damage just isn't reduced by most armor types. And why are you envisioning a shockwave big enough to reach other warships?
I thought he was referring to a weapon's ability to punch through all of that adaptive armor stuff; clearly I misunderstood him. In any case, the shockwave adds enough power that the weapon would need a 51% or greater reduction in damage for there to be any net loss.
Look, this discussion is totally absurd. The gameplay that happens in Blue Planet missions is as close as feasibly possible to the reality of combat in Blue Planet. The tactical realities of that gameplay are the tactical realities of Blue Planet. Mathing everything out with table values is pointless because it only gets at a fraction of the variables that really drive that combat.
Ship, weapon, and armor tables enable the gameplay and changing them can have significant effects. I'd hardly call them pointless.
Min-maxed 'solutions' to FreeSpace warfare that reduce complex tactical environments to a single mode of engagement are never going to be viable in Blue Planet. There is a reason that warship turrets don't all mount Morningstars.
Of course there is, although Morningstars could perhaps be useful as secondary point-defenses.
Your notional Maxim with a shockwave will never be an effective weapon. The entire mode of thought that produced it is anathema to the design space here. Yet you only have to look to the Redeemer or Vajra to see examples of very effective anti-warship primaries.
"Maxim with a shockwave" only means an anti-warship primary with roughly equal sustained damage (counting or not counting the shockwave, your choice) that can destroy capships. This could be anything from a Maxim with added shockwave to a weapon in the style of the UEF's Redeemer and Vajira (and if the former isn't feasible for some engineering reason the latter still is).
also this
You're not getting the point.
In-universe weapons design isn't like tabling. The Archer's designers can't just open up its tables and add a shockwave. It doesn't work that way. There are tradeoffs. Maybe the round is too small to carry a warhead that could actually do damage. Maybe there'd be too much of a risk of catastrophic detonation because the Uriel's ammo hold wasn't designed for explosive rounds.
Stop assuming weapons are as easily modified as the tables are.
The tables do not drive changes in the universe. The universe drives changes in the tables.
If the UEF can do it I'm pretty sure the GTVA could learn to.
Aesaar: Also, who said anything about the Archer or Uriel?