Author Topic: Turreting Tutorial  (Read 4226 times)

0 Members and 1 Guest are viewing this topic.

Offline KillMeNow

  • The Empire Lives
  • 28
Turreting Tutorial
i created a basic turreting tutorial for all those who want to try it - barreled turrets i might do later but this might help some people
 http://members.aol.com/syrinx18/tutorial.html
ARGHHH

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
<cough> lame <cough>

Nah... I'lll check it out, but I already can make turrets.(That is if I had any skill with TS, even if I put a circle on top of a circle, I can make turets out of it)

------------------
   
------------------
United Space
Newsie, Modder, Slave to Asta
     
------------------
United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Snipes:
<cough> lame <cough>

...the hell? This is something a lot of people don't know how to do. Kudos.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
WELL DONE!!!!  (said this already on the VBB, but whay the hell)  

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
first time i've seen the word 'turret' used as a verb..
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Grey Wolf

Thank you, KillMeNow! I got a capship up and functioning now (see the campaign ideas thread)!
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Thanks dude. I can now fully arm all my ships including the Gigas  

  

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Grey Wolf 2009:
Thank you, KillMeNow! I got a capship up and functioning now (see the campaign ideas thread)!


Me too   (see post down the HLPBB)

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
*bump*
or *hump* LMAO!

------------------
    -Director of the staff of Hidden Terror.
   -Fleet Admiral of The Ancients Armada

       
Quote
The fear always controls our attitude, let us fear no more!

 

Offline aldo_14

  • Gunnery Control
  • 213
Hey, Killmenow - do you now how to make LODs?


I've already asked this elsewhere, but no-one wants to answer  

 

Offline Styxx

  • 211
    • Hard Light Productions
I didn't see your first question, then.

Just glue a light to the object on TS and rename it Detail1 to Detail3 (for LODs 1 to 3, three, obviously), and glue them as childs ot the main hull object. VoilĂ .
Probably away. Contact through email.

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Styxx:
I didn't see your first question, then.

Just glue a light to the object on TS and rename it Detail1 to Detail3 (for LODs 1 to 3, three, obviously), and glue them as childs ot the main hull object. VoilĂ .

cheers, I'll try that  


 

Offline phreak

  • Gun Phreak
  • 211
  • -1
arg.. i tried this and it works for 1 turret but when i try top put two on the hierarchy looks like this... (it crashes FS using any compiler)
Code: [Select]
-hull
   -turret01
   -none
     -turret02
     -none
       -turret03
...

it should go like:

Code: [Select]
-hull
  -turret01
  -turret02
...

[This message has been edited by PhReAk (edited 06-12-2001).]
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline KillMeNow

  • The Empire Lives
  • 28
i added a bit down the bottom that puts it int eh right order - although i cant guarentee it since i dont use ts1 - but quite a few people have got muliple turrets to work with that system
ARGHHH

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
thank you sir
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Jabu

  • One of our many cases
  • 29
I've recently found out that everything has to be glued as sibling, or you're going to have to fix it in TrueView.

 

Offline KillMeNow

  • The Empire Lives
  • 28
well my system works - i puts it into the same hieracry structure as is done using trueview. and lots of turrets work and teh bounding boxes are in the right place and there are no extra subobjects so i'm happy wiht the way i do it
ARGHHH