Here is the new forum page which is much more updated: http://www.hard-light.net/forums/index.php?topic=85153.0
FYI: The information below is very outdated, as the new version of the mod will be coming out July 20th! It features warfull's amazing models, custom AI, SW sounds, music, and lots of other custom table editing.
Screenshots available! Check the attachments
Update! I think I fixed the bugs that were making it not work, so here is the new version. Both links are the same file, just different servers.http://www.mediafire.com/?6ppmilubdcleqpehttp://www.gamefront.com/files/21416222/Star+Wars+Mod.zip
This version only has the first battle part, as I wanted to make sure it worked for everybody else before I made the other half.
Also is compatible to 3.12. Inferno build too.
Things I would like to try and do and would appreciate help (some people already are, thanks!) getting and converting sound-bytes from the movie, adding turrets and such to the capital ships (and possibly using the better looking models I couldn't convert) and more scripts in the missions. Just let me know if this is something that you would want to be a part of, I would greatly appreciate it!
Screenshots! Check the Attachments
Announcing the release of the a new Star Wars Freespace 2 mod!
No, this is not affiliated with Fate of The Galaxy in any way (see below) this is something I put together by myself and is not even on the same level as how amazing FotG looks, but I figured it was a big enough galaxy for a few Star Wars mods. Alright so I subdivided this post into sections for quicker reading. Also I made this mod/missions mainly for myself, but I figured other people might get a kick out of it, or want to change something (which I totally encourage/would really like to happen).
What this mod is: This mod adds the following craft: X-wing, A-wing, B-wing, Y-wing, Millennium Falcon, TIE Fighter, and TIE Interceptor. These craft are fully complete, and all have everything to work in game. Also I have included models of the Super Star Destroyer (the Executor), the Mon Calamari Cruisers, Rebel Blockade Runner, Rebel Transport ship, and an Imperial Star Destroyer (the Star Destroyer is Darth Doull’s). These capital ships minus the Star Destroyer do not have turrets added (see the why below). Also there are two custom missions using these craft: The Battle of Endor Part 1 and Part 2. (These maps I also made for myself, but figured I would throw them in here).
My goal was to make this mod as movie accurate to the Original Trilogy as possible, so that means: all craft move at least 200 m/s, lasers are very fast but short range and very deadly. For example, in the Trench Run in a New Hope Vader had to come pretty close to the X-wings to shoot them, so I made the lifespan of lasers a bit shorter than the traditional game ( this was also to make sure you don’t die from some random, stray shot). Also, be sure to not crash into anything. So, like in the movies, the goal is to avoid damage, because it only takes a few well placed shots to severely damage most craft. I made the weapons file simple to edit by making starfighter/turbo lasers do 1 unit of damage so it is easy to view how damage/hull/shield strength is distributed. Also, this doesn’t feel like Freespace 2 flying as much, so keep that in mind. Also missiles are very limited, and are mainly for close range, or against capital ships the AI only uses them for capital ships (like in the movies).
Why: So when I first bought Freespace 2 I knew it could be really fun to have the ability to us this awesome game as a platform to fly as an X-wing. So I saw that Fate of the Galaxy was going to be awesome, but was a bit off in the future to a release. I had quite a few direct x models from some awesome freeware Star Wars games (Google “The Battle of Endor Game” it is some pretty awesome freeware). Anyway I had two weeks off of college between semesters and travelling so I decided to keep myself busy with this. So after a lot of long internet searches and tutorials I converted all the models to .pofs, made them playable in game and all that jazz. Unfortunately, though, I was not able to convert everything the way I wanted, that is why the Super Start Destroyer, Mon Calamari Cruisers do not have the best textures. Anyway I learned about all the ship editing and did that too, tested it a lot and now I have this.
The Missions/Levels: So I made two missions with these changes for myself, but I figured somebody else might be at least slightly entertained by them as well so they are in here to. They depict The Battle of Endor (I know these kinds of missions are usually not made though). Part one is mostly dog-fighting and Part Two is when the Fleets engaged each other. All of the Rebel and Imperial Craft from the movies are here except the Nebulon B Frigate. I tried to convert the model but the meshes never went through properly. So I didn’t add scripts because I ran out of time and this was mainly for myself but I just play till the five minute mark in the first part and until the Executor is destroyed in the second. Mainly your goal is to stay alive. I tried to capture the chaotic feel to the battle. These are not scripted since I am not fluent in FRED, I just don’t have the time at the moment.
The Future: So there are some things I would like to better about this mod, but I ran out of my two weeks of not doing anything, and I am again busy with other things, meaning I will try to still work on this but I won’t have time to learn all the special tricks in order to better it. Anyway, other things I want to hopefully eventually improve on: adding maybe some more craft like TIE Bombers (like I said I have some better models of the large ships, but they always crashed Blender) Combining the Battle of Endor mission to have it be on long one, where you can see the fleets move to engage each other, giving the Rebel Ships and Executor actual turrets, adding a planet Endor/Death Star Background to the battle (after reading half a dozen tutorials I still couldn’t make a working background), adding audio lines from the movie like "It's a Trap!", and more music (which I have also but wasn’t able to properly convert to .ogg format), and hopefully more missions.
Special Thanks to Darth Maul and Darth Doull for the Star Destroyer and music, and MasterSyrus for the models/textures of all the other ships.
If you want to eidt/change/add/ect: Like I said change anything you want, just give the above mentioned people credit. Also if you would be so kind as to send me what you did so I can play it too, that would be awesome. Or if you wanted to be super awesome you could help be incorporate the improvements I listed above, I would be honored and super happy to work/collaborate with you . Ideally I wanted to create a base mod for anyone who wants to improve/work together to make this mod and the Battle of Endor (or create other missions) even better as we wait for Fate of the Galaxy. Let me know if you are interested!
Oh and sorry for long post.
If you have the time and desire then let me know what you think! Thanks!
-Wookieejedi (aka. elfwithsword on Filefront in case there is any confusion with the links/username)
[attachment deleted by a ninja]