Author Topic: Freespace legacy  (Read 6110 times)

0 Members and 1 Guest are viewing this topic.

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.

[/quote]

The Inferno team is made up of ~5 core members and ~250 magical lemmings.  I can lend you some of the latter if you need help. ;)

R
[/quote]

Thanks :D
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

  

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
Have you... tried doing stuff yourself? It would probably produce more results. And be quicker.

Yes actually
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
what kind of music do you have in mind?
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
metal!

still working on that nukemod soundtrack, i can now play the blues, so i just need to work on my speed then i can call it metal. it will probibly suck. i still need to learn to play the drums. probably just fake it like sarcofago.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
Thanks for the advice, i am persistent so i guess i will get it done.
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
Hmmm, if you are willing, maybe a master modeler, and a cut scene maker.
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 

Offline IronBeer

  • 29
  • (Witty catchphrase)
master modeler
(emphasis added)

Um. Perhaps you should prepare something along the lines of a plot and/or campaign script and investigate currently available assets. Give us a game plan with some specific bullet points, or you will have serious difficulty in being taken seriously. I don't mean to be cruel, but I don't think you fully appreciate the depth of what you intend to do.

Quote from: HAZARDLEADER
new ships (fighters,  bombers, corvettes ect)
What new ships do you need? Broken down by class, role, DESIGN, etc. Without a thought-through setting for this ....proposed campaign, from-scratch assets risk being out-of-place or outright pointless. And it's a lot of work to make stuff from scratch- you better have a really good idea of what you want (read: NEED) before you enlist anybody else.

Quote from: HAZARDLEADER
new weapons
I'll grant that new weapons aren't that hard. However, you have the same issues facing new ships. Why do you need new weapons? What tactical roles do they fill? Are they actually going to add something to the experience, or are they going to be Just Another Flashy Laser Cannon (TM)?

Quote from: HAZARDLEADER
EPIC music (i can handle that)
Music is tough, as a piece can evoke a wide variety of responses in different individuals.... assuming that the piece in question isn't a horribly overplayed masterpiece (Lux Aeterna, I'm looking at you). Music needs a lot of consideration, as a good soundtrack will really drive home memorable moments and leave an impression on your players, but a ****ty soundtrack can irritate people.

Quote from: HAZARDLEADER
lots of missions
O lawd. Again, perhaps you should sit down and map out what you intend to accomplish with this project. A campaign with too many missions in the plot will wind up with some missions being pointless filler, the player simply killing enemies for the sake of killing; on the other hand, too few missions may result in the campaign feeling rushed. This requires serious consideration if you actually want to make something good, and the best advice I can offer here is to plan out your project's plotline before you even think about individual missions. Which brings us to...

Quote from: HAZARDLEADER
a story line just as engaging as blue planet
...perhaps the most difficult point mentioned here. A good plot is... sorry. I don't really have advice here.

It's entirely possible you have a masterpiece bouncing around in your head. But without cluing us in at least a little bit, most people simply won't be willing to take a blind leap.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted