Author Topic: X-COM Enemy Unknown by Firaxis  (Read 63755 times)

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Offline Rodo

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X-COM Enemy Unknown by Firaxis
Already wanting to know more: clicky

el hombre vicio...

 

Offline headdie

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Re: X-COM Enemy Unknown by Firaxis
interesting....    trying to to unleash my 10yr old fan boy, but very interested
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Offline TrashMan

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Re: X-COM Enemy Unknown by Firaxis
SQUuuueeeeEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE...or something like that.

Definately keeping an eye on this
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Offline Davros

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Re: X-COM Enemy Unknown by Firaxis
A strategy game aimed at a console, I dread to think how it will turn out

 
Re: X-COM Enemy Unknown by Firaxis
Well, Game Informer is a console-focused magazine, even though they technically cover a few PC games, so hopefully the new X-COM will be PC primarily, and consoles also instead of the other way around. After all, X-COM is a PC game and Firaxis is primarily a PC game company.

EDIT: http://www.pcgamer.com/2012/01/05/xcom-enemy-unknown-announced-new-xcom-strategy-game-from-the-creators-of-civilization/
See? PC game magazine, they didn't even bother mentioning that it would be multi-platform. At least that's what I'm going to think about the information.

And I would like to echo TrashMan's sentiments above.
« Last Edit: January 05, 2012, 04:10:36 pm by Scourge of Ages »

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
This is very important.
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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
I demand more information. Anybody actually get GameInformer?
"Load sabot. Target Zaku, direct front!"

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Re: X-COM Enemy Unknown by Firaxis
I do, but I don't have that issue yet.

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline redsniper

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Offline headdie

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Re: X-COM Enemy Unknown by Firaxis
Information.

combining nice eyecandy and reassuring statements, the best way to calm down us irrational fan boys
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Re: X-COM Enemy Unknown by Firaxis
Quote
Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I wouldn't call it "dumbing down" the game so much as getting rid of tedium and uninteresting mechanics.

That actually makes me nervous. Aside from having to re-equip soldiers before every battle, I don't really remember too much uninteresting micromanagement.

 

Offline TrashMan

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Re: X-COM Enemy Unknown by Firaxis
Ditto.

Ever time I heard "streamlining" and "consoles" it never amoutned to anything good in the end. Never.
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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
That actually makes me nervous. Aside from having to re-equip soldiers before every battle, I don't really remember too much uninteresting micromanagement.

Base inventory management.

I also seem to remember the science and build interfaces being kinda clunky, though the actual management part did carry weight.
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Offline Rodo

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Re: X-COM Enemy Unknown by Firaxis
I'm not liking that either, I'll have to wait to see what they are doing to avoid me getting annoyed with the lack of some of that "micromanagement" as they call it.
el hombre vicio...

 

Offline TrashMan

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Re: X-COM Enemy Unknown by Firaxis
Forum ate my post...

Quote
Apparently GI came out today, some points cribbed from other sites:
- Destructible terrain
- No action points, each soldier will have 2 movements per turn eg. move & shoot, move move.
- cover system, behind environmental objects
- aliens from the first X-Com are in: mutons etc.
- Perk system for soldiers
- Only 1 main base with satellite coverage and hangers only in different countries for interception
- abstracted ammo
- combat options like suppressing fire and overwatch are in
- research and manufacturing will exist.
- soldiers can panic, get wounded etc.


I'd link Spoony One's Betray song, but I cna't go to you tube at work....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: X-COM Enemy Unknown by Firaxis
*insert facepalm macro*

 

Offline newman

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Re: X-COM Enemy Unknown by Firaxis
The no action points thing might not turn out to be terrible, depending on how they implement it. The perks system for soldiers, if done right, could play a nice role here so it doesn't feel dumbed down. As for the bases, whenever I played either UFO: Enemy Unknown or Terror from the Deep, I'd always have one main base where I'd keep the soldiers, do research, etc. Then I'd set up radar outposts with hangars for interceptors and cargo bays so I can move crap around, I never saw the need for more than one big base - so these news don't really worry me all that much. We can go into nerd rage all we want, these people are building a modern game they want to sell in a modern world. Even though I love the original UFO to bits, I find that expecting the game mechanics to stay untouched and identical to a 1994 game is totally unrealistic.

I'm not saying that they won't ruin it, mind you - but I am saying that we definitely do not have nearly enough information to tell just yet. So, fingers crossed it won't suck..
« Last Edit: January 13, 2012, 03:35:12 am by newman »
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Offline The E

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Re: X-COM Enemy Unknown by Firaxis
Oh teh noes, they are not making exactly the same game as several years ago. THE HORROR!
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I really need lifе to touch me
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Offline newman

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Re: X-COM Enemy Unknown by Firaxis
Oh teh noes, they are not making exactly the same game as several years ago. THE HORROR!

Exactly right. Several years? Try over 17 :)

They never said they're doing a modern graphics reskin of the original UFO, but rather a re-imagination. There's really no point in getting all pissy when the game isn't being made exactly like the original, without having any real understanding of how the new system will actually turn out. Which will only be possible, to a degree, when they release way more info, trailers, possibly a demo. I'd reserve any judgement until then.
« Last Edit: January 13, 2012, 03:38:21 am by newman »
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb