Author Topic: X-COM Enemy Unknown by Firaxis  (Read 63807 times)

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Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
Guys, seriously: there is no point in responding to TrashMan in discussions like these. Just ignore his posts, by one method or another. You do nothing but clutter up the thread.

 
Re: X-COM Enemy Unknown by Firaxis
I'm not that fond of rigid classes (only a heavy can throw grenades, only a sniper cna climb on roofs, etc..)
I'm not fond of catroony proportaions (the heavy looks like it came from Gears of War, sniper is skin and bones, etc..)

And X-Com? It's an old game. With that kind of graphics you couldn't do much in the first place.

I'm guessing part of that is due to visual recognition. So the player can know which guy is which without squinting at the screen sort of thing. (Oh there's my heavy, oh there's my sniper, etcetera).

I don't mind cartoony graphics/proportions, just as long as the creepy atmosphere is maintained. Compare this to xenonauts (on the kickstarter thread) which seems to have taken a super-realistic look to the squads and so forth, it's just not interesting to me personally.

Either way I'd encourage anyone to not pass judgement on a game until they've had time to play it, or, at least watch someone else play it. (like the WTF is series for example)
« Last Edit: May 22, 2012, 05:53:20 pm by Akalabeth Angel »

 

Offline TrashMan

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Re: X-COM Enemy Unknown by Firaxis
Guys, seriously: there is no point in responding to TrashMan in discussions like these. Just ignore his posts, by one method or another. You do nothing but clutter up the thread.

 :blah: :blah:

Is there a point to arguing design preferences AT ALL?
Why do you insist on singling me out?

Or am I EEEVIL because I'm not drooling over the hype? Must I join the herd?
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Seriously, this kind of behavior really pisses me off. Especially comoing form you Batutta.
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Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
There's no problem with you registering your points, I even agree (to varying degrees) with some of them. It's the pointless ****ty waves of back-and-forth arguments that need to be avoided.

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
Nother Dev Doc

Includes flying suits, Chrysalids and SpzKpfw I

Where what? I SAW NO TANKS.
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Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
No there was definitely a 'tank' (though I think they're called UGCVs or something now)

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
Hmm. Have to watch again.
"Load sabot. Target Zaku, direct front!"

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Re: X-COM Enemy Unknown by Firaxis
Definitely a tank.
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Offline Rodo

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Re: X-COM Enemy Unknown by Firaxis
Nah, it's a small UGV alright.
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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
It's not exactly small, bigger than your average bomb squad robot. It appears to have plasma weaponry or whatever the green highlighted gun type is.

EDIT: scratch that, the light isn't on the gun. It's still a pretty large weapon, though. Maybe the rocket tank in the first few shots? It's hard to say but the second tank, the one we see firing first, seems to have smaller gun than the one in the first few shots background and the one we see firing second.
« Last Edit: May 24, 2012, 11:22:48 am by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

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Offline Spoon

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Re: X-COM Enemy Unknown by Firaxis
Without having played any of the X-COM games and only really knowing about them recently due to the LP threads. I must say that I'm more or less looking forward to this game. Looks like they are doing most of the things right.
I hope they release it on steam too.
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Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis

 

Offline Commander Zane

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Re: X-COM Enemy Unknown by Firaxis
Dat trailer music.
Dat everything.

 

Offline Scotty

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Re: X-COM Enemy Unknown by Firaxis
It showed nothing gameplay.

It didn't have to.

 

Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
It showed nothing gameplay.

It didn't have to.

A lot of that was stuff you'll see in gameplay, though mostly in reaction to player input. A mixture of combat animations, enemy intro vignettes, research vignettes from the base, mission start vignettes, blah blah.

 

Offline The E

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Re: X-COM Enemy Unknown by Firaxis
i want this game so much
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
SHUT UP AND TAKE MY GODDAMN MONEY.

EDIT: Well, there's the Spoonzerkampfwagon 2 Laser Tank.

And there was a bit there that looked like you might get a robot, at 1:32ish.
« Last Edit: June 04, 2012, 06:14:16 pm by NGTM-1R »
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Offline karajorma

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Re: X-COM Enemy Unknown by Firaxis
I loved the nice touch of getting a British sounding reporter on the voice over. The guy really does sound like a BBC reporter.

Between this and Carrier Command it's like someone decided to bring all the favourites of my youth back again.
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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
They poked a little fun at us all with the Latin motto you see on one trooper's armor there.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
Money sent c'mon October...
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