Author Topic: X-COM Enemy Unknown by Firaxis  (Read 63764 times)

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Offline FireSpawn

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Re: X-COM Enemy Unknown by Firaxis
Based on recent comments, I deliberately choose to NOT purchase this game. :p


You FREAKIN freeloader Firespawn.. Not that I have a working PC til your mate has a look-see.

FFFFFFFFFFUUUUUUUUUU- Wait. If I can get my mate to fix it for a reasonable price, will this allow for me to be freeloading game sponge?   ;)
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

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Offline Colonol Dekker

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Re: X-COM Enemy Unknown by Firaxis
Depends how long it takes him doesn't it.

DEKKER MISSES HIS KERBALS!!

Bear in mind, I chose not to one-click order this today from amazon... Act fast or I may just buy it on PS3 :P
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Offline Rodo

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Re: X-COM Enemy Unknown by Firaxis
Played the demo, it was not so bad.

It's true the guy talking is kinda annoying, but well... this is a demo that was clearly put up in a few days with hackish methods for sure.

I think I'll be getting it when I have a few bucks available.
el hombre vicio...

 

Offline Fury

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Re: X-COM Enemy Unknown by Firaxis
Another trailer.
http://kotaku.com/5949118/new-xcom-trailer-is-filled-with-explosions-and-green-goo

The end gave me mass effect fibes, the dude was definitely screaming "I AM BIOTIC GOD!".

 

Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
If they haven't ****ed up psionics, there's no physical telekinesis or anything. It's just induced fear and mind control.

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
If they haven't ****ed up psionics, there's no physical telekinesis or anything. It's just induced fear and mind control.

The trailer DOES give the impression he stopped the thing's charge psionically, but there's more than one way to do that...
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Offline headdie

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Re: X-COM Enemy Unknown by Firaxis
If they haven't ****ed up psionics, there's no physical telekinesis or anything. It's just induced fear and mind control.

to be fair that is about the only options you had in the original
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Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
I think tutta meant if they hadn't changed with psionics it would just be fear and mind control.  Not turning operatives into Vanguards or Adepts.
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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
Steam is preloading.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: X-COM Enemy Unknown by Firaxis
This game... so much win...

It's really and truly X-COM. The thrill of victory, the agony of defeat, snatching victory while your sniper is poisoned and one of your soldiers is bleeding out by scoring a lucky shot on the last alien of the round. And it's [hard on even "classic" difficulty, which is one level below "insane".

The flanking and high-ground mechanics are extremely useful, tactically, and the small squad size forces you to think very hard about every move, and to make sure your soldiers cover each other.

So far of what I've seen, this gets a 5/5 score from me. Not managing inventory feels weird, and I miss how soldiers' accuracy is degraded if they're wounded, but those are relatively small things.


Surprise! You die!

 

Offline mxlm

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Re: X-COM Enemy Unknown by Firaxis
I love this game.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
I ran an Easy game for practice.

First terror mission is ten minutes of pure undiluted "OH **** WHAT DO I DO NOW **** CHRYSSALIDS".

First base assault I wiped when I didn't have a rocket handy to cut down a group of Chryssalids before they got to close-combat range.
"Load sabot. Target Zaku, direct front!"

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Offline Polpolion

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Re: X-COM Enemy Unknown by Firaxis
Damn, this game has two DVDs.

edit: This game could've used a couple more weeks in beta. At least twice the games gotten stuck where none of the buttons do anything except make that "dee-doo" noise and I'm force to kill the game.

Past that there is so much of the game that I wish they just revamped the old mechanics for rather than oversimplify it. Not being able to pick up unspent medkits and grenades, the huge gap in difficulty between classic and normal, and I'm beginning to hate the two stage turns. I really hope I just get used to it, goodness knows I've loved plenty of games that initially repulsed me.
« Last Edit: October 09, 2012, 11:34:53 pm by Polpolion »

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
This game could've used a couple more weeks in beta. At least twice the games gotten stuck where none of the buttons do anything except make that "dee-doo" noise and I'm force to kill the game.

This is actually typically your own fault for having done something where a person has actions left but nothing to spend them on (a sniper in the open), or you attempting to do something in the tutorial it doesn't want to do.

Then you hit end turn and take the losses you've probably just inflicted on yourself. Or the tutorial explodes because you can't remember what you're supposed to do and you have to quit. Either way.

EDIT: I was reading reviews on some of the gaming sites and somebody who's supposedly done 22 hours of XCOM goes "aliens just wait for you to find them and then get a movement turn, they don't react otherwise". Well, yeah, sometimes that's true, but I've seen a lot of them actually come towards me, get spotted, and then get a second movement turn because they moved into my line of sight. They're definitely not completely frozen if I haven't put eyes on them once yet.
« Last Edit: October 09, 2012, 11:45:29 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Polpolion

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Re: X-COM Enemy Unknown by Firaxis
Quote
This is actually typically your own fault for having done something where a person has actions left but nothing to spend them on (a sniper in the open), or you attempting to do something in the tutorial it doesn't want to do.

This is actually typically your own fault for having done something where a person has actions left but nothing to spend them on (a sniper in the open), or you attempting to do something in the tutorial it doesn't want to do.

Nope, end turn gives me the dee-doo as well (this is all outside the tutorial, btw. **** the tutorial). Pressing escape doesn't even bring up the menu. I can alt-tab and close the game from the taskbar, so it's not totally frozen but something definitely happened that wasn't supposed to happen. There are also a few graphical glitches I've encountered, but nothing really anywhere near as serious as the weird dee-doos.

Quote
I was reading reviews on some of the gaming sites and somebody who's supposedly done 22 hours of XCOM goes "aliens just wait for you to find them and then get a movement turn, they don't react otherwise". Well, yeah, sometimes that's true, but I've seen a lot of them actually come towards me, get spotted, and then get a second movement turn because they moved into my line of sight. They're definitely not completely frozen if I haven't put eyes on them once yet.

Yeah, the AI isn't particularly special in how it behaves before you've seen it but they definitely actually do things beforehand. That weird wave thingy is, I assume, them doing things that you can hear, too. I do wish they got rid of that whole "aliens get an extra movement turn when you spot them" thing though, that's really ****ing annoying.

EDIT: Add not being able to fire at an arbitrary square to my list of things I hate about this game.
« Last Edit: October 10, 2012, 10:05:59 pm by Polpolion »

 
Re: X-COM Enemy Unknown by Firaxis
EDIT: Add not being able to fire at an arbitrary square to my list of things I hate about this game.

That is the worst problem with this game. Which is a good thing, because it's not really a big problem.

In other news: Hey you guys! I lost a game! As in, real, total, Game Over, 'you failed, start over loser', no amount of saved-game-reloading can save you now, lost a game! Do you have any idea how long it's been since that was possible (besides in stuff like FTL)?

 

Offline FireSpawn

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Re: X-COM Enemy Unknown by Firaxis
In other news: Hey you guys! I lost a game! As in, real, total, Game Over, 'you failed, start over loser', no amount of saved-game-reloading can save you now, lost a game! Do you have any idea how long it's been since that was possible (besides in stuff like FTL)?

Was the Earth still cooling?
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
It's a lot harder to get your good gear to everyone in this one. On my Easy game I'm only just starting to deploy full teams in Power Armor about two months after I researched it. I basically burned a whole month's worth of cash to build up just enough laser weapons to be assured nobody would have to take a regular gun out for the base assault regardless of who was active when it went down.

And your options when it comes to fielding plasma weaponry are to burn a couple months' worth materials and cash to arm everyone, or to slowly drag it in off the field along with the still-breathing bodies of its original owners.

The choices you make at the management level are tighter and more important in this game then they were in original one. You have to pick and chose what's critical and who needs it most much more carefully here. I'm still running laser weapons on my snipers because they just don't need better yet, and god knows I need the cash for other things.
« Last Edit: October 12, 2012, 03:09:50 am by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
Hey remember that red-suited Muton Commander from the opening of the first X-COM?

They made him real, as a special **** you to anyone still fooling around with lasers and Carapace suits. No, I'm not talking about Berserkers, it gets worse.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Ravenholme

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Re: X-COM Enemy Unknown by Firaxis
Hey remember that red-suited Muton Commander from the opening of the first X-COM?

They made him real, as a special **** you to anyone still fooling around with lasers and Carapace suits. No, I'm not talking about Berserkers, it gets worse.

Yeah, and wait until you get to the endgame, I'm in the final build up on my normal difficulty test game.
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