Author Topic: X-COM Enemy Unknown by Firaxis  (Read 63791 times)

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Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
Yeah, I'd really like more maps, especially ones that actually look like someplace other then North America.  On a more superficial note I'd like  more voice options for my troops, so I could actually match a nationality with an accent.
“Think lightly of yourself and deeply of the world”

 
Re: X-COM Enemy Unknown by Firaxis
I want more weapon options for troopers instead of just slugthrower/laser/plasma choices in shotgun/rifle/SAW/sniper variants.  There could be SMG's which act as a rifle/shotgun cross for all troopers for close quarters situations and GPMG's for heavies with more damage but less aim, plus more light rifles instead of just light plasma.  Throw in particle/ion and Gauss weapons, too, and give each tier of weapon its own unique bonuses and penalties.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
That sounds...kinda cool, but impractical on two levels:

1) The existing research tree is pretty hair-fine balance already, where would anybody get the fragments and lab time to research a bazillion new guns

2) (more importantly to me) I'm less interested in having more tools to solve a fairly narrow range of problems than I am in having more problems.

3) definitely do want that voice pack Starslayer

I dunno, the original had plenty of weapon diversity and it only had a few more guns than our new XCOM.

 

Offline TrashMan

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Re: X-COM Enemy Unknown by Firaxis
I would prefer various weapon in each tier so I can choose. Not a fan of such a static progression. There really is no choice.

Now, if ouy had:

Ballistic1 -> Ballistic2 - > Ballistic3
                   Laser1 -> Laser2
                   Plasma1 -> Plasma2

Then it would be more interesting.
Nobody dies as a virgin - the life ****s us all!

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Re: X-COM Enemy Unknown by Firaxis
1. Yeah, that's a problem, I guess, so Firaxis would have to either re-balance tech for this (not likely) or stick them in existing researches, making those even higher priority.  (Or ideally they release mod tools and official mod support with no more .exe patching so I can do this myself.  I'd love to run a CQC team in the early game with UMP-45's and a shotgun or two when some massive damage is needed.)

2. Any ideas on what sort of problems you'd like to deal with?

Battuta, I've never played the original, so I can't really say how diverse weapons were in it.  I probably should, but I'm really not that interested since we have this one.

Starslayer, I would definitely love a pack that did actual authentic accents for my soldiers and more diverse locations.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
]
Battuta, I've never played the original, so I can't really say how diverse weapons were in it.  I probably should, but I'm really not that interested since we have this one.

Your loss, the original is a very different and (in the strategic layer) much better game.

 

Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
Oh I'd squee in glee if Colonel Hahn whispered "Guten Natch" as she evaporates some advancing Zerker's face with a plasma sniper round.


I suppose if I got to pick some more "problems"

  • Sabotage: Infiltrate alien facilities or aligned countries and eliminate infrastructure
  • Stealth: Recon missions that take maybe a one or two operative team meant to carry out objectives "all quite like"
  • Assassination: Eliminate high value targets, whether it be collaborators or high ranking xenos
  • Augmenting Conventional Forces: Use my squad to assist a nation's conventional military forces perhaps a multi objective mission
  • CQB specific missions: Something really using multiple levels and tight quarters, like taking place in a high rise or a aircraft carrier
“Think lightly of yourself and deeply of the world”

 

Offline Polpolion

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Re: X-COM Enemy Unknown by Firaxis
Quote
2) (more importantly to me) I'm less interested in having more tools to solve a fairly narrow range of problems than I am in having more problems.

This. I still haven't managed to play much XCOM due to school and computer problems, but if it's anything like the original there's kind of a repetitive formula to how the game evolves, and after a couple playthroughs the game is about not doing anything too dumb in the battlescape rather than defending Earth.

Similarly, diverse weapons are fun and stuff, but if they're all useless compared to heavy plasma what's the point?

Also the original is definitely worth playing. I haven't gotten far enough in the XCOM to talk about strategy in XCOM vs X-COM but I can definitely say they approach base management in very different ways.

 
Re: X-COM Enemy Unknown by Firaxis
Similarly, diverse weapons are fun and stuff, but if they're all useless compared to heavy plasma what's the point?

Yeah, in the original, you basically used the Blaster Bomb and Heavy Plasma exclusively since they're far and away the best.

The progression was Basic Weapons=>Laser Rifles=>Heavy Plasma.  Everything else was kinda a waste of time.


Anyway, I've been playing on Impossible (not Ironman because I'm weak) after finishing Ironman Classic and it's a different game you're playing in this difficulty.  You REALLY have to think hard about what you're doing.

Interestingly enough, apparently it's still entirely possible to beat the Ironman Impossible with a greater success rate than failure rate.  I'm starting to grasp the sort of metaplay you need to engage in to maximize your odds.

 
Re: X-COM Enemy Unknown by Firaxis
  • Sabotage: Infiltrate alien facilities or aligned countries and eliminate infrastructure
  • Stealth: Recon missions that take maybe a one or two operative team meant to carry out objectives "all quiet like"
  • Assassination: Eliminate high value targets, whether it be collaborators or high ranking xenos
  • Augmenting Conventional Forces: Use my squad to assist a nation's conventional military forces perhaps a multi objective mission
  • CQB specific missions: Something really using multiple levels and tight quarters, like taking place in a high rise or a aircraft carrier

:yes:

 

Offline Ravenholme

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Re: X-COM Enemy Unknown by Firaxis
  • Sabotage: Infiltrate alien facilities or aligned countries and eliminate infrastructure
  • Stealth: Recon missions that take maybe a one or two operative team meant to carry out objectives "all quiet like"
  • Assassination: Eliminate high value targets, whether it be collaborators or high ranking xenos
  • Augmenting Conventional Forces: Use my squad to assist a nation's conventional military forces perhaps a multi objective mission
  • CQB specific missions: Something really using multiple levels and tight quarters, like taking place in a high rise or a aircraft carrier


:yes:

 :yes:

The CQB specifics - I'd also add things like Oil rigs to that, just because.

More alien base invasions would be nice, too.

Although, at least one of the scenarios in Slingshot will be CQB-esque - Fighting on an Alien Battleship that's in the air, I think.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 
Re: X-COM Enemy Unknown by Firaxis
I'd like to be able to add words to the table(s) that the game pulls operation names from, because that would be hilarious.

These words

EDIT: Bonus tweet!
« Last Edit: October 27, 2012, 08:00:29 pm by Scourge of Ages »

 

Offline NGTM-1R

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Offline General Battuta

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Re: X-COM Enemy Unknown by Firaxis
I can do that in my head cause I'm a Mentat :smug:

 

Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
I can do that in my head cause I'm a Mentat :smug:

Speaking of which whatever happened to the Kwisatz Haderttua and the cocoa production statistics project?


The cocoa must flow.
“Think lightly of yourself and deeply of the world”

 
Re: X-COM Enemy Unknown by Firaxis
Rapid Fire Maths, for your inner geek's geek.

I figured that out intuitively loooong ago playing X-COM:TFTD. When ammo isn't a factor, the advantage of three bullets instead of one, only expending a few extra TUs than a snap-shot, makes auto fire almost always the best choice if available.

The same logic applies to the rapid fire ability. And at least once it happened that I missed a single, high-percentage shot when I had the option for rapid fire.

 

Offline crizza

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Re: X-COM Enemy Unknown by Firaxis
I was realy into this game and wanted to buy it on November the first...but then I got an email informing me about Halo 4...damn...

 

Offline Ravenholme

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Re: X-COM Enemy Unknown by Firaxis
I can do that in my head cause I'm a Mentat :smug:

Same, but that was due to a lot of Stats classes and crunching probability related data.

Nothing Mentat-esque about it in my case, just an ordinary Ecologist's day at work.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
I can do that in my head cause I'm a Mentat :smug:

Same, but that was due to a lot of Stats classes and crunching probability related data.

Nothing Mentat-esque about it in my case, just an ordinary Ecologist's day at work.

plus no cranberry stained lips.

So I just saved a server farm from the xenos threat and was awarded a new Heavy Major for my trouble.

Steve Martin.

I immediately set his nick to "The Jerk" and I'm hoping against hope if I get a mission at the gas station map and a stream of plasma misses him he yells "He hates these cans. Stay away from the cans!"
“Think lightly of yourself and deeply of the world”

 

Offline StarSlayer

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Re: X-COM Enemy Unknown by Firaxis
What's that CIC?  The Psi Testing has produced our first batch of qualified operatives?  Let's see...



Vanguard Shepard...

xenos are ****ed
“Think lightly of yourself and deeply of the world”