$Name: Typhoon
$Short name: AFrigate
$Species: Terran
+Tech Description:
XSTR("[R$EDACTED]", -1)
$end_multi_text
$POF file: Typhoon_Half.pof
$Detail distance: (0, 2000, 8000, 20000)
$Show damage: YES
$Density: 1.2
$Damp: 0.4
$Rotdamp: 2.4
$Max Velocity: 0.0, 0.0, 150.0
$Rotation time: 100.0, 100.0, 100.0
$Rear Velocity: 0.0
$Forward accel: 6.0
$Forward decel: 3.0
$Slide accel: 0.0
$Slide decel: 0.0
$Warpin Type: Hyperspace
$Warpout Type: Hyperspace
$Expl inner rad: 300.0
$Expl outer rad: 900.0
$Expl damage: 250.0
$Expl blast: 12500.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 400.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Shields: 20000
$Power Output: 100.0
$Max Oclk Speed: 150.0
$Max Weapon Eng: 100.0
$Hitpoints: 16000
$Armor Type: CapshipArmor
$Shield Armor Type: CapshipShields
$Flags: ( "capital" "surface shields" "generate icon" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -1800
$Closeup_zoom: 0.5
$Score: 500
$Subsystem: engine01, 15,0.0
$Engine Wash: Default500
$Subsystem: engine02, 15,0.0
$Engine Wash: Default500
$Subsystem: engine03, 15,0.0
$Engine Wash: Default500
$Subsystem: engine04, 15,0.0
$Engine Wash: Default500
$Subsystem: fighterbay, 7, 0.0
$Subsystem: Navigation, 5, 0.0
$Subsystem: sensors, 5, 0
$Subsystem: weapons, 10, 0
$Subsystem: communication, 5, 0
$Subsystem: turret01,15.0,1.0
$Default PBanks: ( "BFRed" )
$Turret Base RotationSnd: 254
$Turret Gun RotationSnd: 255
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "target requires fov" )
$animation: triggered
$type: initial
+relative_angle: 80, 0, 0
$Subsystem: turret02,15.0,1.0
$Default PBanks: ( "Railgun" )
$Turret Base RotationSnd: 254
$Turret Gun RotationSnd: 255
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "Salvo Mode" "target requires fov" )
$animation: triggered
$type: initial
+relative_angle: 80, 0, 0
$Subsystem: turret03,15.0,1.0
$Default PBanks: ( "Railgun" )
$Turret Base RotationSnd: 254
$Turret Gun RotationSnd: 255
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "Salvo Mode" "target requires fov" )
$animation: triggered
$type: initial
+relative_angle: 80, 180, 0
$Subsystem: turret04,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,90,0
$Subsystem: turret05,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,270,0
$Subsystem: turret06,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,90,0
$Subsystem: turret07,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,270,0
$Subsystem: turret08,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,90,0
$Subsystem: turret09,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,270,0
$Subsystem: turret10,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,270,0
$Subsystem: turret11,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,90,0
$Subsystem: turret12,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,270,0
$Subsystem: turret13,5.0,1.0
$Default PBanks: ( "CIWS" )
$Turret Base RotationSnd: 252
$Turret Gun RotationSnd: 253
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70,90,0
$Subsystem: turret14,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret15,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret16,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret17,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret18,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret19,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret20,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret21,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret22,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret23,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret24,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret25,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret26,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret27,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret28,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret29,5.0,1.0
$Default PBanks: ( "Heavy Flak" )
$Subsystem: turret30,5.0,1.0
$Default PBanks: ( "HV Beam" )
$Subsystem: turret31,5.0,1.0
$Default PBanks: ( "HV Beam" )
$Subsystem: turret32,5.0,1.0
$Default PBanks: ( "LT Beam" )
$Subsystem: turret33,5.0,1.0
$Default PBanks: ( "LT Beam" )
$Subsystem: turret34,5.0,1.0
$Default PBanks: ( "LT Beam" )
$Subsystem: turret35,5.0,1.0
$Default PBanks: ( "LT Beam" )
Working table. Compare.
WARNING: Goes Fast. Made of Paper. Change values.
I don't get what's so hard.