Dear HLPers,
I haven't been back in a long, long time, but it warms my heart to see HLP is still in strong spirits. Fellow forumites, I would like to bring to your attention today a concern that has long existed in many of our hearts, as gamers, artists, storytellers of the FreeSpace Universe. It is time, I feel, to address the gaping hole which our community actively chose to ignore not long after its foundation, a hole which resulted in bitter speech between older forumites and the shunning of newbies who mentioned it. A hole we - the HLP community – have taught ourselves to disregard.
No longer. This community needs to once again rally around a common cause:

for FS3.
Think about what this game has done for you, how it may have changed your life, despite being nothing more than a game. The boldest of you took that source code and morphed it into the globally accessible FreeSpace Open. Some of you have gained intense modding experience, creating monumental works for integration in-game. Some of you tried your hands at storytelling, and came up with immersive campaigns and fanfiction that continue to quench our desires to further expand the non-canon FreeSpace universe. There were those of you that voice acted, those of you that killed us with laughter (I'm looking at YOU, Axem), and of especially honourable mention, those of you out there that founded, grew, and kept this community running and improving after all this time.
For me, at the tender age of 8, FreeSpace cultivated my already blossoming interest in astronomy, astrophysics, and astrobiology. It was a residual factor in my application and acceptance into the astrophysics program at my university, and by association exposed me to the wonders of Neil de Grasse Tyson, Carl Sagan, Richard Feynman, and other great minds. In addition, as a musician, FreeSpace has provided me with music to appreciate, analyze over and over again, and given me compositional inspiration. As a visual artist, it motivated me to start learning to model and animate in Blender. Last but not least it resulted in the creation of a friendly community that thrives on making campaigns, restorations, upgrades, fan art, interviews and much more, all attributed in part to the original game.
Therefore, I ask: What do we need to do to help get FreeSpace 3 on the shelves? Sandwich posted back in 2004 an e-mail response from Dave Baranec regarding the FreeSpace license and Volition's discussion with THQ about its acquisition. What can we do to resurrect these talks if they are not happening? The post stated that the FS license could cost upwards of $300k, though who knows what the actual number could be now. Would Volition accept our financial contributions in the form of a Kickstarter fundraiser? HLP could easily meet such a benchmark, I think. Who could we talk to about this?
Furthermore, how can we help Volition to eliminate issues that surfaced with the release of FreeSpace 2? Last time I heard, one of the issues was that there were not enough copies of FreeSpace 2 to go around; but that was hearsay, can I get a fact on this? Nevertheless, if you want to go buy a copy on eBay you can sometimes look forward to spending around $100 - enough of a turn-off for my dad to buy me a new copy 5 years ago, especially when I got FS2 for my 9th birthday for $24. HLP was instrumental in making the game so easily accessible; even to this day, the number of downloads is nothing to sneeze at. FreeSpace 3 can be better marketed to reach a larger audience, and I think certain HLPers may have good ideas about what happened with FreeSpace 2, and how to not repeat the same mistakes with its sequel. Red Faction and Saints Row have met considerable success in the hands of THQ – what stops FS3 from following suit?
I call upon the Hard Light community to band together to convince Volition make FreeSpace 3 happen. I will dedicate a huge, passionate effort to this, but I need help. I'm not the large-scale leadership type of individual, and I know I haven't addressed even close to all the issues, but know there are many of you here who can. I need direction – I'm a pawn, use me! There are a lot of popular games out there NOW (well, that's my opinion) that don't have even half the substance that FreeSpace and its sequel had, back in the 90s.
Now, with General Battuta's interview with Jason Scott only having happened in February 2011, it is revealed to us that there is a small flame of hope inside Volition Inc. There is no better community than Hard Light Productions to feed that flame and make it a glorious star for all to see. Think about it! The Great War raged with the Shivans arriving at the beginning of the 14th year, and now, we are
at the dawn of the 14th year since Descent: FreeSpace's release. If that isn't a freaking sign, I don't know what is. If anyone can get the ball rolling on this, we can.
HLP can!Once again, I would like to shout loud and proud:

for FS3! No longer should anyone be scolded for saying it or posting it in their signatures or posts! I hope you will join me in this endeavour to remind Volition of the loyal fanbase here at HLP, and give them some of the tools they need to bring about the conclusion on which we long ago stopped waiting. There was a reason why we chased Derek Smart away from the license, and there is a reason why HLP still exists.
Thank you for reading.
Marauder
P.S. You truly know a game deserves more attention when Volition needs to post a note on their contact page telling submitters not to pester them about buying FreeSpace games because they don't have any.
