Poll

Should We Have a Home for Homeworld at HLP?

Yes.
35 (72.9%)
No.
7 (14.6%)
Apathetic.
6 (12.5%)

Total Members Voted: 48

Voting closed: June 04, 2002, 07:52:45 am

Author Topic: A Home for Homeworld on HLP  (Read 6907 times)

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Offline Thorn

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A Home for Homeworld on HLP
Who says they cant post at both places? I do... RN, HWU, HLP, VWBB, LWG, WS, CS, a bunch of others..

 

Offline Fineus

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A Home for Homeworld on HLP
Some good points from both sides - the cons strongest point being that we might shrink the "main" HW community if we started supporting it (this is assuming we do really well at it and everyone loves us of course). More importantly as Shrike said GS doesn't like having more than one site covering a game - thats part of what I meant in my first post here. It would change the exact nature of the site so we'd have to ensure we could continue to be hosted here etc...

On the other hand we have a lot of great potential around here, a good base of the people are fans of both FS and HW and we do have cross-support (total conversions for both games) being done.

Let's see how this goes...

 

Offline Redfang

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A Home for Homeworld on HLP
Quote
Originally posted by Thunder
More importantly as Shrike said GS doesn't like having more than one site covering a game

 
Don't tell them. ;7:D
 
Wait... they are watching this site.

 

Offline DragonClaw

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A Home for Homeworld on HLP
there are OTHER boards? *screams*  

[chant]
All hail HLP!
May HLP rule all!
[/chant]

Bah, I suck at goofing off, I'm only good at pissing darkage off...



Really, I voted yes because of all the HW sites that I've seen dying and forums not living up to what they should be living up to.... HLP already has TAP hosted, and there's a small HW congregation holding around there, hardly... and a HW part of HLP would help out this part, and increase intrest for FS(which has been mentioned already).

I don't really see any cons to this deal actually... other than Gamespy might disapprove... but as Thorn said, the GS site for HW is dying.

 

Offline Rampage

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A Home for Homeworld on HLP
Quote
Originally posted by Unkown Target
However, I really don't think that there should be a HW board on HLP, because we'd only be pulling members away from the main community to bolster ours...


The reason I started this topic is that there are a lot of Homeworld players, even MODders here at HLP, just working on Homeworld in the background.  If we can provide an active community here at HLP for Homeworld, these people won't be in the dark anymore. :)

 

Offline Corsair

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A Home for Homeworld on HLP
It's a popular game that a bunch of people around here play and render and MOD. And its sequel is coming out. And we could use a new game around here.

Yes. :nod:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Thorn

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A Home for Homeworld on HLP
Maybe you could talk to ceejay about it, if HWU does go under, maybe we can find a home for them here....

 

Offline Anaz

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A Home for Homeworld on HLP
I would like hw forums because I would probably mod that if I could find the time to learn it, and if I go to another board, thats another URL I have to remember...

But anyways, we have an incredible modder base as-is, and if we could get more, just think of the possibilites (me thinking of reciprocity in HW...that would just be sweet...)
Arrr. I'm a pirate.

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You WILL go to warpstorm...

 

Offline wEvil

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A Home for Homeworld on HLP
HW forums are on the whole a good idea.


If there's already a GS site....


How about a merger?  That way we even get staff to handle the extra load!

 

Offline Martinus

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A Home for Homeworld on HLP
Hmmm, this is dodgy territory. I was with the homeworld community before I came to HLP so I'm somewhat familiar with how the game is modded etc.

Modding HW is somewhat limited, unless any major change has occurred, making campaigns for HW is not possible. Making models for it is also a whole different barrel of monkeys from Freespace but you're ultimately looking at something which could go the way of Starlancer.

Starlancer has a small community and no matter how dedicated it is the people there don't have the motivation to create a lot of content and so the lancers reactor, one of the few SL related sites left is basically serving as a news site for freelancer. Basically what I'm saying is that this kind of thing could be good for a short while but interest may just dry up. I'm not trying to rain on anyone's parade but if you really want to mess with HW the relic boards are much more capable of helping you out.

 

Offline NeoHunter

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A Home for Homeworld on HLP
I think the idea of a home for Homeworld 2 would be more appropriate.

 

Offline Unknown Target

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A Home for Homeworld on HLP
Back in the days of yore, when it was actually was a kinda kewl place to go [the RBB], I managed to find out that it is possible to edit the Splayer missions, as long as you don't change the objectives around. So that means you could have the same mission, but with different placement, etc.
I'll try to find the link to it, but it's long gone, hidden somewhere in the RBB archives, hold on...

EDIT: Never mind, it seems that the archive never included the MODing forum...
« Last Edit: June 06, 2002, 12:24:42 pm by 368 »

 

Offline Martinus

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A Home for Homeworld on HLP
Quote
Originally posted by Unkown Target
Back in the days of yore, when it was actually was a kinda kewl place to go [the RBB], I managed to find out that it is possible to edit the Splayer missions, as long as you don't change the objectives around. So that means you could have the same mission, but with different placement, etc.
I'll try to find the link to it, but it's long gone, hidden somewhere in the RBB archives, hold on...

EDIT: Never mind, it seems that the archive never included the MODing forum...


It was called the 'Homeworld Extreme' project (HWEX). I know this because I was part of the team working on it. All of the archived material I created for it (5 or so models) died with my old hard disk. I wrote the plot and a guy called Charvell was doing the editing. It was showing promise until the team basically floated apart.

We could switch the ships in the SP campaign, edit the time that they entered and mess with some of the animation sequences (Charvell figured out how to edit paths). Besides that we could mess with the maps. All events had to remain as they were hard coded but with a little inventiveness we created an intireley new starting mission. It never got any further than this though.

 

Offline Stryke 9

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A Home for Homeworld on HLP
'S true, I just found out how rigid the SP setup is... I assume the MP version supports ship mods, at least, but right now you can't do much with plot, so it'd be kinda a basic community. I move we put this discussion off until HW2 comes, since we honestly don't know what that'll have (I wouldn't hold my breath, either). Anyone who wants to mod HW ships can do so just as well here with or without a forum, since there's really no moddability to support. It'd be like giving a C&C game a modding community, or pre-extractor (alas, evidently current, as the WD exctractor is really too primitive to use unless you made the thing) E2150.

 

Offline Liberator

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A Home for Homeworld on HLP
Homeworld is a very vibrant community considering the last game in the series is two years old(HW:Cataclysm).  Before you ask it's harder to mod for that the original.

To get a taste for that community; Relic Forums they have a copy of a chat with the developers concerning HW2.  Suffice to say it's coming out in 2003, will be VERY modable, and will supposedly shake the RTS scene as much as the original did.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Fineus

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A Home for Homeworld on HLP
That'll be tricky - since nobody can do what they did with the first one again, the level of expansion is huge. But it still looks very promising - if only we had more information!

 

Offline Liberator

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A Home for Homeworld on HLP
They(Sierra/Relic) said more info would be released in a special press release after E3, so look for it any day in the next 6-12 months:p .

Actually I would look for them to release info as soon as the furor from E3 has died down, probably about August.  Though this is only a guess.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Sandwich

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A Home for Homeworld on HLP
"HLP - Bringing Modders Together" - anyone look at that motto recently? I don't see it saying anythng about Freespace-only, or anything like that. If I were to extrapolate upon what I know of HLP, both past accomplishments and current capabilities, I'd say that we have an excellent argument for "supporting" any future game that is "heavily" moddable.

Obviously, we would only go for certain elect games, but it's the focus on MODding (and art) that is where HLP resides.

As far as GameSpy already having a HW community: so what? When I browse around HLP, I'm not on Gamespy. Oh, it may be hosted there and all (and we all appreciate that fact, don't we? Yeesss... :p ), but we're not an integrated part of the GameSpy network. Take away every link to or mention of Gamespy from the frontend of HLP (not the URL's, silly!), and the site would be the exact same.

So, with that said, we would not be "supporting" HW games for anything other than potential render material and MOD capability, right? So why should GameSpy have a problem with that?

Bottom line I want to get to is this: If HW2 is revealed to be as MODdable as FS/FS2 are (without the source code release), then we should seriously[/b] (:D) consider "supporting" it.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

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Offline Stryke 9

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A Home for Homeworld on HLP
I agree- and I have serious doubts that Gamespy'd raise a stink, anyway. If they did, well, we either take down the HW part or we move on to someplace else. We can decide then, hey?

 

Offline Unknown Target

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A Home for Homeworld on HLP
Bring HW to HLP!

BTW, this may just be me, but I'm getting a little pissed at the current trend in developers' strategy when they make games. MODing used to be a sort of underground thing, reserved for the gaming extremests and die-hard fans, where you could go there and talk to others just as knowledgable as you are about computers, and not have everyone raise a stink about some less-than-satisfactory work. Now, with the current trend, [sarcasm]I just can't wait until all the "cool" guys, all the popular, party-going, music-mastering, I-don't-know-anything-about-PC's-except-that-it's-cool-to-MOD-and-make-music, guys. No offense to any of those ppl. who might be residing here now.;)
What I mean is, it sort of takes the fun and magic out of MODing games when it becomes mainstream.
Anyone else feel like this?