Author Topic: Warships of the TEI (GTD Titan WIP)  (Read 89422 times)

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Offline Drogoth

  • 28
Re: Warships of the TEI (RLS: Diomedes - IP: Chimera)


GTCv Pilum and GTCv Hydra, part of the Serkr Hunter-Killer group. (click image for larger)



Aesaar, you do damn good work. This is my new desktop background haha.
TC 2 Fan club for Life

 

Offline Aesaar

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Looks pretty good to me. I have no idea what fire-down-normals is, but I'd be fine with the nameplate if the background wasn't a random rectangle of dark grey.

Like I said, it's just the way Valathil's shadows interact with the nameplate.  The same thing happens on the UEF ships.  If you use a 3.6.14 build, it doesn't show up.   The only way to avoid it is either to have the nameplate so close to the hull you get flickering (like on the Diomedes, and even then it's iffy), or to have an integrated nameplate (like on the Orion), rather than a separate object.

Fire down normals basically makes the weapon only fire in the direction it's facing (its normal, you can get a good explanation of what that is in the texturing tutorial in the modding section), directly along gun barrels and the like.  I wasn't aware it had problems.
« Last Edit: May 24, 2012, 08:56:56 am by Aesaar »

 

Offline General Battuta

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Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
We had it on for a while and then ended up turning it off - the precise reason why evades me right now. Switching it back on could cause subtle creeping balance changes and we're insanely phobic of those.  :nervous:

 

Offline Dragon

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  • The sky is the limit.
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Turrets on BP warships rotate fast enough it's not really an issue. Also "fire down normals" is somewhat buggy. "Fire on target" is a better version.

 
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
i downloaded the chimera and put it in the data folder but is still not the new one its the old one still did i do something wrong? i put all the stuff in the respected folders.

 

Offline Klaustrophobia

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Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
i would like to go on record as saying i approve of the nameplate on the bottom.
I like to stare at the sun.

 

Offline AtomicClucker

  • 28
  • Runnin' from Trebs
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
For some of those pics posted, Serkr team is fast striking like a Tev Boss.

These babies recapture much of the "block" that made me love the slew of Terran and Vasudan FS1 design ethos.
Blame Blue Planet for my Freespace2 addiction.

 

Offline Aesaar

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
I've hit a... problem with the debris.  It moves away from the ship properly, except, save for one piece (the front one) they all... spin.  At high very speed.  Can anyone reproduce this, and if so, any idea what's causing it?

 

Offline Droid803

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Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
In PCS2, select the debris pieces, then go to radius.
I bet the numbers there are tiny.
Just hit "reset" (the button next to the number), for each spinny debris piece. Should fix it.
(´・ω・`)
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Offline Aesaar

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
That did it.  Thanks.

 

Offline crizza

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
So...help an old man...
after adding the Dio I get some issues about...every single subsystem not working as it should...quite frustrating...
So I have to do what?
Check out my blog:

http://geo.schulzbert.de/

 

Offline Droid803

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Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
post a log file.
(´・ω・`)
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Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Wait, I know what causes this, let me dig this very topic.

EDIT - here it is, it was some table conflict I think.
http://www.hard-light.net/forums/index.php?topic=80495.msg1598652#msg1598652

 

Offline crizza

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Works just fine X3no, no I can at least run the opening sequence of WiH^^
Check out my blog:

http://geo.schulzbert.de/

 

Offline Kolgena

  • 211
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Uh, isn't the diomedes only supposed to have 2 beams, not 4?

 

Offline Aesaar

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
No, it always had 4 TerSlashBlues.  There are 3 guns on it that weren't on the Sparta-Diomedes: 1 AAA and 2 Terran Turret 2s.  Also Supernovas as standard, just like the Triteia in TBI.

crizza: if it's not the table conflict, I don't know what it is.  What missions do the warnings show up in?

 

Offline crizza

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
I got crashes right at the Intro "Freespace 2 doesn't work right, closing now"
But after doing what X3no's link told me, it works...till now^^
Check out my blog:

http://geo.schulzbert.de/

 

Offline Kolgena

  • 211
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
That did it.  Thanks.

Is this fixed in the download on the first page?

Also, tried installing the diomedes, but it gave me a freeze/black screen when trying load up aristea. Engine subsystem name conflicts?

 

Offline Aesaar

  • 210
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Yes.

I had no problems loading Aristeia with the Dio, so I really don't know what the problem is.

Honestly, it might be better waiting for the v1.1 release, which should happen by Thursday/Friday.  I'll be completely getting rid of the extra engine and the table will be a simple +nocreate entry.  That engine is more trouble than it's worth.
« Last Edit: May 29, 2012, 10:42:17 pm by Aesaar »

 

Offline Kolgena

  • 211
Re: Warships of the TEI (RLS: Diomedes, Chimera - IP: Bellerophon)
Yay! Thanks.