Author Topic: Exceptional floating points  (Read 998 times)

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Offline The E

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Exceptional floating points
From #altdevblogaday, via gamasutra: http://www.gamasutra.com/view/news/169203/Exceptional_floating_point.php

The how and why of floating point exceptions, how to trigger and read them.

Very interesting read.
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Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
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Offline Nuke

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Re: Exceptional floating points
just my kind of article. and its part of a series. this is gonna take me awhile.

did not know you could time with doubles if you start at 2^32, and maintain one microsecond precision for a century and a third. will definately help me improve timing in my lua game engine.

man those articles were long and painful. im gonna take a handful of asprin and go to bed. of course i know a lot of **** about floating point now that i didnt know before, and i guess that was worth the pain of reading it (and practically oding on asprin).
« Last Edit: April 27, 2012, 05:49:57 am by Nuke »
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Offline z64555

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Re: Exceptional floating points
Bookmarked.

Thanks, E  :yes:
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