just my kind of article. and its part of a series. this is gonna take me awhile.
did not know you could time with doubles if you start at 2^32, and maintain one microsecond precision for a century and a third. will definately help me improve timing in my lua game engine.
man those articles were long and painful. im gonna take a handful of asprin and go to bed. of course i know a lot of **** about floating point now that i didnt know before, and i guess that was worth the pain of reading it (and practically oding on asprin).