Author Topic: A bunch of models and weapons  (Read 3658 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
SCREW CANON!

 

Offline Vmanlex

  • 23
A bunch of models and weapons
  that is kewl  , i love that space station
The Original Space DUDE!! :cool:

 

Offline aldo_14

  • Gunnery Control
  • 213
A bunch of models and weapons
Damn, that is good  

How did you get the texturing on the Pyro, etc, so good?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
A bunch of models and weapons
512*512 maps, looksmuch better

------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
A bunch of models and weapons
Do you use something like UVWrapper to reduce the no. of tex files you need?

Mainly because I'm working on a new bomber and I want to get the texturing perfect (or at least good) for it.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
A bunch of models and weapons
Nope, not at all. for the GL, for example, the original one (the one in Descent3) used 20 maps. I didn't really want to mess with that many maps, so I just used Modelview and make captures of the top, bottom, side and back view, plus one for the engines intakes. I made maps out of these screens and then applied them where needed on the model. to place them right, I just play with the UV mapping gizmo placement and size. I do this for all my models (exepted the modelview part, I could do that only for 3 ships, the other maps are all done from scratch and with good use of real material scaning -I usually scan lots of things, from an old rusty electric engine to my own arm lol- and maps grabbed ftom other sources)
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
A bunch of models and weapons
Well, it obviously works well  

I'll have to try that, cheers.

 

Offline Sushi

  • Art Critic
  • 211
A bunch of models and weapons
That space station looks familiar...Microsoft Space Simulator?



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Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
A bunch of models and weapons
Intergalactic school busses!!!  
     
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Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
A bunch of models and weapons
 
Quote
Originally posted by Sushi:
That space station looks familiar...Microsoft Space Simulator?

Bingo  

But could someone tell me how to make these rings to spin? I added that:
$special=subsystem
$name=Back habitation ring
$rotate=-5.1
, checked the rotate around z axis box in modelview ,it rotates in mview, but not in FS2  



------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign
SCREW CANON!

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
A bunch of models and weapons
do you have it as a subsystem in the tbl file?
     
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United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline Jabu

  • One of our many cases
  • 29
A bunch of models and weapons
You got the table entry right for the subsystem?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
A bunch of models and weapons
To be honest... I don't know. I just put that:

$Subsystem:                     Back habitation ring,            2,3.0
$Subsystem:                     Front habitation ring,            2,3.0



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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign
SCREW CANON!

 

Offline QXMX

  • 28
A bunch of models and weapons
Those pics rule  

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
A bunch of models and weapons
 
Quote
Originally posted by QXMX:
Those pics rule    

Thanx  
I like this one a lot too:
 http://www.geocities.com/venom250681/GLexit.html?992712647390

Carl's new effects add a lot to the pics I must say, those glows are much better (ok, on this one, it's not quite obvious   )

------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

[This message has been edited by venom2506 (edited 06-16-2001).]
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
A bunch of models and weapons
RE:  space station - did you add an fov to the submodel properties?

(i.e. fov=360)

 

Offline KillMeNow

  • The Empire Lives
  • 28
A bunch of models and weapons
hmmmm increase the first value or the rings willb e very easy to destroy andput the second value 2 zero for the table entrys - that might work - thats how they suppose to be set but not sure if it would be enough to make them not work
ARGHHH

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
A bunch of models and weapons
heh

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Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
A bunch of models and weapons
Nice design, very 2001 A.S.O.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
A bunch of models and weapons
hop: I can add the Hood fighter to the list: http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html
,link at the bottom of the thread.



[This message has been edited by venom2506 (edited 06-18-2001).]
SCREW CANON!