Author Topic: The Untold stories of the Lylat War (a star fox mod)  (Read 44571 times)

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Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
we arent doing ground right now scourge, but I could make some sector Y wreckage, or additional asteroid props for you possibly

 
Re: a new starfox mod(still needs a name)
rings to fly through? like in the sf64 tutorial?

 
Re: a new starfox mod(still needs a name)
we arent doing ground right now scourge, but I could make some sector Y wreckage, or additional asteroid props for you possibly


I know that, but you could make the city as a ship, just to test maneuverability and stuff. And additional asteroids would also be very useful. Rings are good too.

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
well rings and boost rings are easy, but it would be nice if you can give them a some type of ability(repair, and the boost type) I can make 2 types (one has 2 color variants) just tell me if it needs any special rigging or anything(or what rigging it needs, cause those are 2 easy things too make(though if you want the boost ring to look REALLY good, help me find out how to setup a animated shader), I could make power ups too, but you would have to tell me how to rig it, and you have the challenge of coding it, then you have some fun items for the levels, and a couple of things you can not only use to make a testing level or two, but a special tutorial level for the modified gameplay, and tell me what other props you need, think SF64 training level, and tell me what you need, perhaps you could combine it with the starbase wreckage from the multiplayer SF64 sector level, and tell me what you want and what I need to do

actualy make that 3 types of standard, the 2 supply types, and the training type(has no effect on a craft but can move if you can script it  for your training

and note the boost ring is similar to retro supply ring, so I might just reskin it into the retro supply ring, there will be 6 types of rings then, with 2 base models
« Last Edit: July 02, 2012, 08:43:05 pm by mandobardanjusik »

 
Re: a new starfox mod(still needs a name)
I'm pretty sure we wouldn't need to rig any of the rings or powerups, unless you mean to make them rotate along an axis, in which case yes. I have an idea of how to do powerups and stuff in FRED, should be fairly simple-ish. Going to get all the fighters tabled in first, and sort of balanced before going and making anything actually work.
« Last Edit: July 02, 2012, 11:38:14 pm by Scourge of Ages »

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
well I will have the training ring for you tomorrow, does it need eyepoints, shields, docking points or anything? I havent done props non ships before

  
Re: a new starfox mod(still needs a name)
well I will have the training ring for you tomorrow, does it need eyepoints, shields, docking points or anything? I havent done props non ships before

I've never done anything of the sort, but I'm going to guess that it doesn't need anything like that. If you need a sample, take a look at the .pofs for the jump node, knossos, asteroid, etc. For an example of how to set up a rotating system/subsystem, look at the GTSC Faustus and it's solar panel thing.

Also, if you're going to make any asteroids, make some with invisible dock points.

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
well, I think I will stick with rings for now, my only question is should I do 64 style hexagonal ring, or a true circular ring? and currently rotating isnt a major thing, I am just making you rings

 
Re: a new starfox mod(still needs a name)
sf1 had a set of triangles in a ring shape since its for the retro set that would make sense

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
I already said that the boost ring, which is a set of triangles(a bit larger # but similar) will be retextured as the retro health ring, that is not what I am talking about, I am talking about SF64/modern ring

pay attention next time  :banghead: :nono:

 
Re: a new starfox mod(still needs a name)
sorry...
is there a way i can actually be helpful?worked out in irc
« Last Edit: July 03, 2012, 01:01:22 am by mormon_boy »

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
ok, so with the release of SOL's assets, the our plans for phases are being evaulated, and we now have a major boost in the modern portion, though I have a feeling we still have plenty to do

 

Offline Colonol Dekker

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Re: a new starfox mod(still needs a name)
Has SOL gone under?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline MatthTheGeek

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Re: a new starfox mod(still needs a name)
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Colonol Dekker

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  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: a new starfox mod(still needs a name)
Well, some of the Andross capital fleet models look awesome.

Still a mighty godawfukul shame though  :(
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Fara Phoenix

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  • I am a fanatic without an identity of their own.
Re: a new starfox mod(still needs a name)
Looks like there is progress being made.

Illogical anticipation, firing up.
"A fanatic is one who can't change his mind and won't change the subject."
— Winston Churchill

 

Offline Kiloku

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  • Buzzbuzz!
Re: a new starfox mod(still needs a name)
I think Star Fox mods shouldn't really need plots. I just want excuses to get on an arwing and blast enemy ships! And to play awesome remakes of the coolest battles on the original games!
Potato!

 

Offline Fara Phoenix

  • 24
  • I am a fanatic without an identity of their own.
Re: a new starfox mod(still needs a name)
I think Star Fox mods shouldn't really need plots. I just want excuses to get on an arwing and blast enemy ships! And to play awesome remakes of the coolest battles on the original games!

That is pretty much the sole reason some dubious creatures such as Krystal have grown popular, well, not counting the justification that would get me banned here.

My personal preference is that of a game that incorporates a solid story, potentially with a few continuity or fandom nods.
"A fanatic is one who can't change his mind and won't change the subject."
— Winston Churchill

 

Offline Kiloku

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  • Buzzbuzz!
Re: a new starfox mod(still needs a name)
The games themselves should have better plots, Fara. It also bugs me to see what the series became after Star Fox Adventures (and because of it). But when I look at the potential offered by FSO, I think of the battles themselves. I think the mod should be more skirmish oriented, instead of plot-oriented.
Potato!

 

Offline zookeeper

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Re: a new starfox mod(still needs a name)
What bores me to no end is that every Star Fox game is about Star Fox. Regardless of what one thinks of the SF universe in general, there's no reason to base every game around the same characters over and over again.