ok well figure I might as well give some sort of update, so though I am still waiting to reveal the campaigns I am going to give brief summaries of game dynamics for each one
Team Wolf:
main ship style: heavy interceptors
Main mission style: target elimination: generaly fighters, however sometimes larger enemies as well, may face a variety of mission challenges, time limits are common, though not all are terminal(enemy, or friendly reinforcements fall in that category, or you are stalling someone)
Team description: the original team Wolf we all love and despise, of Wolf, Leon, Pigma, and Andrew, but a venture into the backstory we always wondered about, and the true role they played in the lylat wars, and the origins of wolfs rivalry with fox
Team Arspace(not the final name, however until I release the campaign synopsis the identies will remain secret)
main ship type: various prototypes, quite often unusual or boosted versions of normal craft, or those not revealed to public, and several other interesting craft as well. there is not a standard class type, and you may gain or lose ships from mission to mission, and usualy you have to figure out what is best
Main mission style: escort combined with objective
Team description: CLASSIFIED however it is released they are several characters who have been underlooked by the main storyline, and this explores their story
Hot Rodders:
Main ship type: Faster, more heavily armed versions of standard craft, usualy more heavily shielded, but light hulls. they may eventualy get their hands on arwings wink, wink
and each has a different ship each certian # of missions, usualy towards theeir different styles
Main Mission style: target elimination, commando style missions
Team description: a group of outcasts and drop outs from the conerian academy, and venomian army as well. Kool and Mouser were wingmates in the conerian academy, near the top of thier class, behind only a handful like Wolf, Bill and Fox, and went on to be commandos in the conerian army for a number of years, until they were tricked by wolf(recently departed from the army for unruly behavior after a incident that knocked him. Leon, fox, and falco out of the army), to attack a mercenary facility that compelled them to leave conerian army, and got them discharged for unsanctioned military action. a number of months later, they were contacted by Pigma, who they did not know had betrayed the CA, and they joined Andross's forces as a mercanaries. after a mission or two they encountered a pair of rejects from Andross's standard forces: Arnold 'Bowsor' o'dille An overenthusiastitic weapons specialist who had been relegated to maintence duty after blowing up a defense station in a training exercise where they were supposed to disable it, and then crashing his modified fighter into his armory destroying part of his base on macbeth, though not executed due to his extrodinary skills, he found himself invited to join the hot rodders after they saw his pair of improved fighters, and hearing of his story; They also recruited prototype fleet command droid nick-named hard-head, who had been programmed to be a powerful tactican, but due to a programming glitch he can see the full scale of the battle, but can only apply his knowledge in a cockpit, and due to an encentric personality he ended up attaching himself to the hot rodders finding thier sense of misguided honor amusing, along with their powerful ships. they decided to name thier newly founded team the hot rodders, they continued to work with andross until the assualt on coneria, at which point they realized they had been decieved contacted General pepper, who kool had stayed with they still had stayed in contact with. He then sent them on a special campaign to stop a secret plot by Andross, and needed them to head for a warphole which would lead them to thier new campaign.....
REST OF FILE TOP SECRET
.... ..... DECLASIFICATION DATE Unkown
MORE WILL BE REVEALED