Author Topic: The Untold stories of the Lylat War (a star fox mod)  (Read 44569 times)

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Offline The E

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Re: a new starfox mod(still needs a name)
Quote
there's no reason to base every game around the same characters over and over again

Nintendo as a whole seems to disagree.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline FireSpawn

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Re: a new starfox mod(still needs a name)
Star Wolf need more love, as their Wolfen IIs are teh shiznit.
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline SypheDMar

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Re: a new starfox mod(still needs a name)
What bores me to no end is that every Star Fox game is about Star Fox. Regardless of what one thinks of the SF universe in general, there's no reason to base every game around the same characters over and over again.
Exactly! Because you're not Nintendo, mods can explore other aspects of the universe like the Cornerian or Venom's Army.

 

Offline Kiloku

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Re: a new starfox mod(still needs a name)
What bores me to no end is that every Star Fox game is about Star Fox. Regardless of what one thinks of the SF universe in general, there's no reason to base every game around the same characters over and over again.
Exactly! Because you're not Nintendo, mods can explore other aspects of the universe like the Cornerian or Venom's Army.

Things I can imagine:
Sector Y (SF64), the battle before the Star Fox team arrives.
Katina (SF64)
Corneria (SF Assault), the Aparoids are all around the planet, so there could be a simultaneous mission to the one played on the original game.
Corneria (SF or SF64), playing as a pilot of the Venomian forces in the invasion.
Macbeth and Titania, playing as Falco giving support to Fox on the ground.
Venom's Orbit: A Cornerian force attacking at the same time as the SF team is breaking through Area 6.

(Obviously, most of these would need coding for the ground.)
Potato!

 
Re: a new starfox mod(still needs a name)
and so the feature creep begins again

my opinion: keep it simple focus on starfox themed assets and multiplayer for the first release to lay the ground work for user made campaigns THEN start working on an official campaign for the mod. none of this "when its done" and lose interest over the next 6 years business

 

Offline Kiloku

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Re: a new starfox mod(still needs a name)
Yeah, you're right.
Potato!

 
Re: a new starfox mod(still needs a name)
my opinion: keep it simple focus on starfox themed assets and multiplayer for the first release to lay the ground work for user made campaigns THEN start working on an official campaign for the mod. none of this "when its done" and lose interest over the next 6 years business

That's basically the plan. And with the release of SoL, most of the hard work is done already. All that's left is to clean it up, fill in some gaps, and make something playable. Then the campaigns can start.

  

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
I am also planning to add a large retro section, this is also an oppurtunity to replay the classic missions as well, from SF1 + 2
also, I do have complete models for modern versions of the arwing interceptor, defender, one type of wolfen prototype(the other needs more detail), and a main timeline equivelent to a black arwing prototype from the nes comics, that I am calling a 'stealth' arwing. also, I did come up with a basic storyline about 3 mostly forgotten characters in the main timeline that explains what their story is in the main time line, that could give an alternate perspective. Also I can be quite a writer, if you guys I could write up 2-3 campaigns, one of the aforementioned, one for star wolf(main ships would be wolfen, wolfen mk2, assualt wolfen(mk3), prototype wolfen A, Prototype wolfen B(wolf's), and perhaps some modified versions of standard venomian fighters], and perhaps another group of formerly unknown mercanaries who had worked for both sides in the war, first venom, then realizing their mistakes by helping the CA take down venom in battles that set the stage for team fox(you didnt think they took out Andross's armies single handed, no some other team must of had to sabotage their supply lines and take out some of their other bases, why do you think sector X was devastated by a rogue robot, no another team had gone in before hand and had managed to destroy the research stations core, and disabled most of thier defenses, however their transport was damaged and they were forced to leave before they could destroy the top secret project)[they fly modified ships, reverse engineered and rebuilt versions of a number of common fighters(like cat's paw is a reverse engineered version of the invader mk 3, but is superior to and looks quite different from it{and I need to remodel it I guess})]

like I said, I can be quite a writer, though I think i need to recruit another fredder or two, not sure how far I will continue with the retro shipset though, but I think I am scrapping my original campaign, but I may include a number of them for a little mini-arcade campaign

and I think I may have a new name for the mod, The Untold stories of  the Lylat war

that first one I can have the first draft of in a hour or two, and it will reveal the 3 characters the story is about


and no, there will be NO command stuff, well cept maybe for conerian carrier(GF2)

oh and another major job for me now is to finish up the WIP stuff, luckily I have the skill to, despite my weakness in texturing


if we ever add ground, it will be after we get together a campaign or a couple, also I do have a line on getting several additional syscapes/level setups that will in classic style, including 2 atmospheric one, such as a dogfight in the crowding smog of the uper atmosphere of venom
« Last Edit: August 16, 2012, 04:29:25 pm by mandobardanjusik »

 

Offline Fara Phoenix

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Re: a new starfox mod(still needs a name)
What bores me to no end is that every Star Fox game is about Star Fox. Regardless of what one thinks of the SF universe in general, there's no reason to base every game around the same characters over and over again.

I think there's a reason it's called "Star Fox" - but that may just be conjecture.



I am also planning to add a large retro section, this is also an oppurtunity to replay the classic missions as well, from SF1 + 2
also, I do have complete models for modern versions of the arwing interceptor, defender, one type of wolfen prototype(the other needs more detail), and a main timeline equivelent to a black arwing prototype from the nes comics, that I am calling a 'stealth' arwing. also, I did come up with a basic storyline about 3 mostly forgotten characters in the main timeline that explains what their story is in the main time line, that could give an alternate perspective. Also I can be quite a writer, if you guys I could write up 2-3 campaigns, one of the aforementioned, one for star wolf(main ships would be wolfen, wolfen mk2, assualt wolfen(mk3), prototype wolfen A, Prototype wolfen B(wolf's), and perhaps some modified versions of standard venomian fighters], and perhaps another group of formerly unknown mercanaries who had worked for both sides in the war, first venom, then realizing their mistakes by helping the CA take down venom in battles that set the stage for team fox(you didnt think they took out Andross's armies single handed, no some other team must of had to sabotage their supply lines and take out some of their other bases, why do you think sector X was devastated by a rogue robot, no another team had gone in before hand and had managed to destroy the research stations core, and disabled most of thier defenses, however their transport was damaged and they were forced to leave before they could destroy the top secret project)[they fly modified ships, reverse engineered and rebuilt versions of a number of common fighters(like cat's paw is a reverse engineered version of the invader mk 3, but is superior to and looks quite different from it{and I need to remodel it I guess})]

like I said, I can be quite a writer, though I think i need to recruit another fredder or two, not sure how far I will continue with the retro shipset though, but I think I am scrapping my original campaign, but I may include a number of them for a little mini-arcade campaign

and I think I may have a new name for the mod, The Untold stories of  the Lylat war

that first one I can have the first draft of in a hour or two, and it will reveal the 3 characters the story is about


and no, there will be NO command stuff, well cept maybe for conerian carrier(GF2)

oh and another major job for me now is to finish up the WIP stuff, luckily I have the skill to, despite my weakness in texturing


if we ever add ground, it will be after we get together a campaign or a couple, also I do have a line on getting several additional syscapes/level setups that will in classic style, including 2 atmospheric one, such as a dogfight in the crowding smog of the uper atmosphere of venom

You, sir, are my god...and if you need another writer on board, call me.
"A fanatic is one who can't change his mind and won't change the subject."
— Winston Churchill

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
personally I could use more fredders than writers, if you want you can mess around with fredding and work up some experience then you can prove to scourge your skill then we may have need of you.

also, I know you will be happy to know, that Fara Pheonix will be a pmajor part of one of the storylines. also, I might as well say, that I have decided to use a little known group from the manga that took place a bit before adventures. the Third group will be the hotrodders, a group of misfits and dropouts.

and the Team Wolf storyline will delve deep into the past of wolf, including the origin of his anger at fox, and the founding of team wolf, and what they are really up to during the lylat wars

also, this mod has a very different look at the Lylat war in SF64, rather than one of the straightforward assualt that the game protrayed it, it in fact had 2 campaigns, and 2 assualts on venom, the first accidently against a decoy base, then a return to coneria, then another assualt toward venom from another path, though Team fox is not the focus of this mod, this clarification is important.

also, both papetoon and fortuna had battles and conflict during the war, however they were on the other side of lylat during the war, however more on that later as those are part of the campaign

possible modification of the title:  The Lylat Wars: the untold stories
« Last Edit: August 17, 2012, 09:24:45 am by mandobardanjusik »

 

Offline Fara Phoenix

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Re: a new starfox mod(still needs a name)
personally I could use more fredders than writers, if you want you can mess around with fredding and work up some experience then you can prove to scourge your skill then we may have need of you.

also, I know you will be happy to know, that Fara Pheonix will be a pmajor part of one of the storylines. also, I might as well say, that I have decided to use a little known group from the manga that took place a bit before adventures. the Third group will be the hotrodders, a group of misfits and dropouts.

and the Team Wolf storyline will delve deep into the past of wolf, including the origin of his anger at fox, and the founding of team wolf, and what they are really up to during the lylat wars

also, this mod has a very different look at the Lylat war in SF64, rather than one of the straightforward assualt that the game protrayed it, it in fact had 2 campaigns, and 2 assualts on venom, the first accidently against a decoy base, then a return to coneria, then another assualt toward venom from another path, though Team fox is not the focus of this mod, this clarification is important.

also, both papetoon and fortuna had battles and conflict during the war, however they were on the other side of lylat during the war, however more on that later as those are part of the campaign

possible modification of the title:  The Lylat Wars: the untold stories

The Hot Rodders, heckyes. Also, hm...not sure Fara's prototype is actually a stealth ship just because it's black. Would need a slimmer profile for that.

On the story note, hm...yes, that might work. Didn't think of that line before, my bit of fanon mostly deals with the Aparoid conflict, but we'll see.

So, will we - like Project SFR, the approach of which I find quite interesting - use Cornerian soldiers as player characters?
"A fanatic is one who can't change his mind and won't change the subject."
— Winston Churchill

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
well, first off each of the campaigns center around one of the teams, the perspective you are playing from is as one team member or another, sometimes it may switch, however for the team wolf campaign(which I am considering calling Rise of the Rival, possibly) will mainly be from wolf's perspective, however in the case of the second campaign, you start with only 2 of the 3 members, however about a 1/3 through the campaign you will gain that team member and quite possibly play mainly as that one from that point on(also after a certian point you are working heavily with arspace dynamics, and you get to fly a number of prototype craft, including some special arwing variants, and even captured enemy craft). And with the hot rodders, in the first couple of missions you form the team, then you will usualy play as the team leader of course(also another interesting dynamic is that with all their craft, they are rebuilt standard enemy craft specialized for speed, agility, and firepower, however they have weak hulls, but do have shields to make up for this. and of course they all have hotrod paint themes).

now the other point is, that Fara's prototypes are usualy a transitionary ship between the arwing versions, I still need to make a classic arwing/64 arwing bridge one, however I have already developed the transitionary prototype that is between the 64 and assualt versions, that was inspired by the original idea. to emphasize, here are some pictures again, they also have my arwing interceptor and defender, and the wolfen prototype A









also, I do have a venomian fighter I made a month ago I think I will finaly show[still needs a bit more detail, but its good for showing], I also have another one I threw together this morning I will show, and the first hot rodders fighter

also, you guys may have forgotten about it, so let me reintroduce you to the conerian interceptor/trainer


I think I may redo the texture, however though it is simple I am keeping the mesh the same. they are small fast and manevuerable, and though they have weak hull, and medium sheild, they are commonly used in city and asteroid warfare due to their small size, they are also the standard training unit of the conerian army. this ship is based off the fighter in the begining of SF2, and I may be a hot rodders version as well

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
small update, story update is coming tomorrow, I may reveal some of team wolfs story, and the characters in the second story. the main update is that I am revealing, a ship I made a month ago that is a venomian assualt craft, I need to improve and detail it a bit like gun and bomb ports, and some other stuff. and I threw together another fighter type from the lylat wars, however the model needs some more work, however I mainly wanted the base of it together to have as a comparison for the FIRST hot rodder fighter, it is bigger, more powerful, and more powerfully armed than the standard fighter, as it was reverseengineered and then rebuilt. this will not be the first usable hot rodder craft, but its pretty near the beginning, its your fourth or fifth unlockable fighter, also at each stage you will get a new fighter for each team member[you gain a the team members as the story procedes](a mix of friend and foe craft, and occasionly a fighter or two that is a combo of them; though in the first level there is only one, and that is a rebuilt conerian training fighter/interceptor)
so the orange one is the invader mk1(you have seen it previously), the gray one is the fighter I threw together this afternoon(it might be called a dragon fighter, but I am not sure of the actual name), the green one is an venoiam assualt fighter(thats the role I am putting it in), and the yellow one is the hot rodded fighter(actualy name to be determined, the intermin name is hot rod 1)






« Last Edit: August 17, 2012, 08:31:00 pm by mandobardanjusik »

 

Offline An4ximandros

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Re: a new starfox mod(still needs a name)
Quote
What bores me to no end is that every Star Fox game is about Star Fox. Regardless of what one thinks of the SF universe in general, there's no reason to base every game around the same characters over and over again.

I always though the same about Metroid and Samus, Come on! let us see some of those Fed marines conducting raids against the Space Pirates!
Or... Be Samus' next bounty, the point of the game is to escape (Whereeverfeck) she has you cornered, with some mini-boss fights about forcing her to retreat or make time to escape.

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
ok, if you want to discuss that, make a discussion thread, that wont be a problem now with this mod, however I would like some comments and feedback

and slight update, I had forgotten I had redone the wings on the CCI

[attachment removed and sold on the black market]
« Last Edit: August 18, 2012, 08:58:49 am by mandobardanjusik »

 

Offline Colonol Dekker

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Re: a new starfox mod(still needs a name)
Does this still need a name?

Krystals voyage of discovery and womanhood
Corerian Elite Strike force go!
Starfox SCP?

If it doesn't need a name. Change title plozx or i'll keep forgetting. :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline mandobardanjusik

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Re: The Untold stories of the Lylat War (a star fox mod)
we now have an intermin name. and there will be niether hair nor sight of Krystal in this  mod. I think I can get some more of the campaign together, and possibly have a rough draft together later of at least some of them


ok bigger update, I finally took the time to take a look at the SOL assets, so I have some good news and some more interesting news.
So the existing assets make a great solid core, and as far as I can tell and from what I heard from Scourge is that we also have the coding core that we need and a good portion of visual assets.
Now the interesting news, is that while it is a solid core, it needs a lot more assets for a more solid campaign, there are only a handful of enemy fighters built and only the second entry in the invader series, so I have a lot of work cut out for me, and I have plenty to add, not only for variety, but also for my campaigns. so my current plan is to start writing out my campaigns and figuring out what new ships I need to go with them for both sides, so I may see if I can get a couple of freelancers on board as well. so I plan to write and compile these campaigns and unit lists as I go.


so wish me luck, and I have found a couple of interesting Wips I may fix up as well


oh and I do like feedback on my designs, but I cant wait to see the arwings I have built ingame

and here is a little something you may have forgotten, its my version of the cats paw. I still need to do a little mesh polishing with some newer techniques I have learned, and I need to polish up the texture as well, however I am not changing the way have the design, as it is sleek and reminds me of a stealth fighter, and thats the way I like it. also it was the inspiration for my hotrodding idea, as the cat's paw itself is a reverseengineered and rebuilt invader mk 3

« Last Edit: August 20, 2012, 02:28:05 pm by mandobardanjusik »

 

Offline mandobardanjusik

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Re: The Untold stories of the Lylat War (a star fox mod)
ok well figure I might as well give some sort of update, so though I am still waiting to reveal the campaigns I am going to give brief summaries of game dynamics for each one

Team Wolf:
main ship style: heavy interceptors
Main mission style: target elimination: generaly fighters, however sometimes larger enemies as well, may face a variety of mission challenges, time limits are common, though not all are terminal(enemy, or friendly reinforcements fall in that category, or you are stalling someone)
Team description: the original team Wolf we all love and despise, of Wolf, Leon, Pigma, and Andrew, but a venture into the backstory we always wondered about, and the true role they played in the lylat wars, and the origins of wolfs rivalry with fox

Team Arspace(not the final name, however until I release the campaign synopsis the identies will remain secret)
main ship type: various prototypes, quite often unusual or boosted versions of normal craft, or those not revealed to public, and several other interesting craft as well. there is not a standard class type, and you may gain or lose ships from mission to mission, and usualy you have to figure out what is best
Main mission style: escort combined with objective
Team description: CLASSIFIED however it is released they are several characters who have been underlooked by the main storyline, and this explores their story

Hot Rodders:
Main ship type: Faster, more heavily armed versions of standard craft, usualy more heavily shielded, but light hulls. they may eventualy get their hands on arwings wink, wink
and each has a different ship each certian # of missions, usualy towards theeir different styles
Main Mission style: target elimination, commando style missions
Team description: a group of outcasts and drop outs from the conerian academy, and venomian army as well. Kool and Mouser were wingmates in the conerian academy, near the top of thier class, behind only a handful like Wolf, Bill and Fox, and went on to be commandos in the conerian army for a number of years, until they were tricked by wolf(recently departed from the army for unruly behavior after a incident that knocked him. Leon, fox, and falco out of the army), to attack a mercenary facility that compelled them to leave conerian army, and got them discharged for unsanctioned military action. a number of months later, they were contacted by Pigma, who they did not know had betrayed the CA, and they joined Andross's forces as a mercanaries. after a mission or two they encountered a pair of rejects from Andross's standard forces: Arnold 'Bowsor' o'dille An overenthusiastitic weapons specialist who had been relegated to maintence duty after blowing up a defense station in a training exercise where they were supposed to disable it, and then crashing his modified fighter into his armory destroying part of his base on macbeth, though not executed due to his extrodinary skills, he found himself invited to join the hot rodders after they saw his pair of improved fighters, and hearing of his story; They also recruited prototype fleet command droid nick-named hard-head, who had been programmed to be a powerful tactican,  but due to a programming glitch he can see the full scale of the battle, but can only apply his knowledge in a cockpit, and due to an encentric personality he ended up attaching himself to the hot rodders finding thier sense of misguided honor amusing, along with their powerful ships. they decided to name thier newly founded team the hot rodders, they continued to work with andross until the assualt on coneria, at which point they realized they had been decieved contacted General pepper, who kool had stayed with they still had stayed in contact with. He then sent them on a special campaign to stop a secret plot by Andross, and needed them to head for a warphole which would lead them to thier new campaign.....
REST OF FILE TOP SECRET
.... ..... DECLASIFICATION DATE Unkown



MORE WILL BE REVEALED

 

Offline mandobardanjusik

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Re: The Untold stories of the Lylat War (a star fox mod)
ok, sorry for no progress for a while, I have been busy back at college, and I had to reformat my harddrive(dont worry I saved my files) and reinstall max(which is a good thing, as I got a slightly newer version and a lot of annoying bugs are gone). So, after a long discussion with Karajorma last night, I have decided to change my plans a bit. I have decided to return back to the phase plan a bit, however with a number of differences. first off, I am not announcing anything after the first phase, as the phases after it will be determined upon the result, and reaction to the first phase. Second, rather than start off with a bunch of different lengthy SP campaigns, instead I am compling 1 5-8 mission multiplayer campaign, which will give a chance of scourge and I to iron out some bugs. Yes there will be added content, however there will be no more than 10 or so ships, and of those 5 are already ingame. I will have the campaign outline together by tomorrow, and plan to post  something on it for sure by tonight. also, a number of ships will be in the retro style, though some will later get contemporary fully detailed versions, as it is easier to finish these texture wise, and they allow us to setup the base of the missions more easily. So, I do hope you guys still support me, and more info soon.
« Last Edit: September 07, 2012, 07:43:53 am by mandobardanjusik »

 
Re: The Untold stories of the Lylat War (a star fox mod)
Ah, I like this plan  :yes:

Guess I'll have to get back to work too. Well, after Diaspora, and WCS, and DE. (joke?)