Author Topic: Primary and Secoundary Weaponbanks (need help)  (Read 6630 times)

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Offline Eiswolf

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Primary and Secoundary Weaponbanks (need help)
Hi. sorry for my terrible english

I need help by a project.
It is possible to make more than 3 Primary Weaponbanks and 4 Secoundary Weaponbanks (max 9 primary and secoundary Weaponbanks) and the Energy consumed HUD invert (the consumd Energy go high and not go down)? How i can make this or can anyone make a build with this?


I am a noob in programm Sourcecodes or in C++

For a few weeks ago i will make this but i became Errors by my builds...
On Weekend i can post the Errorfile from the debugg.exe

thaks and have a nice day.  :)
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Offline The E

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Re: Primary and Secoundary Weaponbanks (need help)
It is not possible to have more than 3 primary or 4 secondary banks.
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Offline karajorma

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Re: Primary and Secoundary Weaponbanks (need help)
Not without code changes at least. Wing Commander Saga managed it but I'll be hugely surprised if their changes didn't break multiplayer.
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Offline Eiswolf

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Re: Primary and Secoundary Weaponbanks (need help)
thx
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Offline Legate Damar

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Re: Primary and Secoundary Weaponbanks (need help)
Not without code changes at least. Wing Commander Saga managed it but I'll be hugely surprised if their changes didn't break multiplayer.

How did they do it then?

 

Offline mjn.mixael

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Re: Primary and Secoundary Weaponbanks (need help)
They did it by forking the code and adding the features without checking if it broke things like multi.
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Offline headdie

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Re: Primary and Secoundary Weaponbanks (need help)
Saga while based on FSO created their own repository (around 3.6.9?) so they could edit it to meet their needs, So while they use FSO it is a custom branch meaning that it wont play nice with the builds distributed here and why there are some FSO features that wont work with saga because the code isnt there or is written differently.
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Offline Dragon

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Re: Primary and Secoundary Weaponbanks (need help)
Not without code changes at least. Wing Commander Saga managed it but I'll be hugely surprised if their changes didn't break multiplayer.
Well, the multiplayer is absent from Saga builds, so it seems that they indeed screwed it up.
It'd be great though if you could find a way to increase the amount of both primary and secondary banks. This time without breaking multi.

 
Re: Primary and Secoundary Weaponbanks (need help)
i know dosnt counts much what i say, but i strongly support this! need more banks! and along with that! need ROF multipliers per ship and more firing points for secondarieS!.

 

Offline MatthTheGeek

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Re: Primary and Secoundary Weaponbanks (need help)
I also need 10M $ to be transferred into my account now, if that's not too much to ask.
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Re: Primary and Secoundary Weaponbanks (need help)
hey I can dream XD either way I got a coder here who is helping me right now with those features I requested *-* if we succed on making anything worthy I will upload the stuff for you people to check it :D

 

Offline Droid803

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Re: Primary and Secoundary Weaponbanks (need help)
I have no doubt that increasing the number of banks is possible. It's probably quite easy to do, possibly even trivial, for singleplayer at least.
Except that it will break multi. If it breaks multi there's no chance in hell it'll ever make it into trunk.

And getting multi to play nice with it will involve messing with the netcode. From what I heard, one does not simply into netcode. Packet size limitations and whatnot, not to mention it would be a ***** to actually test. I wish you and your coder buddy the best of luck. While I'd love additional weapon banks and more points per missile bank...it just doesn't seem realistically achievable unless you're willing to do so major fiddling with the multiplayer stuff...and making sure it still works.
« Last Edit: July 03, 2012, 04:01:42 pm by Droid803 »
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Offline karajorma

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Re: Primary and Secoundary Weaponbanks (need help)
Actually, I don't think fixing the netcode to allow multiple banks would necessarily be hugely difficult. The issues are

1) Will it cause lag if we have to send more packets.
2) Finding exactly where the netcode is breaking, if it crashes on the client, that's easy. If it crashes on the server, that's even easier. If the server merely fails to send the information required to client, that's where we have a problem.
3) Updating the Loadout menu and FRED to reflect the changes.

Basically, this is something that would become much easier if we had access to the Wing Commander Saga changes so we could see how they did it.
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Re: Primary and Secoundary Weaponbanks (need help)
indeed it would be nice of those other teams that have benefited from FSO in general and made their own features shared that stuff too, so we can enhance the main FSO even further

 

Offline Rampage

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Re: Primary and Secoundary Weaponbanks (need help)
Since we're on topic, Inferno has a feature request (not sure if it's right to go here):

Currently only three primaries are allowed as per SCP code.  This also limits the number of primary weapon selection combinations the player can have active at one time (each primary alone or all three together).  We would like to request an increase in the number of primary weapon selection combos so that it includes:
1. Selecting bank 1 and 2
2. Selecting bank 2 and 3
3. Selecting bank 1 and 3

R

 

Offline MatthTheGeek

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Re: Primary and Secoundary Weaponbanks (need help)
I have vague memories about this having been requested before. Not sure what happened to the request.
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Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Dragon

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Re: Primary and Secoundary Weaponbanks (need help)
Basically, this is something that would become much easier if we had access to the Wing Commander Saga changes so we could see how they did it.
I think that they did it the simplest way possible, breaking the netcode in the process. Since WCS doesn't have multi, this is not an issue.

 

Offline Nuke

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Re: Primary and Secoundary Weaponbanks (need help)
Since we're on topic, Inferno has a feature request (not sure if it's right to go here):

Currently only three primaries are allowed as per SCP code.  This also limits the number of primary weapon selection combinations the player can have active at one time (each primary alone or all three together).  We would like to request an increase in the number of primary weapon selection combos so that it includes:
1. Selecting bank 1 and 2
2. Selecting bank 2 and 3
3. Selecting bank 1 and 3

R

i actually wanted this for awhile (ever since they made bank 3 usable), and the op's request. but i still havent seen it happen yet. at least for this one the weapon link code has been designed to be an all or nothing affair, and would need to be re-designed (and what kinda mayhem that would cause is beyond me) to allow individual bank linking. i looked at that part of a code awhile back to see what i could do about that but i drew a blank. so i decided to leave it to the wizards.
« Last Edit: July 04, 2012, 07:03:23 pm by Nuke »
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Offline karajorma

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Re: Primary and Secoundary Weaponbanks (need help)
Basically, this is something that would become much easier if we had access to the Wing Commander Saga changes so we could see how they did it.
I think that they did it the simplest way possible, breaking the netcode in the process. Since WCS doesn't have multi, this is not an issue.

And why wouldn't I want to add the single player part of the fix in the simplest way possible too? :p
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Re: Primary and Secoundary Weaponbanks (need help)
can it be added in such a way that depending if using multplayer or single player it behaves differently to avoid breaking it?