Author Topic: PVB Amun [RELEASED]  (Read 19643 times)

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Offline Aardwolf

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 :confused: So then that comparison screenshot from the last page was actually comparing to the current FSU textures?

 

Offline mjn.mixael

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Number of pilot theory post split out to here.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline Kolgena

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Looks amazing. My one gripe: The 4 missile tubes on the top of the bomber look like the heads of screws.
Retail texture is like this too.

Fair, but the retail textures suggest recessed holes that have flaps that slide open. These new ones just look like screws.

 

Offline mjn.mixael

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Looks amazing. My one gripe: The 4 missile tubes on the top of the bomber look like the heads of screws.
Retail texture is like this too.

Fair, but the retail textures suggest recessed holes that have flaps that slide open. These new ones just look like screws.

Matter of opinion/interpretation as far as I can tell.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
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Offline Kobrar44

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the retail textures suggest recessed holes that have flaps that slide open.
We could have these working *__*
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline mjn.mixael

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You guys are stuck on your own interpretation as if it's the only one... I'm pretty sure Oddgrim already has animation in mind for what he has made with those.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Oddgrim

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Right just to say this, the number of pilots in the cockpit will not be changed from the current one. from a logical standpoint it may make sense 2 have two but from a gameplay view it does not. (the second guy will be in the way and viewpoint oddly placed .)

Regarding the 'screws' on the top has already been readied for animation, as if it you think it fits or not is indeed a point of interpretation.
The flaps themsevles has enough room for a flip up each time you fire a missile so now they will serve a function. I left one of the sides open to show it looks without the flaps closed.
The texturing itself I am painting , outlining machinery bits and working on the lower sides of the misslebanks.
http://p3d.in/ucUcX
 
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Kolgena

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No more complaints about the top missile banks from me. With that sort of animation, it should look great.

 

Offline Oddgrim

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Hey! I has update.
Got started to work on this bomber again, the maps are pretty much done other then finishing the normals, getting the lods/debris done and fine tuning the fire animation so it works flawlessly.

[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Cyborg17

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I love it, Oddgrim.  Please finish it!   :nod:

 

Offline Oddgrim

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I love it, Oddgrim.  Please finish it!   :nod:

cheers! I'm still working on this one while painting the sekhmet. Currently aiming for a release this week c:
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Woolie Wool

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Hey! I has update.
Got started to work on this bomber again, the maps are pretty much done other then finishing the normals, getting the lods/debris done and fine tuning the fire animation so it works flawlessly.



"It is pitch black. You are likely to be eaten by a grue."

Could you post a brighter set of screenshots, or better yet, a P3D?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline The Dagger

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Oddgrim update his p3d models as he works on it. The earlier link still works:
PVB Amun (View in 3D)

 

Offline fightermedic

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this one is damn nice!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Oddgrim

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Posting this to show that the amun is not dead :p
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 
2.7k polies for the lowest LOD? I'd suggest some more aggressive LODing... Judging by the picture, even your detail-3 would make a good LOD1 :P

 

Offline Raven2001

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Seconded. :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Oddgrim

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2.7k polies for the lowest LOD? I'd suggest some more aggressive LODing... Judging by the picture, even your detail-3 would make a good LOD1 :P
hehe yeah, I might have overdone it a tinsy bit. :P

I chopped off all the polies so the detail levels are : detail1: 7180, detail2:988, detail3:48
Also finished off the debris. now all is left is converting it c:


[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Colonol Dekker

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Big hug and keep it up dude.
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Offline Rodo

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win, win everywhere in this thread.
el hombre vicio...