Thanks.
Also, I've noticed that it's impossible to tie a glowpoint to a non-physical subsystem. This would be a very useful feature, for instance, you could make thruster lights that go out when the associated thruster is destroyer (this could benefit from a system taking throttle into account as well, but let's leave that for later), lights on radar dishes that go out when the sensor subsystem is destroyed and fighterbay lighting that goes down when the fighterbay gets torpedoed. Or simply a headlight that can be broken by either a collision or an unlucky shot. Do you think you could code something like that in?