Doh, I have a mission with the same problem, but I'm not sure how to correct it based on what you guys said about this.
It has some is-iffs too. Dunno how to get rid of them though..
#Mission Info
$Version: 0.10
$Name: XSTR("Convoy Raid", -1)
$Author: Alikchi
$Created: 12/06/01 at 19:15:19
$Modified: 03/29/02 at 19:39:34
$Notes:
I enjoy shooting helpless freighters, no?$End Notes:
$Mission Desc:
XSTR("A raid on a GTVA convoy.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Red Alert: 0
+Scramble: 0
+Disallow Support: 0
+Viewer pos: 3075.277588, 2051.243164, 1985.293335
+Viewer orient:
-0.499393, -0.000003, 0.866376,
-0.405953, 0.883430, -0.233994,
-0.765382, -0.468563, -0.441180
#Plot Info
$Tour: XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah
#Command Briefing
#Briefing
$start_briefing
$num_stages: 0
$end_briefing
#Debriefing_info
$Num stages: 0
#Players ;! 1 total
$Starting Shipname: Alpha 1
$Ship Choices: (
"GTF Ulysses" 2
"GTF Hercules" 4
"GTF Valkyrie" 4
"GTF Loki" 4
"GTB Zeus" 6
"GTB Athena" 8
)
+Weaponry Pool: (
"ML-16 Laser" 16
"Subach HL-7" 9
"Akheton SDG" 4
"Avenger" 28
"Prometheus R" 17
"MX-50" 120
"Fury" 350
"Katyusha" 240
"Hornet" 224
"Interceptor" 150
"Phoenix V" 60
"Tsunami" 60
"Fireball" 18
)
#Objects ;! 26 total
$Name: Alpha 1 ;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -3776.147461, 1062.036621, -2024.822144
$Orientation:
0.568952, -0.470626, -0.674393,
0.496348, 0.850367, -0.174685,
0.655692, -0.235346, 0.717412
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Katyusha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0
+Group: 0
+Score: 8
$Name: Alpha 2 ;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -3814.866211, 1082.787842, -2033.811890
$Orientation:
0.568952, -0.470626, -0.674393,
0.496348, 0.850367, -0.174685,
0.655693, -0.235346, 0.717412
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Katyusha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Alpha 3 ;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -3795.842773, 1064.645630, -2068.082520
$Orientation:
0.568952, -0.470626, -0.674393,
0.496348, 0.850367, -0.174685,
0.655693, -0.235346, 0.717412
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Katyusha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Alpha 4 ;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -3828.405273, 1081.938477, -2076.422852
$Orientation:
0.568952, -0.470626, -0.674393,
0.496348, 0.850367, -0.174685,
0.655693, -0.235346, 0.717412
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Katyusha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Beta 1 ;! Object #4
$Class: GTB Medusa
$Team: Friendly
$Location: -3349.958008, 1061.999756, -2428.403809
$Orientation:
0.969561, 0.000000, -0.244850,
0.044200, 0.983571, 0.175026,
0.240827, -0.180520, 0.953632
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Beta 2 ;! Object #5
$Class: GTB Medusa
$Team: Friendly
$Location: -3375.806152, 1061.999634, -2471.875977
$Orientation:
0.967837, 0.000000, -0.251577,
0.044387, 0.984313, 0.170759,
0.247630, -0.176434, 0.952654
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Beta 3 ;! Object #6
$Class: GTB Medusa
$Team: Friendly
$Location: -3319.038086, 1061.999756, -2472.644531
$Orientation:
0.974214, 0.000000, -0.225626,
0.040047, 0.984122, 0.172917,
0.222043, -0.177494, 0.958745
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Beta 4 ;! Object #7
$Class: GTB Medusa
$Team: Friendly
$Location: -3345.617676, 1061.999634, -2503.670898
$Orientation:
0.972144, 0.000000, -0.234383,
0.040904, 0.984654, 0.169658,
0.230786, -0.174519, 0.957226
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Impervious ;! Object #8
$Class: GTC Leviathan
$Team: Friendly
$Location: -3237.899902, 885.299988, -1577.599976
$Orientation:
0.877420, 0.000000, -0.479723,
0.118378, 0.969076, 0.216515,
0.464888, -0.246763, 0.850286
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret08
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Name: Kaiser ;! Object #9
$Class: GTT Argo
$Team: Unknown
$Location: 317.500000, 0.000000, 1572.900024
$Orientation:
-0.999959, 0.000000, 0.009057,
0.000000, 1.000000, 0.000001,
-0.009057, 0.000001, -0.999959
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 27 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0
+Orders Accepted: 257 ;! note that this is a bitfield!!!
+Group: 0
+Score: 40
$Name: Fenton Bleu ;! Object #10
$Class: GTSC Faustus
$Team: Unknown
$Location: 17.500000, 0.000000, 1778.199951
$Orientation:
-0.999980, 0.000000, 0.006290,
0.000000, 1.000000, 0.000001,
-0.006290, 0.000001, -0.999980
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 28 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 50
$Name: Cow ;! Object #11
$Class: GTG Zephyrus
$Team: Unknown
$Location: 99.500000, 0.000000, 1334.400024
$Orientation:
-0.999998, 0.000000, 0.001789,
0.000000, 1.000000, 0.000001,
-0.001789, 0.000001, -0.999998
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 27 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 50
$Name: Hauler ;! Object #12
$Class: GTFR Triton
$Team: Unknown
$Location: 610.603333, -20.699913, 1615.392700
$Orientation:
-0.999185, 0.000000, -0.040372,
-0.000175, 0.999991, 0.004326,
0.040372, 0.004328, -0.999176
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 28 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0
+Orders Accepted: 257 ;! note that this is a bitfield!!!
+Group: 0
+Score: 20
$Name: Chicago ;! Object #13
$Class: GTFR Triton
$Team: Unknown
$Location: 234.945770, -0.049620, 1193.621826
$Orientation:
-0.999987, 0.000000, 0.005170,
0.000000, 1.000000, 0.000005,
-0.005170, 0.000005, -0.999987
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 26 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0
+Orders Accepted: 257 ;! note that this is a bitfield!!!
+Group: 0
+Score: 20
$Name: Red 1 ;! Object #14
$Class: GTF Myrmidon
$Team: Hostile
$Location: 271.861938, 190.609329, 1222.065186
$Orientation:
-0.999871, 0.000000, -0.016048,
0.000000, 1.000000, 0.000000,
0.016048, 0.000000, -0.999871
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "" "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Red 2 ;! Object #15
$Class: GTF Myrmidon
$Team: Hostile
$Location: 297.554810, 190.609344, 1255.593018
$Orientation:
-0.999967, 0.000000, -0.008153,
0.000000, 1.000000, 0.000000,
0.008153, 0.000000, -0.999967
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "" "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Red 3 ;! Object #16
$Class: GTF Myrmidon
$Team: Hostile
$Location: 238.673462, 190.609360, 1255.468750
$Orientation:
-0.999665, 0.000000, -0.025871,
0.000000, 1.000000, 0.000000,
0.025871, 0.000000, -0.999665
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "" "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Red 4 ;! Object #17
$Class: GTF Myrmidon
$Team: Hostile
$Location: 272.525269, 190.609375, 1286.859009
$Orientation:
-0.999879, 0.000000, -0.015540,
0.000000, 1.000000, 0.000000,
0.015540, 0.000000, -0.999879
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "" "Harpoon#Weak" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 10
$Name: Avarice ;! Object #18
$Class: GTC Aeolus
$Team: Hostile
$Location: 3983.042969, 481.999969, -840.346130
$Orientation:
0.221332, 0.000000, 0.975199,
-0.009978, 0.999948, 0.002265,
-0.975147, -0.010232, 0.221320
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase "Impervious" 89 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "AAAh" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "message12" 2 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 500
$Name: Blue 1 ;! Object #19
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 3693.263916, 559.826904, -971.067566
$Orientation:
-0.131286, 0.000000, 0.991344,
0.063938, 0.997918, 0.008467,
-0.989280, 0.064496, -0.131013
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 14
$Name: Blue 2 ;! Object #20
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 3708.091064, 559.826843, -1001.951172
$Orientation:
-0.127387, 0.000000, 0.991853,
0.063888, 0.997923, 0.008205,
-0.989793, 0.064413, -0.127123
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 14
$Name: Blue 3 ;! Object #21
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 3720.640381, 559.826965, -960.034485
$Orientation:
-0.132164, 0.000000, 0.991228,
0.063711, 0.997932, 0.008495,
-0.989178, 0.064275, -0.131890
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 14
$Name: Blue 4 ;! Object #22
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 3740.708740, 559.826782, -992.675293
$Orientation:
-0.127989, 0.000000, 0.991776,
0.063627, 0.997940, 0.008211,
-0.989733, 0.064154, -0.127726
$IFF: IFF 1
$AI Behavior: None
+AI Class: Coward
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0
+Group: 0
+Score: 14
$Name: Mischief ;! Object #23
$Class: GTT Elysium
$Team: Friendly
$Location: -1118.500000, 0.000000, -4489.200195
$Orientation:
0.436708, 0.000000, -0.899603,
-0.000001, 1.000000, 0.000000,
0.899603, 0.000001, 0.436708
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Kaiser" "topside docking" "Bottom dock" 50 ) ( ai-dock "Fenton Bleu" "topside docking" "starboard docking" 50 ) ( ai-dock "Cow" "topside docking" "blahblah" 50 ) ( ai-dock "Hauler" "topside docking" "dock02" 50 ) ( ai-dock "Chicago" "topside docking" "dock02" 50 ) )
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "message14a" 3 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0
+Orders Accepted: 257 ;! note that this is a bitfield!!!
+Group: 0
+Score: 10
$Name: Cargo 002 ;! Object #24
$Class: TC-TRI
$Team: Unknown
$Location: 617.945740, -9.718185, 1425.338623
$Orientation:
-0.999184, 0.000000, -0.040395,
-0.000182, 0.999990, 0.004505,
0.040395, 0.004508, -0.999174
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0
+Docked With: Hauler
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
$Name: Cargo 001 ;! Object #25
$Class: TC-TRI
$Team: Unknown
$Location: 233.625671, 10.109783, 1003.384949
$Orientation:
-0.999987, 0.000000, 0.005147,
0.000001, 1.000000, 0.000185,
-0.005147, 0.000185, -0.999987
$IFF: IFF 1
$AI Behavior: None
$Cargo 1: XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0
+Docked With: Chicago
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
#Wings ;! 4 total
$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2 ;! Alpha 3
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Alpha 1"
"Alpha 2"
"Alpha 3"
"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )
$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Beta 1"
"Beta 2"
"Beta 3"
"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Impervious" 50 ) )
+Hotkey: 1
+Flags:( )
$Name: Red
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0 ;! Red 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "message4" 3 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Red 1"
"Red 2"
"Red 3"
"Red 4"
)
+Flags:( )
$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Blue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Avarice" )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Blue 1"
"Blue 2"
"Blue 3"
"Blue 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags:( )
#Events ;! 44 total
$Formula: ( when
( has-time-elapsed 4 )
( send-message
"Impervious"
"Normal"
"fallout"
)
)
+Name: message1
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-time-elapsed 11 )
( send-message
"Alpha 2"
"Normal"
"yessir"
)
)
+Name: message2
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 6 "Kaiser" )
( send-message
"Impervious"
"Normal"
"standdown"
)
)
+Name: message3
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message3" 6 )
( send-message
"Kaiser"
"Normal"
""
)
)
+Name: message4
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 1 "Kaiser" )
( cap-waypoint-speed "Kaiser" 10 )
)
+Name: waypointspeedargo
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 1 "Chicago" )
( cap-waypoint-speed "Chicago" 10 )
)
+Name: waypointspeedtriton1
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 1 "Hauler" )
( cap-waypoint-speed "Hauler" 10 )
)
+Name: waypointspeedtriton2
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 1 "Fenton Bleu" )
( cap-waypoint-speed "Fenton Bleu" 10 )
)
+Name: waypointspeedfaustus
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 1 "Cow" )
( cap-waypoint-speed "Cow" 10 )
)
+Name: waypointspeedzephyrus
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 1 "Red" )
( change-iff
"Hostile"
"Kaiser"
"Fenton Bleu"
"Hauler"
"Chicago"
"Cow"
"Cargo 001"
"Cargo 002"
)
( add-goal
"Alpha"
( ai-chase "Red" 89 )
)
)
+Name: convoy-iff
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "convoy-iff" 5 )
( send-message
"Impervious"
"Normal"
"uhoh"
)
)
+Name: message5
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-destroyed-delay 3 "Red" )
( send-message
"Kaiser"
"Normal"
"giveup"
)
( change-iff
"Friendly"
"Kaiser"
"Fenton Bleu"
"Cow"
"Hauler"
"Chicago"
)
( ship-vulnerable
"Kaiser"
"Fenton Bleu"
"Cow"
"Hauler"
"Chicago"
)
)
+Name: message6
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message6" 5 )
( set-subsystem-strength
"Kaiser"
"engine"
0
)
( set-subsystem-strength
"Fenton Bleu"
"engine"
0
)
( set-subsystem-strength
"Cow"
"engine"
0
)
( set-subsystem-strength
"Hauler"
"engine"
0
)
( set-subsystem-strength
"Chicago"
"engine"
0
)
( beam-protect-ship "Kaiser" )
( beam-protect-ship "Fenton Bleu" )
( beam-protect-ship "Cow" )
( beam-protect-ship "Hauler" )
( beam-protect-ship "Hauler" )
( beam-protect-ship "Chicago" )
)
+Name: post-6
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message6" 7 )
( send-message
"Impervious"
"Normal"
"good"
)
)
+Name: message7
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message7" 14 )
( send-message
"Kaiser"
"Normal"
"okay"
)
)
+Name: message8
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message8" 5 )
( send-message
"Impervious"
"Normal"
"understand"
)
)
+Name: message9
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message9" 9 )
( send-message "Kaiser" "Low" "buzz" )
)
+Name: message10
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message10" 6 )
( send-message
"Beta 1"
"Normal"
"caughtintheact"
)
)
+Name: message11
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message11" 7 )
( send-message
"Impervious"
"Normal"
"crap"
)
( beam-free-all "Impervious" )
)
+Name: message12
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 0 "Blue" )
( add-goal
"Alpha"
( ai-guard "Beta" 89 )
)
( add-goal
"Impervious"
( ai-chase "Avarice" 89 )
)
( add-goal
"Beta"
( ai-chase "Avarice" 89 )
)
( beam-free-all "Avarice" )
)
+Name: orders
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-arrived-delay 10 "Avarice" )
( repair-subsystem
"Kaiser"
"engine"
100
)
( repair-subsystem
"Fenton Bleu"
"engine"
100
)
( repair-subsystem "Cow" "engine" 100 )
( repair-subsystem
"Hauler"
"engine"
100
)
( repair-subsystem
"Chicago"
"engine"
100
)
)
+Name: runconvoy
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "runconvoy" 10 )
( send-message
"Alpha 3"
"Normal"
"convoy"
)
)
+Name: message13
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message13" 7 )
( send-message
"Impervious"
"Normal"
"insolence"
)
( change-iff
"Hostile"
"Kaiser"
"Fenton Bleu"
"Cow"
"Hauler"
"Chicago"
)
( protect-ship "Kaiser" )
( protect-ship "Fenton Bleu" )
( protect-ship
"Cow"
"Hauler"
"Chicago"
)
)
+Name: message14
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( are-waypoints-done-delay
"Kaiser"
"Waypoint path 4"
10
)
( add-goal
"Kaiser"
( ai-warp-out 89 )
)
)
+Name: kayserjump
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( are-waypoints-done-delay
"Fenton Bleu"
"Waypoint path 6"
10
)
( add-goal
"Fenton Bleu"
( ai-warp-out 89 )
)
)
+Name: fentonjump
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( are-waypoints-done-delay
"Cow"
"Waypoint path 3"
10
)
( add-goal "Cow" ( ai-warp-out 89 ) )
)
+Name: cowjump
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( are-waypoints-done-delay
"Hauler"
"Waypoint path 5"
10
)
( add-goal
"Hauler"
( ai-warp-out 89 )
)
)
+Name: haulerjump
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( are-waypoints-done-delay
"Chicago"
"Waypoint path 2"
10
)
( add-goal
"Chicago"
( ai-warp-out 89 )
)
)
+Name: chicagojump
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-destroyed-delay
4
"Avarice"
"Blue"
)
( add-goal
"Alpha"
( ai-disable-ship "Impervious" 89 )
)
)
+Name: orders1
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 2 "Kaiser" )
( change-iff "Friendly" "Kaiser" )
( add-goal
"Alpha"
( ai-disable-ship "Fenton Bleu" 89 )
)
)
+Name: orders1a
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 2 "Fenton Bleu" )
( change-iff "Friendly" "Fenton Bleu" )
( add-goal
"Alpha"
( ai-disable-ship "Cow" 89 )
)
)
+Name: orders1b
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 2 "Cow" )
( change-iff "Friendly" "Cow" )
( add-goal
"Alpha"
( ai-disable-ship "Hauler" 89 )
)
)
+Name: orders1c
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 2 "Hauler" )
( change-iff "Friendly" "Hauler" )
( add-goal
"Alpha"
( ai-disable-ship "Chicago" 89 )
)
)
+Name: orders1d
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 2 "Chicago" )
( change-iff "Friendly" "Cow" )
( add-goal
"Alpha"
( ai-guard "Alpha 1" 89 )
)
)
+Name: orders1e
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 1 "Kaiser" )
( change-iff "Friendly" "Kaiser" )
)
+Name: iff1
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 1 "Fenton Bleu" )
( change-iff "Friendly" "Fenton Bleu" )
)
+Name: iff2
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 1 "Cow" )
( change-iff "Friendly" "Cow" )
)
+Name: iff3
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 1 "Hauler" )
( change-iff "Friendly" "Hauler" )
)
+Name: iff4
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-disabled-delay 1 "Chicago" )
( change-iff "Friendly" "Chicago" )
)
+Name: iff5
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( and
( is-disabled-delay
2
"Kaiser"
"Fenton Bleu"
"Cow"
"Hauler"
"Chicago"
)
( is-destroyed-delay 2 "Avarice" )
)
( send-message
"Impervious"
"Normal"
"thatsit"
)
)
+Name: message14a
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( or
( has-departed-delay 3 "Kaiser" )
( or
( has-departed-delay 3 "Hauler" )
( or
( has-departed-delay 3 "Fenton Bleu" )
( or
( has-departed-delay 3 "Cow" )
( or
( has-departed-delay 3 "Chicago" )
( is-iff "Hostile" "Kaiser" )
)
)
)
)
)
( send-message
"Impervious"
"Normal"
"lose"
)
)
+Name: message14b
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( or
( has-departed-delay 2 "Impervious" )
( is-event-true-delay "fin" 1 )
)
( do-nothing )
)
+Name: protectskeet
+Repeat Count: 1
+Interval: 1
+Objective: XSTR("Protect Skeet", -1)
+Team: 0
$Formula: ( when
( is-event-true-delay "message14a" 14 )
( send-message
"Impervious"
"Normal"
"goodwork"
)
)
+Name: fin
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( is-event-true-delay "message14a" 7 )
( send-message
"Mischief"
"Normal"
"trans"
)
)
+Name: finagain
+Repeat Count: 1
+Interval: 1
+Team: 0
#Goals ;! 0 total
#Waypoints ;! 6 lists total
$Jump Node: 346.700012, -20.700001, 1339.699951
$Jump Node Name: Deneb
$Name: Waypoint path 1
$List: ( ;! 4 points in list
( -2869.681152, 689.848877, -904.122742 )
( -1717.950562, 657.543335, -340.625641 )
( 570.174683, 446.582703, -57.533508 )
( 2113.521484, 221.259750, -853.992249 )
)
$Name: Waypoint path 2
$List: ( ;! 1 points in list
( 203.109924, 0.001220, -4302.845215 )
)
$Name: Waypoint path 3
$List: ( ;! 1 points in list
( 96.299896, 0.001131, -3899.481445 )
)
$Name: Waypoint path 4
$List: ( ;! 1 points in list
( 301.610962, 0.001194, -3626.386719 )
)
$Name: Waypoint path 5
$List: ( ;! 1 points in list
( 610.599976, 0.000000, -3438.500000 )
)
$Name: Waypoint path 6
$List: ( ;! 1 points in list
( 6.677085, 0.001187, -3387.294678 )
)
#Messages ;! 225 total
$Name: fallout
$Team: -1
$MessageNew: XSTR("Alpha one, fall out of escort formation and take up position near the node. The convoy's due any minute now. Beta, hold back if and when we need you.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
$Name: yessir
$Team: -1
$MessageNew: XSTR("Affirmative sir, we're on our way. Those cow-drivers are in for a suprise.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
$Name: standdown
$Team: -1
$MessageNew: XSTR("This is Captain Omar Stuart of the NTC Impervious! Surrender your ships and cargo and you will not be harmed.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
$Name:
$Team: -1
$MessageNew: XSTR("Well, Impervious, normally I would power down without a whisper, but this time we came with friends. I think it is you that should surrender.", -1)
$end_multi_text
+AVI Name: Head-CM3
$Name: uhoh
$Team: -1
$MessageNew: XSTR("Alpha, takedown those Myrmidons fast, before the convoy escapes! Once we strip them of their escort, they're sure to throw in the sponge.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
$Name: giveup
$Team: -1
$MessageNew: XSTR("Okay, we give up! We're overloading the engines now, these ships won't be moving until you send over a repair crew.", -1)
$end_multi_text
+AVI Name: Head-CM3
$Name: good
$Team: -1
$MessageNew: XSTR("Very good, Kaiser. You will hold here until our pilots arrive to relieve you of your ships. I assure you that you will not be harmed and will be returned to GTVA service soon. Unless, of course, you are uncooperative. In that case you will end up explaining to Command why you were ransomed for such an exorbitant sum of money.", -1)
$end_multi_text
+AVI Name: Head-CM1
$Name: okay
$Team: -1
$MessageNew: XSTR("We copy, Impervious.", -1)
$end_multi_text
+AVI Name: Head-CM3
$Name: understand
$Team: -1
$MessageNew: XSTR("*Chuckles* Good. Just so long as we understand each other. Our transports are due any minute now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
$Name: buzz
$Team: -1
$MessageNew: XSTR("0-0103-310-zzz-delta niner- 101---", -1)
$end_multi_text
$Name: caughtintheact
$Team: -1
$MessageNew: XSTR("Sir, I just caught fragments of a tightbeam message originating from the Kaiser! They're calling in help, sir!", -1)
$end_multi_text
+AVI Name: Head-TP2
$Name: crap
$Team: -1
$MessageNew: XSTR("You're sure to be right! Those bastards betrayed us!
I have jumppoints forming. Looks like..a wing of Herc IIs and..an Aeolus cruiser! Beta wing, we need you to take out that cruiser before it tears us to peices. We'll be moving to support you. Alpha, cover Beta wing.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
$Name: convoy
$Team: -1
$MessageNew: XSTR("Umm, sir! The convoy is moving again! It looks like it's trying to escape!", -1)
$end_multi_text
+AVI Name: Head-TP8
$Name: insolence
$Team: -1
$MessageNew: XSTR("Damn their insolence! Alpha 1, break off and disable the convoy before it jumps out! We'll clean up here. We must not lose that cargo!", -1)
$end_multi_text
$Name: thatsit
$Team: -1
$MessageNew: XSTR("Okay, THAT'S IT, Kaiser! You aren't going to be seeing the light of day for a long time. ", -1)
$end_multi_text
$Name: lose
$Team: -1
$MessageNew: XSTR("One of them got away! Dammit, we can't do this without all the components! Return to base.", -1)
$end_multi_text
$Name: goodwork
$Team: -1
$MessageNew: XSTR("Roger that, Mischief. Alpha - good work out there. You're going to experience the benefits of weapons that aren't 30 years old soon. We'll take it from here - see you back at base.", -1)
$end_multi_text
+AVI Name: Head-CM1
$Name: trans
$Team: -1
$MessageNew: XSTR("This is the Mischief, here to assume control of the convoy.", -1)
$end_multi_text
+AVI Name: Head-TP7
#Reinforcements ;! 0 total
#Background bitmaps ;! 4 total
$Num stars: 1027
$Ambient light level: 0
$Sun: SunBlue
+Angles: 3.944441 0.000000 2.635445
+Scale: 6.000000
$Sun: SunBlue
+Angles: 1.745328 1.745328 1.745328
+Scale: 1.000000
$Starbitmap: neb06
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 1.745328 3.490656 1.745328
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.316123 3.490656 5.393063
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
#Asteroid Fields
#Music
$Event Music: 4: Numbers
$Briefing Music: None
#End