The Slug Nebula is a treacherous place, a shining example of capitalism gone horribly wrong. One doesn’t even have to set foot in the nebula to find themselves under attack.

I don’t like the looks of those duel beam cannons. Better hope the shields hold.

One missile barrage later, their ship is set on fire.

Unfortunately, Drone Control just got hit with an Artemis missile, leaving our ship vulnerable to ion and missile fire. This could get very painful very quickly if our shields get taken down…

The slug pirates waves a white flag. Our defenses are offline, there’s a hull breach in the shield array, and I generally don’t want to see the fight go on longer. After all, the slugs won’t try and deceive us. Right?


…What? Grrr! Can I go back to shooting him? What do you mean, I can’t?

Suddenly, a wild a distress signal appears! Chop chop.


Here is our intended escort destination. At least it won’t be a trap this time

Well, darn. Power up weapons.

Some intruders were kind enough to pick the airlock as the spot to teleport into. Airlock rooms can be vented especially fast.

Scourge almost manages to fend off the intruders off by himself. Unfortunately for him, ‘almost’ doesn’t count for much.

Thankfully, the intruders suffocate to death in a futile attempt to gain access to the weapons grid.


This battle is going well. Scourge, into the teleporter bay!


For the sake of awesomeness, Scourge is beamed out just as his position gets shelled.



The last thing I need is a missile killing an injured crewmember before he can reach the medbay. Cloaking device engaged.

With only one enemy crewmember left, mopping up is easy.

