I'm testing a new forum search which hopefully works better than the existing one. It currently only indexes public posts. Feedback welcome-- ngld
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a pair of basestars that have withdrawn for repairs/rearmament/because they were sad.
I'll play it if you upload it as an attachment here, it's the simplest way, and now I have to unpackage something ok, I caved, but really, it's so easy
it was great, but I haven't finished it yethalf way in, my targeting has gone nuts both times, dunnonice tube launce, wish there was a way to reload, I ran out of rounds before action.
I thought attachments were removed every day or so around here?
As for ammo problems, I have an idea on that other than an in-flight reload, pending some table modifications. (Dummy weapon checked to raise the ammo count of the main banks. Hopefully it isn't much more complicated than that)
Loved the mission! Some feedback that could be solved I think : -Can you make the viper go on full speed when leaving the tubes? Now its on zero-Every time I start the mission one of Azure's wingmen crash instantly. -My targeting system went nuts some time. It kept like switching to the priority targets. Was this due to the EMP Missles or was there something else going on? One of the best custom missions so far, my compliments!
mother****ER ammo packs were going to be this big cool deal in bp2r2e: Here are some cool tips for implementing ammo packs and other equipment:You can exclude them from primary fire linking using a table flag, if they're a primary weapon You can make AI use them but it requires some pretty roundabout FREDding...$quibbles
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