Author Topic: M2-help a brother out...  (Read 5118 times)

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M2-help a brother out...
Would you say...

1)raiders 2)baseship 3)heavies,
                   
1)baseship 2)raiders 3)heavies
                      or
1)raiders 2)heavies 3)baseship?

 
Re: M2-help a brother out...
I usually shoot the first heavy launcher and then chase down raiders until my wingmen knock out enough launchers that I will have enough missiles for the rest.
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline Aether

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Re: M2-help a brother out...
I would normally focus on the objective of taking out the Heavy Missile Turrets and engage raiders only when they targeted me specifically.

Rscraper's tactic seems like a pretty good one though. Being a better pilot than the friendly AI's you would be providing them with some cover better than they would provide you. You'd also completely avoid the possibility of firing a missile at a launcher, only to have your wingman beat you to the punch.

When you say Heavies do you mean Heavy Raiders or Heavy Missile Turrets?

I never really bothered going for the Heavy Raiders. They seemed like Theseus' problem and not mine (provided I avoided them).
So say we all!

 

Offline General Battuta

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Re: M2-help a brother out...
Use wingmen commands to send the Mk. VII wings in to engage the Raiders ahead of you. Then split up your wing and have them each nail a heavy missile turret. Kill the FTL yourself and then take out as many turrets as you can.

You should be golden from there.

 
Re: M2-help a brother out...
Heavy Raiders, Aether. But good stuff, all. Danke.

 

Offline newman

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Re: M2-help a brother out...
I usually have red win take out the FTL first. When they're done they'll get back to the heavy launchers. I have green wing cover me while I use two AGMs and a few KEW rounds to take out comms, then use the remaining AGMs to take out 4 heavy launchers, engaging raiders that attack me as needed. After this it's just a matter of survivng until the Theseus takes out the basestar, and the mission is done with bonus objectives accomplished.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 
Re: M2-help a brother out...
My first instinct, once I realized the Baseship jumps directly in front of you once you come out of the tube, was to try to close the distance as much as possible before it arrives and start taking out missile launchers. After a couple of times of having the escort raiders shoot me down because I was the only guy in range, I realized that was a terrible idea, and started intentionally slowing up so I'd arrive with or slightly after the rest of Red group.

So now my way is to gradually go to the base ship and take out the missile launchers. If I'm going for 100% completion, I'll have each of the Red fighters go for a different heavy missile launcher on the first run, then order everyone to take out the remainder once I'm out of AGM's. If I don't care, I'll just go for the missile launchers myself and let the other pilots do as they will. I can take down half the turrets, and usually the other three fighters can be on-task enough to take out the two-to-four others necessary to trigger the nuclear bombing run and the Theseus's attack. Either way, once I'm done with the Baseship, the heavy raiders have shown up so I focus in on them.

Until this topic, I hadn't realized there'd be any point to going after the Baseship's jump drive or other subsystems. I'd been thinking about doing a play through where I ignore the missile launchers to see what would happen (I'm assuming the last two Baseships still arrive and "encourage" the Theseus to jump away, but without having finished off the first one).

 

Offline Draiid

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Re: M2-help a brother out...
I'm stuck on this mission too. I target the basestar and press K to target turrets, but my missiles seem ineffective. The secondary mission counter for turrets stays at 7, and doesn't go down when I think I destroy the turrets. I use the AGM's.

 

Offline Ace

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Re: M2-help a brother out...
Are you destroying the heavy missile turrets only?
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Aether

  • 27
Re: M2-help a brother out...
Are you destroying the heavy missile turrets only?

Or are you also accidentally destroying Light Missile Turrets?

Keep an eye on the bottom left-hand side of your screen for target information and make sure that you're targeting the correct turret.

Also, make sure you have a clear shot. If you see this: [ X ] in your targeting reticle then the missile won't hit.
So say we all!

 
Re: M2-help a brother out...
Is everyone using the correct missile types? There's three bays and the first one, which is selected at the start of the mission, isn't meant for cap ships. The missiles loaded into the second and third bays usually take out the turret in one shot for me.

 

Offline Aether

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Re: M2-help a brother out...
Good thinking!

AGM's are the only missiles effective against the Heavy Missile Turrets (HMT's). You have a total of 6 AGM missiles for the mission.

And, as Dirt already pointed out, they're located in the 2nd and 3rd bays and are NOT selected at the start of the mission. With this in mind, it might be best to take out some raiders with your A2A missiles (I think they're called HD-40's?) then, when you've used those 4 missiles up, target the HMT's.
So say we all!

 

Offline newman

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Re: M2-help a brother out...
Ahem, he did say this:

I use the AGM's.

Which probably just means his attack angle is wrong. He should attack the launcher when his nose is pointing down a 90 degree angle towards the basestar's inner arm.

One thing to remember is, you don't have to take out all the launchers. Just like in a real war, 100% effectivness is not expected; your wing is there to reduce the basestar's firepower, not remove it. I tend to only take out 4 launchers myself, using two of my AGMs to take out comms while I use red wing to take out FTL (bonus objectives)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Aether

  • 27
Re: M2-help a brother out...
Ahem, he did say this:

I use the AGM's.

Which probably just means his attack angle is wrong. He should attack the launcher when his nose is pointing down a 90 degree angle towards the basestar's inner arm.

I was mentioning the AGM's for everyone, not Draiid specifically ;) I figured Draiid's problem was mostly the Light Turrets snafu that usually affects people new to the game. I find Glide to be pretty handy for attacking at a 90 degree angle! That way you don't have to fly towards the turret and risk getting any shrapnel :)

One thing to remember is, you don't have to take out all the launchers. Just like in a real war, 100% effectivness is not expected; your wing is there to reduce the basestar's firepower, not remove it. I tend to only take out 4 launchers myself, using two of my AGMs to take out comms while I use red wing to take out FTL (bonus objectives)

Didn't know the FTL and Comms were bonus objectives! I'll be sure to have a crack at them next time :)
So say we all!

 
Re: M2-help a brother out...
Other than being bonus objectives, does taking out the other subsystems actually do anything? I assume that taking out FTLs means that the basestar can't jump out, but does not allowing a basestar to jump out actually affect the progress of any of the campaign missions? Would taking out the comms prevent a baseship from calling in reinforcements or coordinating raider attacks? Seems like it would have to be FREDed in on a mission by mission basis and not something automatic.

 
Re: M2-help a brother out...
Well, I did a run where I didn't destroy the basestar (I had to specifically order the other fighters not to approach it), and as I suspected, nothing happened until about eight minutes in, the other two basestars jumped in and Theseus fled, leaving behind Obit (which seemed to be an acceptable outcome to continue the game, despite not destroying the first baseship). I'm wondering if disabling the communications would stop the other two baseships from coming in (probably not, because not having the time-pressure to leave would mean Obit wouldn't get left and Mission 3 wouldn't happen). I'm wondering if the FTLs might come into play (say, there's a timer after the Baseship falls below a certain health percentage, and if it isn't destroyed before it runs out, it jumps), but the ship never ran in my test.

(If we were looking for alternate mission outcomes, are there any particular tips for what to try? I might've been spoiled by the Xantos-style mission plotting of the BTRL demo. So far, I flew over to one of the distant baseships in Mission 4, but all it did was sit there. I did enjoy the failure in Mission 3, though I was hoping for the Theseus to turn hostile and try shooting me down when the Centurions got to Aux Fire Control. That's actually something I liked about the game in general, the opportunity to see all the Cylons' crazy plans actually work, like the boarding action or the Olympic Carrier, which totally got me the first time).

 

Offline karajorma

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Re: M2-help a brother out...
(If we were looking for alternate mission outcomes, are there any particular tips for what to try? I might've been spoiled by the Xantos-style mission plotting of the BTRL demo.

I didn't make any of the main Diaspora missions so if there is anything of that style going on, M4 would be the place to look since Axem made that one (and he's responsible for BtRL M1). I don't think he did anything quite as crazy as we did in BtRL though but if anyone was to do it, it would be him since the other Diaspora coders aren't quite as crazy as we are. ;)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: M2-help a brother out...
Well, I did a run where I didn't destroy the basestar (I had to specifically order the other fighters not to approach it), and as I suspected, nothing happened until about eight minutes in, the other two basestars jumped in and Theseus fled, leaving behind Obit (which seemed to be an acceptable outcome to continue the game, despite not destroying the first baseship). I'm wondering if disabling the communications would stop the other two baseships from coming in (probably not, because not having the time-pressure to leave would mean Obit wouldn't get left and Mission 3 wouldn't happen). I'm wondering if the FTLs might come into play (say, there's a timer after the Baseship falls below a certain health percentage, and if it isn't destroyed before it runs out, it jumps), but the ship never ran in my test.

(If we were looking for alternate mission outcomes, are there any particular tips for what to try? I might've been spoiled by the Xantos-style mission plotting of the BTRL demo. So far, I flew over to one of the distant baseships in Mission 4, but all it did was sit there. I did enjoy the failure in Mission 3, though I was hoping for the Theseus to turn hostile and try shooting me down when the Centurions got to Aux Fire Control. That's actually something I liked about the game in general, the opportunity to see all the Cylons' crazy plans actually work, like the boarding action or the Olympic Carrier, which totally got me the first time).

I usually order red and blue to take out the FTL and Coms first, to answer your question, yes, if you do that it stops the Cylons from summoning reinforcements.  I order Green to form on my wing, then to cover me when I get targeted by the Cylons.  If the FTL and coms are down by the time I reach the basestar I order Red and Blue to disarm it and start working over the HVY missiles with my AGMs.  Usually Theseus moves in and attacks before I finish knocking out the launchers, but I'll generally get about half of them before Theseus launches Purple flight.  When they do that I just order all remaining fighters to defend purple and let the Raptor jockeys do their job.

 

Offline Ace

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Re: M2-help a brother out...
Well, I did a run where I didn't destroy the basestar (I had to specifically order the other fighters not to approach it), and as I suspected, nothing happened until about eight minutes in, the other two basestars jumped in and Theseus fled, leaving behind Obit (which seemed to be an acceptable outcome to continue the game, despite not destroying the first baseship). I'm wondering if disabling the communications would stop the other two baseships from coming in (probably not, because not having the time-pressure to leave would mean Obit wouldn't get left and Mission 3 wouldn't happen). I'm wondering if the FTLs might come into play (say, there's a timer after the Baseship falls below a certain health percentage, and if it isn't destroyed before it runs out, it jumps), but the ship never ran in my test.

(If we were looking for alternate mission outcomes, are there any particular tips for what to try? I might've been spoiled by the Xantos-style mission plotting of the BTRL demo. So far, I flew over to one of the distant baseships in Mission 4, but all it did was sit there. I did enjoy the failure in Mission 3, though I was hoping for the Theseus to turn hostile and try shooting me down when the Centurions got to Aux Fire Control. That's actually something I liked about the game in general, the opportunity to see all the Cylons' crazy plans actually work, like the boarding action or the Olympic Carrier, which totally got me the first time).

There's nothing super crazy, but the civilian ship in M5 if you and friendlies stay away actually doesn't detonate its EMP and does a ramming course with the Theseus. (the EMP just being a gimmick so the Heavy Raider waves jump in and nail the civilians when the nukes fall, which serve as a decoy for the Adv. Raiders going after the Indart)

It is possible for the Golden Eagle to ram the Theseus and cause massive damage.

In M2 if you take out the COMS and FTL the hard timer on reinforcements is turned off. They'll dramatically arrive when the primary target is almost dead but it should end the fail option from taking too long and having to depart without nailing the main target (unless the Theseus takes too many hits then it'll abort mission).

Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: M2-help a brother out...
Finally figured it out last night and executed it tonight. Ahh..    that's better.