Author Topic: It's a start!  (Read 9251 times)

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Offline Inquisitor

Yes, do that.
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Offline Nico

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Quote
Originally posted by Inquisitor
It's more than  [...] The key is to capture EVERYTHING that people want, and prioritize later.

Email me at [email protected]

-edit-
Thunder, I am on now ;)


well, my humble self not being a programmer, a good administrator or anything, I don't think I have to voice my opinions or anything, actually.
Plus it sounds like a tough job and I'm one big bad lazy ass :lol:
SCREW CANON!

 

Offline Fineus

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Bobboau - I think we'll end up prioritising things by importance to the community in general as well as ease of implementation (if we can get 20 things done by one person in a day then we might as well get that person to do those 20 things and have it over with). Inquisitors analysis of this is equally feasable at this stage....

IceFire - Sounds like a plan, what exactly did you have in mind about the post? Just that they needed someone with programming skills for DX8 implementation?

venom2506 - should point out at this stage that everyone who ever modded or played the game can and should have an opinion about things, every modder will have something in mind that'd be cool to do but can't be done without having a change made in the code, and every player might think it'd be nice to have a little inertia or whatever (ooh, idea - an optional newtonian physics model based on ship mass!). But you see? everyone can have something to contribute if they want to, even if they can't take an active hand in things like programming or administration.

 

Offline Nico

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lol, if ity's that, I can write a 10 pages loing wishlist =D
but what I'd like most I've already posted in in that thread (hear my call ) and I do thinl all this stuff is stuff everybody would like to have.
SCREW CANON!

 

Offline Fineus

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Cool :) I think if everyone posts up exactly what they want though it might be better - the more ideas we get the better since we might miss something that someone else thought of - we don't want them leaving it out just because they don't think anyone else will like it!

 

Offline Nico

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The very first thing I dream ( litterally ) of being done is the glide self illumination thinguy. That would make the game looks so much better. damnit, the code's already there, just need to be enabled for D3D ( of course, that "just" might be infinitely more complex that I think, but anyway ).
SCREW CANON!

 

Offline Martinus

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*Maeglamor looks around*

I'm excited :nod:


You'll all notice we have a nifty voting system in place. After major issues have been dealt with (getting the thing up and running to the best standard possible, DX8, etc.)  the 'cool' features can be simply voted for.

Keeps the maximum amount of people happy I think. :)

 

Offline Sandwich

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2 suggestions:

First, when dealing with things like sun glows, or physics settings, it will mean a bit of extra work, but those should be added as user-choosable options inside FS2, not as "this is the EXE with sun glows, and this is the EXE without them" crap.

Second, has anyone contacted Heiko Herrmann, the maker of MODVIEW32? If we could get the source for that program - heck, for all the descent tools - it would be possible to finish the parts that haven't been implemented yet, as well as keep them compatible with new FS2 builds.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Inquisitor

venom: it's not about having a voice, per se, it's about collating what people have already said ;)
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Offline Raven2001

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What I would like to see:

- model animations triggered by cerrtain actions or sexp's (ex: a cannon rotating or kickback when fired, a certain door opening when something happens...)
- model reflection like in Starlancer...
- Disregard the use of lod's (this onoe may better the performance of the game, because the main problem in FS is the textures... what I think that should be done was only having one lod, and while it goes far away, the texture would become less detailed... it would improve game speed a lot, believe me... :) )
- Model glows!!!!
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline vyper

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A little wish list coming here - but first one biiiiggg request:
Whatever else is in the first release *stares longingly into future* there has to be the elimenation of Table file limits (e.g. allowing unlimited ships to be added to the game)

Now:
- More dynamic lighting (lke talked about recently) so you can have light emitting objects that don't burn your eyes out when you turn to face them :eek:
- More races (>3)
- Damage decals ;7
- Some other stuff I can't think of right now...
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Fineus

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Quote
Originally posted by sandwich
2 suggestions:

First, when dealing with things like sun glows, or physics settings, it will mean a bit of extra work, but those should be added as user-choosable options inside FS2, not as "this is the EXE with sun glows, and this is the EXE without them" crap.

Second, has anyone contacted Heiko Herrmann, the maker of MODVIEW32? If we could get the source for that program - heck, for all the descent tools - it would be possible to finish the parts that haven't been implemented yet, as well as keep them compatible with new FS2 builds.

These are both excellent ideas - certainly getting my vote, has anyone seen or heard from Heiko lately? I mean I don't ever recally seeing him in the community...

Edit: And can people please keep their wishlists in a separate wishlist post - this is for dicussing how to get things off the ground, not for what we want to put in - any further wishlists posted here will be deleted - thanks :)

 

Offline Fineus

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Looks like some people can't read...

 

Offline an0n

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Quote
Originally posted by Thunder
Looks like some people can't read...

No, I don't!
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
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Offline Fineus

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Riiight, anyway - bringing us back to the matter in hand it also might be a good idea to get a rudimentry website up with just a few things including news, positions available, whos on the staff, wishlists and so on. Compiling the data will make things a lot easier than having to shift through shed-loads of forum posts in the long run.

 

Offline Inquisitor

I've already started compiling it, I now need help turning it into something readable :)

Where's the website at? Use that above graphic, link to the CVS and bugzilla, gimme a news script, and some access, and lets get this moving :)
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Offline Stealth

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let me know what you need my help with... if anything :)

 

Offline Fineus

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Quote
Originally posted by Inquisitor
Where's the website at?

It isn't...yet :)

The end result will be up at FSW - but I anticipate that they're busy with other stuff just now? If people are desparate I can take the SoT templates - change them a little and call that a beta website untill IceFire gets a chance to finish off the final website.

Just say the word and I'll get on that - I don't want to start without approval though as it'd be a waste of effort :)

 

Offline Inquisitor

Word :)

Just make it compatible with wherever Icefire wants to put it (all lower case file names, etc).
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Offline Fineus

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It really won't be very complex - standard HTML stuff with bits and pieces you can just copy paste if you want to (but everything I do will be a rapid job) so I'm sure the final site would do well to re-write all its stuff that isn't compiled from threads or whatever.