Good job with that strawman. General said he didn't like some design decisions somewhere but he never specified which ones. gg no re
Given it's the only radical and contested change, I assumed that is what was reffered to, since nothing else was specified.
My bad.
Okay, let's look at the facts (very condensed):
SOTS2 releases as a nearly unplayable and incomplete buggy mess.
It takes them over a whole year to actually get it into a playable state.
No, it was actually playable after a few months.
The last few monts were optimizations, minor bug fixes and adding in some cut features.
That's not just a mistake. That was an absolute SNAFU that should have seen them shut down due to their incompetence.
I disagree.
You judge too harshly and you would fail at your own standards.
The game is patched, the game is better than it would have been (added features). No harm done. Everyone wins.
Except of course the haters...
The only reason you're not still mad about it is because you're a fanboy who would froth at the mouth if Kerberos send you a sandwich made out of fecal material through the mail.
Your very vocabulary betrays the deep levels of butthurt.
No, I wouldn't forth at the mount. I don't get call for peoples heads so easily as you.
Battles between ship in SOTS are closer to World of Tanks than anything else.
There are no dice rolls. Waht you see is what is happening. Shots can bounce. Shots can pirce. Shots can impart kinetic energy onto a target, etc...
World of Tanks has dice rolls, actually. It rolls to determine how much damage your weapon will do (Within 25% of its average), penetration, accuracy, etc.
I said "closer to" not identical.
Sicne I was obviously reffering to the armor and deflection and actualy collision detection on actual surfaces for hits/mises and nor to-hit rolls.
SOTS ship design looks far more credible and has even more impact.
Lol no it doesn't. The first game's ships all look cartoony and plasticy.
SHIP design.
As in - ships actually look like you'd expect them to. Modular. Blocky. Spartan. Primitive (given the early staged of space expansion).
Mixing and matching sections and weapons actually has a lot of impact.