Author Topic: My first Model (WIP) -- Pharoah  (Read 14995 times)

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Offline ShadowWolf_IH

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My first Model (WIP) -- Pharoah
For my first model I was going for kind of a Terran/Vasudan Hybrid.  First I modelled the Cockpit, then started on the fuselage, before I knew it, I had a Carcophagus.  That was when it got named "Pharoah".  Then I added Wings and did a little engine work.  Here's my first fighter wip.  BTW, I've only been modelling for two days, so don't slam me too hard.

The raised part on top of the fusleage is a missile launcher, and the guns will go to either side of the cockpit.





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Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
With Help from BW, The mesh is much smoother.  Any ideas on where to go from here?

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Offline Eiswolf

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Re: My first Model (WIP) -- Pharoah
I think you can add the subdivison surface Modifer and look where the Model is when you change the Number by the Modifer in the field "View" It becames more organics look.
You can seperat the Mesh what sould by terran and only add the Subdivision Surface to the Mesh they should be vessudian :)

You make it good. I´am also a newbie in Modelling.
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Offline rhettro

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Re: My first Model (WIP) -- Pharoah
That's a good starting point. When starting out, everyone is basically learning the modeling tools and approximating the shape they want to create. As you get more comfortable with Blender you will want to progress to the next stage of getting your surfaces to flow and shade the way you want them to. There are a lot of good tutorials on this over at www.blendercookie.com and the Blender Artist Forum (www.blenderartists.org/forum/ . This thread is a little advanced, but talks about common problem issues and how to fix them. http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops

Happy modeling.

 
Re: My first Model (WIP) -- Pharoah
PHA-RA-OH, aa-oo, dammit! What's with that word that people can't spell it right?

As for where to go, I'd say some scales on the wing would make a good start for a Vasudan look...

 

Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
PHA-RA-OH, aa-oo, dammit! What's with that word that people can't spell it right?

As for where to go, I'd say some scales on the wing would make a good start for a Vasudan look...
[/quote

I see what you are saying now......  either way, we are working on the model.  I'd rather do scales in texture, and save on FPS if possible.  Other than that I am not sure the direction to take it.  TV hybrid, and as such I like the mesh, it is smooth as V and at the same time as rough as T.  Just lost on where to go from here modelwise.  This marks day 3 of modelling.
« Last Edit: October 30, 2012, 05:11:48 am by ShadowWolf_IH »
You can't take the sky from me.  Can't take that from me.

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Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
FSF I need to apologize for my rudeness, yesterday was a bad day, I ended up pretty drunk and posted.  Reason 12 not to post while drunk.
My apologies.  Hell I wouldn't even have gotten this far on the model without your tut.
You can't take the sky from me.  Can't take that from me.

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Re: My first Model (WIP) -- Pharoah
Oh, no problem, that happens to all of us :)

I can see the argument for having scales as part of the texture; they're one of the things that normal maps are good for, too. So then... Perhaps an engine exhaust, some gun barrels? Something like the side flaps on the Horus?

 

Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
Ironically I was working on it this morning, I recessed the gunwales and added barrels, Added a second missile deck and recessed the missile bays.   A little engine work. 

I separated the guns and missile decks from the rest of the model, then smoothed the model except for the gunwales, missile decks, and engines.

[edit] oh yeah, I raised the bottom of the fuselage up[/edit]
note the spelling.



« Last Edit: October 30, 2012, 04:48:43 pm by ShadowWolf_IH »
You can't take the sky from me.  Can't take that from me.

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Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
OK I added missiles, toyed with the idea of a tail section....it didn't look right, and now I have reached a mental block on what else I could do.

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Offline Trivial Psychic

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Re: My first Model (WIP) -- Pharoah
How about for the rear missile bank, instead of stepping it further up, maintain the same height as the frontal bank and move the rear bank into the sides of that same section?  Is this to me more FS1 Vasudan than FS2 Vasudan?
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Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
Terran Vasudan, not fully Vasudan.  In fact the weapons systems themselves are fully Terran.  Either way I lie the missiles better on the sides, thanks.

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Offline Rampage

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Re: My first Model (WIP) -- Pharoah
Not bad for a first attempt at modeling; much better than mine (gluing two Shivan ships together).

One suggestion - - although it's good to know where to place gun/missile banks, try not to model them in before modeling the rest of your hull to an acceptable level of detail.  The reason behind this is though it's tempting to make gun/missile banks first as they are easy to model, you may find yourself deleting them later because their placement conflicts with how you want to detail your hull.

R

 

Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
TBH I'm not sure how much more detail I want in the hull.  I wanted it clean, like an F-22 Raptor.  I guess F-22 meets Ulysses and built by the guys who did the Pegasus.  Semi stealth TV hybrid.  Given that, what would you do from here?

And just because I was learning how, UV and AO Bake:

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Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
Still tinkering with it.  Reshaped the wings, cockpit, and engines, and forward fuselage, also added some canards to the underside.



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Offline Rampage

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Re: My first Model (WIP) -- Pharoah
Still sub-par.  The shape is not so much the problem but the level and amount of detail.  You have ~400 polys for the body, right?  Increase that to about ~1000 and put all of them into good use.  If you need creative assistance, you can PM me the mesh and I'll look at it for you.

R

 

Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
removed the upper missile bay and placed it elsewhere, gives a sleeker profile.  Also playd with the wings a bit, they now curve upward a bit, and I rolled them. You can't see it in screens, but they roll slightly like the "wings" of a Manta as it glides through the water.

Rampage check PM.



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Offline ShadowWolf_IH

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Re: My first Model (WIP) -- Pharoah
Sorry about the bump, I started working on the model again, and then decided to just rebuild the whole thing.  I stole the cockpit from the original, and then grew it from there.  A little longer than before, wider and tsaller as well, but in game it would be the same size, thus, the cockpit is a bit smaller.  And I learned how to use edge split ;)

Old with New 3/4 view:


3/4 view closer:


Old and New Top:


Engine compare:

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Offline Colonol Dekker

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Re: My first Model (WIP) -- Pharoah
Looks like an Anubis got raeped by a seth.


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Re: My first Model (WIP) -- Pharoah
Ah, good that you got edgesplit figured out! The new version is looking a whole lot better already, especially the thrusters and wings. The body could use some more greebling - it's kinda blobbish right now - and I'd suggest scaling up the guns, they look tiny. The mounting could also be improved - something like the A-10 would look nice, and you could do away with the current version's heavy "shoulders" behind the cockpit.