Author Topic: 'Invisible' textures in PCS.  (Read 1937 times)

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Offline wistler

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'Invisible' textures in PCS.
By playing around with the texture of the green marker found in Vassago Dirge I was wanting to create a range of markers for use in game. I've noticed that in PCS it claims the texture is 'invisible'. Is the texture being 'invisible' the reason you can't crash into the nav markers in game? If so how can I link a new marker model to a new texture whilst still having it appear as invisible in PCS.

 

Offline Droid803

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Re: 'Invisible' textures in PCS.
The marker in vassago?s dirge uses a glowpoint.To change the texture it appears as just change the name of the file referenced by the glowpoint. The invisible texture is, literally, invisible.
The reason it doesn?t collide is because it has the no collide flag, though you could als use no collide invisible and invisible textures will not collide. :)
(´・ω・`)
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Offline redsniper

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Re: 'Invisible' textures in PCS.
Droid  why?
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Droid803

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Re: 'Invisible' textures in PCS.
Okay this is totally off-topic, but since I was asked:
Sometimes, after typing in moonrunes, I forget to switch my language setting back to English, and I don't want to re-type the post.
Bad habit/forgetful/lazy. That is why.
(´・ω・`)
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Offline wistler

  • 28
Re: 'Invisible' textures in PCS.
Thanks for the info Droid. Quick follow up question: Is there a quick/lazy way of changing the size of a ship in PCS without having to use another program?

 

Offline Droid803

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Re: 'Invisible' textures in PCS.
Select header in the list on the left, then go to near the top right corner : transform -> scale tab
This will scale globally along desired axes.

Selecting individual subobjects etc. will allow you to apply transformations to each.

Remember to recalculate MoI after scaling to avoid (potentially) strange behavior. I've never seen it happen but it doesn't hurt to be careful.
(´・ω・`)
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Offline wistler

  • 28
Re: 'Invisible' textures in PCS.
Not to sound completely dumb by being unable to follow your simple instructions, but I can see a transform --> scale tab  :confused:

 

Offline Eiswolf

  • 26
Re: 'Invisible' textures in PCS.
To you have the latest version of PCS?
here are a link to the download and to the PCS Wiki.
When you have the latest version you found the point what Droid wroten

http://sourceforge.net/projects/alliance/files/POF%20Constructor%20Suite/
or download here the link is in the first Post
http://www.hard-light.net/forums/index.php?topic=77292.0

http://www.hard-light.net/wiki/index.php/POF_Constructor_Suite_2
« Last Edit: November 09, 2012, 04:05:15 pm by Eiswolf »
Aerotech Alpha v 0.1 download here ---> http://www.hard-light.net/forums/index.php?topic=87385.0

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Aerotech Concept click here ---> http://www.hard-light.net/forums/index.php?topic=81572.0

  

Offline wistler

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Re: 'Invisible' textures in PCS.
That was the version i was using  :shaking: :confused: I'm even more confused then I was before!

 

Offline Droid803

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(´・ω・`)
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