Author Topic: PlanetSide 2  (Read 36456 times)

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Offline KyadCK

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Now that's a better argument. Don't get me wrong though, I'm not disagreeing with the fact NC weapons kill with less bullets and Vanu's accuracy is damned good. I'm just disagreeing with RoF meaning ****.

However I have a question: Why is it the TR always seem to have the numbers? There has been so many occasions where I'm in a screwed situation with all the TR in the world riding down upon me over a hill (where it's 1:5 soldiers). Never really have that problem with the NC

Course, I've found the NC to be most... disorganized... at the best of times


Quote
regardless of which faction I'm playing as.  :p

So you're a team killer at times eh! :P

Depends on the server. I play on Mattherson as NC (BR 52), and Connery as Vanu (BR 29) and NC (BR 9) the most. The biggest cluster**** I've ever been in was on my TR account by far (on Waterson, BR 20) where it seemed like every other death was to friendly fire. RoF may win you a fight, but in a game with FriendlyFire it also means people who play for "spray and pray" take out a lot of allies too.

My favorite current loadout though is JJ6, maxed ammo belt, a frag, two C4, an explosive-tipped crossbow, and an acurite silenced carbide, sometimes witn a noobtube. Oh, and the most bull**** camo this side of an infil cloak;





Seriously, that stuff at night is downright scary. Even during the day it helps confuse the enemy. I feel bad for all the new people I end up shooting who haven't learned to identify based on silhouette yet. Not that many of my enemies get a chance to see me before they're dead... :P
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Offline TrashMan

  • T-tower Avenger. srsly.
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You can also keep minigun-type weapons in most games continuously spooled just by cycling the trigger on and off just before it reaches the firing point.

You can't do that here.
The MG doesn't start fireing when it reaches max speed. It start fireing before that and builds up speed.
So bullets will be flying and ammo will be spent.

And you really can't run around with it fireing before rounding every corner - not only will you expend ammo, you might hit your own. Besides a trail of bullets is a nice way of announcing your presence.

Oh, and lets not forget that supressive fire isn't really as effective in a game with infinite lives...unless you have REALLY a lot of it.
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Offline TrashMan

  • T-tower Avenger. srsly.
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    • FLAMES OF WAR
However I have a question: Why is it the TR always seem to have the numbers? There has been so many occasions where I'm in a screwed situation with all the TR in the world riding down upon me over a hill (where it's 1:5 soldiers). Never really have that problem with the NC

I play on a Waterson (TR) and on Cobalt (NC) and it is rarely that I've seen TR outnumber the enemy globaly.

Usually it's local. TR seem better at following orders and grouping up.
Like I said, lacking such obvious advantages, TR must rely more on actually following orders and teamplay.

On some Planetside forums there's a joke that difficulty setting is determined by faction. Vanu - easy, NC - medium, TR - hard.
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Offline TwentyPercentCooler

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Eh, for any kind of sneaky Light Assault gameplay Vanu and NC take the cake by far. The extra ammo in the clip is nice on the TR side, but I've gotten to the point with my Gauss Compast S and Solstice that I know exactly how many bullets it takes to kill and waste none. The result is 2-3 kills per reload, even with the 30-round mag.

In my style of gameplay it's better to kill by suprise than it is to win in a fair fight, so the higher damage output of the Gauss and the higher accuracy of the Solstice both mean I'm more likely to kill them before they react. Plus both the Vanu and NC Lights can be made nearly perfectly black with the right cammo, making them nearly impossible to spot or identify at night. I've actually ran into enemy bases without getting shot before, right up until they see the point being capped.

I can agree with Trashman though, I fear the Vanu and NC way more than the TR. Vanu can kill me from range while moving easily, a tactic I use to my own advantage from time to time. As for the NC... if they are in proper range, you are dead before you can react to the first bullet. But the TR? Unless you're in a building (ScatMAX FTW), you can usually get away with at least some of your shield left and come back at them later.

And oh man, Lockdown prowlers, talk about C4 bait. Free XP to any experianced LA, and a lot of it. I love picking on the TR, regardless of which faction I'm playing as.  :p

The NC Gauss is ****ing amazing. SOE did good by giving the combat medic the Gauss by default (thus giving people a reason to play one).

 

Offline BritishShivans

  • Jolly good supernova
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LOLWUT? There's always a reason to go medic.

 

Offline Sushi

  • Art Critic
  • 211

The NC Gauss is ****ing amazing. SOE did good by giving the combat medic the Gauss by default (thus giving people a reason to play one).

Yep, it's fantastic that Medics get some of the best all-rounder guns in the game.

But enough about infantry. Y'all need to hop into some ESFs and get your dogfight on.


  
oh MAN you infantry****s think YOUR side of the game is bull****, just try flying an ESF
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline BritishShivans

  • Jolly good supernova
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oh god ESFs

where do i start

the weird-ass flight mechanic for one thing? they want it to be "hard" but they failed and made it artificially difficult

and half the time you need to invest certs into the maneuverability/speed upgrades solely so you can turn decently enough to dogfight

bleeagh

there are a whole bunch of other things too

 
the weird-ass flight mechanics are ****ing amazing i will fight you if you continue to slander them
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline BritishShivans

  • Jolly good supernova
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oh come on, the flight mechanics are a pain in the ass. they're only nice once you've gotten used to them. getting used to them AGAIN after not playing for a while is ****ing awful and the whole thing would be better if SOE just made it so that the flight mechanics mouse-wise weren't ****ing awful

then it wouldn't be so ugh-inducing


 
I don't really know how to reply except to say that my experience has been completely different; since picking up the flight mechanics I've been able to fly competently even after long breaks from the game; same goes for the mouse controls. The bull**** is all in the competitive balance and the roles it imposes on aircraft (i.e. pods, SAMs, burster MAXes, ...).
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Spoon

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Uugh, aircraft in planetside 2 are completely arse. They are all these wierd dumb mixes of 'almost a helicopter' and they all handle like ****. The gunships can ruin all the fun single handely. Because there will always be this pair of ****wits floating nearly in space raining down zephyr cannon rounds. "Hai guys, am I BR 90 yet?" farming people trying to have a proper fight.

Now imagine if they had actual aircraft that handled like actual aircraft that were flyable like something out of warthunder. Now you can have kickass dogfights. Replace the dumb gunships with actual bombers. Bombing runs could be a cinematic, devastating thing.

Also airsuperiority hardly seems to be a factor in big battles anymore (unlike the early days were rocketpods completely obliterated everything). Burster maxes and 1 out of 5 heavies has anti air. If you fly in with a fighter you're gonna get lock on warnings instantly. Fighters only seem to be there to scare away the farmers from outerspace.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
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Offline TwentyPercentCooler

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LOLWUT? There's always a reason to go medic.

I say that because it's generally hard to get the leetkiddies that infest FPS games to play support roles.

Right now I'm having too much fun with my heavy assault to do much else, though. Shooting down terrible pilots is a good hobby. Seriously, how bad do you have to be to blunder into unguided rockets? Yeah, keep flying straight and level, great idea.  ;7

 

Offline deathfun

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  • Hey man. Peace. *Car hits them* Frakking hippies
Quote
Because there will always be this pair of ****wits floating nearly in space raining down zephyr cannon rounds. "Hai guys, am I BR 90 yet?" farming people trying to have a proper fight.

That's their purpose...
To rain fire down upon the enemy from above. You can quite easily turn the tide of an enemy armour push with a few of those posted high in the sky

I don't personally mind them doing what they were intended for.
But I do agree that fighters generally have a life span of a couple minutes before getting locked on from literally everything in a three mile radius

However, have to checked out the new laser designated missiles Spoon? Land one of those babies on something and watch the fireworks

"No"

 

Offline Spoon

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Yes I know that is their purpose and I'm saying its ****ty.
Gunships would be loads more fun if they were:
1. sturdy but not immune against small arms fire
2. had a whole load of very effective but short range weapons.
Then you could have gunships doing low altitude strafing runs with deadly effect but also with some risk associated to it. None of that hover at 8km above the battlefield while the pilot is bored out of his skull waiting for his gunner buddy to farm some creds.

Planetside 2's airforces are just really poorly thought out.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Sushi

  • Art Critic
  • 211
Definitely true that aircraft physics have no basis in reality. Still, I've found it results in some uniquely fun dynamics, and the most rewarding multiplayer dogfights I've experienced since Allegiance. Then again, I've always preferred Descent-like battles where you spend most of your time nose-to-nose with your opponent over "traditional" circling dogfights.

Air superiority has started to matter a lot more lately, with the buffed Liberators and squads being able to spawn directly into Galaxies circling above a battle. The problem has more to do with the resource system: one the pilots on one side have exhausted their air resource pools, the other side is going to be able to hold that space more or less uncontested for a good long while.

Also, G2A lockons are a cinch to deal with since they tweaked them to use a true intercept pursuit vector (instead of the special terrain-avoiding pure pursuit they used before). AND they show up on the minimap now. You can avoid them pretty easily these days.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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Uugh, aircraft in planetside 2 are completely arse. They are all these wierd dumb mixes of 'almost a helicopter' and they all handle like ****. The gunships can ruin all the fun single handely. Because there will always be this pair of ****wits floating nearly in space raining down zephyr cannon rounds. "Hai guys, am I BR 90 yet?" farming people trying to have a proper fight.

Now imagine if they had actual aircraft that handled like actual aircraft that were flyable like something out of warthunder. Now you can have kickass dogfights. Replace the dumb gunships with actual bombers. Bombing runs could be a cinematic, devastating thing.

Also airsuperiority hardly seems to be a factor in big battles anymore (unlike the early days were rocketpods completely obliterated everything). Burster maxes and 1 out of 5 heavies has anti air. If you fly in with a fighter you're gonna get lock on warnings instantly. Fighters only seem to be there to scare away the farmers from outerspace.

Huh.. yesterday I was constantly harrasing a huge enemy assault force in my mosquito. Depsite all the AA fire and constant lock-ons, I didn't die for full 15 minutes. Come up from an unexpected direction, cann fore, missile barrage, run. Repair, rearm, strike again. I took out several tanks and a sunderer or two.
And I'm a crap mosquito pilot. Me winning a dogfight is a rare occurence.

It certanly got harder now that more and more poeple are carrying lock-ons.
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Offline deathfun

  • 210
  • Hey man. Peace. *Car hits them* Frakking hippies
Not to mention those heat seeking rockets that they recently added into the game
Hodamn those are annoying in aerial engagements. Hell, they're pretty annoying if you're just some ground force guy moving around
"No"

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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I'm pretty much dogfighting with Hellfire missile pods. Because why not?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TwentyPercentCooler

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Now, if SoE would just get their thumb out of their collective ass and BRING THE SERVERS UP...

28 hours of downtime and counting.