Allow me to out myself as a shadowy doom-and-gloom illuminatus that Battuta has been referring to.
Now I don't usually say much, so let me drama queen it up with some meandering observations and burn this all to the ground.
First, I don't think HLP is dying. Sure, projects like Machina Terra and Syrk and TAP are dead or dying. But you also have people like mjn and Spoon with brand new projects, doing really cool stuff. Battuta's only come into the modding world with War in Heaven. These are the faces of new modders, releasing their work after 2010. Could you say in 2008 or 2009 that 2010 would see three high quality campaigns be released within a month of each other, with new mediavps, with a new solid build? Its not even the equivalent of planets aligning, because we can tell when those are going to be well in advance!
Maybe in 2013 or 2014, 3 or 4 or more great projects will release together for another golden time. I think this "era" of Freespace has the greatest potential, and it just going up from there. The tools are easier to use, the game has more features than most modern games. But working on this stuff can be hard. Not difficult, just hard to go forward on a motivational level.
While I typically consider myself to be the target audience of my mods, its wonderful to share and see my works be discussed and be, generally, successful. So I've released quite a number of things, how's my success been (judging by release thread activity)?
Shadows of Kraken: 25 replies
JAD1: 92 replies
JAD2: 92 replies
JAD3: 201 replies
Vassago's Dirge: 328 replies
JAD2.21: 78 replies
Looking at these numbers alone, I'd say that its time to retire.

It seems ludicrous that I spent over a year working on something that gets less response than the first two installments of JAD. But I know people really liked it, I know people played it. But I can't really tell how many people actually played it and liked it. For every reply, maybe there were 10 that liked it but didn't say anything. Or maybe 50. Or maybe just 1 extra. I can't tell. I tried to gauge better reactions with a poll, but interest died out on that pretty quickly as well, so I ended it well before I originally intended to.
This might just be a problem that I created myself. I try to bring unique missions and gameplay to the table, but its hard to know where the line between "this 5 minute mission is worth spending a month on" and "this 5 minute mission is
not worth spending a month on". You can be sure any game developer would not like 5 minutes of gameplay taking a month to do, so I probably need to... not do that.
But hey, no feedback is probably worse than negative feedback. At least people will tell you what you've done right and wrong. With no feedback, you've only got yourself to go "why didn't they post", and if you're in a foul mood, you won't get any good answers.
So Axem, you've whined and complained enough. What do you expect us to do? We're busy, we're taking breaks from FS, we've got exams, we've got kids. I think we need new people, new creators, new players to replace the ones leaving. And we need to make them aware of whats here. Diaspora was a great thing for the community, brought plenty of new people in and hopefully peripherally exposes them to FreeSpace. But we can't depend on new battlestar fans to sustain us all the time. Maybe we need to take a slightly more aggressive approach to displaying the talents of this community to attract people. Half life mods get game site coverage all the time. New minecraft mod release threads can go at a rate of like a page an hour! What do they have that we don't?
Once we've got them here, we need to show them what's actually here. I've seen many posts going "never herd of wings of down" or "whats antagaonist" from people who have been here for years. Battuta's guide to campaigns is a great start, but that's a history lesson. Getting that blasted installer working right is great too, but how do we know what we should actually be playing, or what we should be looking forward to? We need current events! Yes, NEWS. Make site news much more prominent, like the highlights! Get dedicated people to trawl topics, see new and neat stuff, grab pics, and previews for news articles. Gather up information in threads and summarize it for people who don't want to go through a 400 post thread. Maybe every month or two, an article for what's been released, and what's coming up. Years in review! Ships, campaigns, everything. We need to increase our internal visibility to ourselves. And it needs to be
consistently updated, weekly at the very minimum.
Semi-related to that: I think we need better showcases of our released content. The wiki is great, but some of it seems too encyclopedic. Custom ships has come a long way recently, but the campaigns are still pretty bare and uninteresting.
http://www.hard-light.net/wiki/index.php/Silent_Threat:_Reborn <- This is a released 18 mission voice acted campaign
http://www.hard-light.net/wiki/index.php/Between_the_Ashes <- This is for an unreleased campaign with a 2 mission demo
With zero knowledge of FreeSpace and HLP, which to you looks more interesting? You have 5 seconds to decide before your interest makes you close the tab.
Of course we can't depend on people finding the wiki first:
"I liked that freespace game, i wonder if there are any mods! i will search teh googles for freespace mods...aha a hit. what new map packs do they have???"
http://www.freespacemods.net/download.php?view.863http://www.freespacemods.net/download.php?view.24First one has nothing that would make me download it. Second line looks pretty bad too. No pics, a 1 star review. Better not play that either!
You go to a place like Moddb and you've got pictures everywhere.
http://www.moddb.com/mods/vassagos-dirgehttp://www.moddb.com/mods/luyten-civil-warThis stuff is more flashier and with all those pictures and videos, its easier to catch and draw people in with. Perhaps we need to more aggressively put our stuff on Moddb or come up with a system of our own or revamp the campaign pages. Those veteran comment boxes on ships and weapons could probably be a lot more useful for campaigns.
so tl;dr Axem thinks HLP is dying because the Illuminati have stopped putting candy bars in the machine.
(That's what you get for skipping my :words: )