Hi.
Since my last post :
http://www.hard-light.net/forums/index.php?topic=66920.0my mod evolved a bit.
This is a list of ships available :
-X Wing (9.5k poly)
-A wing (6k poly)
-Y Wing (6.6k poly)
-Z 95 headhunter (3k poly)
-Tie Fighter (1.6 k poly)
-Tie Interceptor (2k poly)
-Tie Bomber (6.5k poly)
-Coreilan corvette (16.5k poly)
-Nebulon B frigate (62k poly)
-Medium transport (16.5k poly)
-Lambda shuttle (5.5k poly)
-Bulk Freighter (7k poly)
-DX9 transport (0.5k poly)
-Mon Calamari Cruiser "Home one" (345k poly)

-Imperial Star Destroyer (348k poly)

-XQ1 platform (31k poly)
-Asteroid Hangar (5k poly)
All textures have been updated or modified adding normal map and ambient occlusion.
Here are some screenshots :













And here you will find some videos :
http://www.dailymotion.com/video/xwl9h7_star-wars-mod-for-freespace-2_videogameshttp://www.dailymotion.com/video/xwlai4_star-wars-mod-for-freespace-2_videogameshttp://www.dailymotion.com/video/xwl8kg_star-wars-mod-for-freespace-scp_videogamesI have tried to create some missions but here is a new science and a heavy job.
BY now I will pause this project and start learning light and animations in 3dsmax.
You can download the mod here :
https://docs.google.com/file/d/0B3Dyvhh0sT_oWjhtMTRUdDNiSVk/editI've modified the exe file because the damage spew system start releasing flames too early and it was boring me. So I've modified the exe file so that damage spew begins only when hitpoints are below 10% and
only for small ships. Here you will find the exe file :
https://docs.google.com/file/d/0B3Dyvhh0sT_oaFp5ek56OXRMMW8/edit (it is a 3.6.16 INFERNO SSE2 version).
It comes as it,I know there are many imperfections and missions are quite simple. Missions a0 to a5 are ok. Mission a6 crash after 2 or 3 mins. It seems there are too much AI and to many light for the game to
handle it. Mission a6 involve 3 ISD and 2 Calamri cruisers 3 frigates 6 corvettes and many many fighters and bombers, with 46 turrets for one ISD and 41 for the cruiser, I get a count of more than 400 with all
ships.
So I've tried to remove some squadrons in mission a7 and finally one ISD in mission a8 or a9, at this time I didn't remind exactly. The fact is that mission a9 worked fine with no crash until I tried to make a clip
with Fraps and this time it crashed just like mission a6. I have very oftent experienced something like light artifacts, I mean that it just like turning on and off randomly some of the suns light up in the area.
The game run fine on my computer, fps is at 120 most of the time and I haven't noticed a fps below 30.
My config : P4 Q8300 (2.5Ghz), 4 Go DDR2, Nvidia GTS250 (1Go).
Feel free to test, comment ect...