Author Topic: A whole world of questions and confusion (starting from FSO and going on)  (Read 3010 times)

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A whole world of questions and confusion (starting from FSO and going on)
This is not exactly my first rodeo in getting my Freespace 2 modded, but this is the first time that I have decided to go with the FSO Installer route.  The other route that I had taken was just the hard copy-pasting route from before.  But I might arguably be rusty since this was almost a good year ago on my previous computer.

After two days, I'm not sure which one is the larger mistake.

First off the bat is the FSO installer, after I had done the works, and followed the directions given on the installer page, I earn this little ditty.

Post-Installation Notes for Transcend
IMPORTANT NOTE: There was an error while installing this section. You may need to run the Installer again in order to ensure that this section works correctly.

Post-Installation Notes for Sync
IMPORTANT NOTE: There was an error while installing this section. You may need to run the Installer again in order to ensure that this section works correctly.

Post-Installation Notes for Shivans
IMPORTANT NOTE: There was an error while installing this section. You may need to run the Installer again in order to ensure that this section works correctly.

Post-Installation Notes for Twilight
IMPORTANT NOTE: There was an error while installing this section. You may need to run the Installer again in order to ensure that this section works correctly.

Post-Installation Notes for Blue Planet
IMPORTANT NOTE: There was an error while installing this section. You may need to run the Installer again in order to ensure that this section works correctly.

Post-Installation Notes for Enhanced Graphics
IMPORTANT NOTE: There was an error while installing this section. You may need to run the Installer again in order to ensure that this section works correctly.


That was yesterday.  No panic, but then I go with trying to download and manually put them into folders in order that they work.  I figured that should work out.  No problems there.

That is until I try running Blue Planet and BP WiH, I don't exactly have the error log (surprise, it disappeared from my word processor), but it was almost as if the 3_6_14 wasn't even there when I tried to use it.

At first I thought it would just be BP, but no, it turns out everything either doesn't want to run, OR, those that ran, can't remember the name, I think it was Cardinal Spear, ended up with the cockpit being a complete cornered up to the left, so I could not see anything.

Anyways, I humbly implore for a bit of assistance, because I am almost at wit's end over this, and I really loved when I played AoA and other mods, I would honestly like to get all my FS modding experience in this time around without worry.

Thanks.

 

Offline Yarn

  • 210
Re: A whole world of questions and confusion (starting from FSO and going on)
Please post your fs2_open.log.

And the installer (the current one, anyway) should be avoided like the plague; it's caused problems for many a newbie.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Lorric

  • 212
Re: A whole world of questions and confusion (starting from FSO and going on)
Why is that installer even still on the site anyway? It was here just over a year ago when I joined, and it didn't work then. Why not remove it until it functions as intended?

 
Re: A whole world of questions and confusion (starting from FSO and going on)
Code: [Select]
bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glo].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_DEBUG.exe! Error + 229 bytes
fs2_open_3_6_14_DEBUG.exe! error_display + 341 bytes
fs2_open_3_6_14_DEBUG.exe! required_string_4 + 388 bytes
fs2_open_3_6_14_DEBUG.exe! parse_ship_values + 22223 bytes
fs2_open_3_6_14_DEBUG.exe! parse_ship + 1013 bytes
fs2_open_3_6_14_DEBUG.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_14_DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_6_14_DEBUG.exe! ship_init + 578 bytes
fs2_open_3_6_14_DEBUG.exe! game_init + 1645 bytes
fs2_open_3_6_14_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_14_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

If this is what you're referring to.

That's for Blue Planet 1.  Which I had to use the complete installer to get.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: A whole world of questions and confusion (starting from FSO and going on)
Well, you need a different executable for the latest release of Blueplanet, not 3.6.14. 

As for the "installer" that others have mentioned, that's the one linked in the top nav bar (next to Mantis).  Blueplanet does have a windows installer, although it should not have given you 3.6.14...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: A whole world of questions and confusion (starting from FSO and going on)
Funny.  This time around, the 3.6.17 actually worked.  Every single time last time I got a "program has ceased working" error. 

Should I just run through every single coding issue for all the others that came with the installer?

Edit:  Nevermind, not working.  Every time I try to jump into a mission I get a "Freespace 2 Open - Antipodes has stopped working."  Blah-de-blah.  That's on the debug, it won't even start running on the normal version.  So much for all that money I spent on this bloody laptop.  Feels more like a toaster than something for me to put my nostalgia glasses back on for.
« Last Edit: January 19, 2013, 05:14:37 am by AloysiusKnight »

 

Offline Yarn

  • 210
Re: A whole world of questions and confusion (starting from FSO and going on)
...it won't even start running on the normal version.
What exactly do you mean by that? Does nothing happen, does it display an error message, or something else?

Whatever the case, it could still be very helpful to us if you post your fs2_open.log. (No, the error message that you posted earlier is not what I'm referring to. Follow the link to see what I mean.)
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: A whole world of questions and confusion (starting from FSO and going on)
Try using something other than the 3.6.17 build (like 3.6.14) to play something other than Blue Planet. BP right now has a bunch of cutting-edge features that are absolutely killing low end rigs.

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Re: A whole world of questions and confusion (starting from FSO and going on)
Why is that installer even still on the site anyway? It was here just over a year ago when I joined, and it didn't work then. Why not remove it until it functions as intended?
I proposed this on another thread in regards to the installer. Following HLP's "customer support" heuristics from well-known members, we should make the process as nightmare-free for new people using FreeSpace Open. The installer makes the situation worse. Until Goober5000 releases the new installer, then tab should be destroyed and the site download links removed. Hopefully that will also get Goober to work on the thing more, too! :nervous:

 
Re: A whole world of questions and confusion (starting from FSO and going on)
What exactly do you mean by that? Does nothing happen, does it display an error message, or something else?

There is no debug issue or error message, I merely get a "Freespace Open - Antipodes has stopped working" when I run it in standard mode.

When I run it in debug mode, I can get into the game, do just about everything in it.  That is, until you get into the briefing and start the mission, it then crashes and gives me the "has stopped working".  There is no error log, nothing.

Try using something other than the 3.6.17 build (like 3.6.14) to play something other than Blue Planet. BP right now has a bunch of cutting-edge features that are absolutely killing low end rigs.

That's kinda what I'm not hoping to hear, considering I spent quite a bit on this laptop so I can handle almost everything that can be thrown at it.  Kinda hard for me to sit here and accept that this laptop can't crack it when it handles just about everything thrown at it up until now while the loan is still being paid and the laptop is just 6 months old and I got a taste of BP back during the 3.6.14, and brought it back after I found out WiH was finally into the 20s for missions.

Could it be some kinda issue between Windows and 3.6.17 that I can ameliorate?

 

Offline Yarn

  • 210
Re: A whole world of questions and confusion (starting from FSO and going on)
When I run it in debug mode, I can get into the game, do just about everything in it.  That is, until you get into the briefing and start the mission, it then crashes and gives me the "has stopped working".  There is no error log, nothing.
If that's the case, then I'm 99% sure that a log file was produced, but you haven't found it. Have you followed any of the links that I posted here (both of which point to the same post)? I am referring to a file that is actually named "fs2_open.log". Its contents should look something like this:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.16.9482
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -missile_lighting
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -ballistic_gauge
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -no_ap_interrupt
  -snd_preload
Building file index...
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\' ... 63 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 10 roots and 7058 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : SB X-Fi Audio [0001]
  OpenAL Version    : OpenAL version 1.1

  Found extension "ALC_EXT_EFX".

  EFX:  Unable to create Aux effect!

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: SB X-Fi Audio [0001]
  Capture device: Line-In (Creative SB X-Fi)
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 6800 Series
  OpenGL Version   : 4.2.11931 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Starting parse of 'mainhall.tbl.
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 329
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Freeing all existing models...
... Log closed, Sat Jan 19 16:12:48 2013
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: A whole world of questions and confusion (starting from FSO and going on)
Well, I got further in running a solution suggested in another thread about runnning it with the high performance graphics card in the right click settings of the launcher.  But it crashed after the prologue/intro with this popping up.

Code: [Select]
For asteroid 'Small Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! asteroid_load + 429 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! asteroid_create_all + 329 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_post_level_init + 80 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 371 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

I'll post the open_log after this, it might break the 50K character, cuz that was the warning it gave when I put both of these codes in here.

 

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: A whole world of questions and confusion (starting from FSO and going on)
If that is the case, you should post the log as a forum attachment.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: A whole world of questions and confusion (starting from FSO and going on)

 

Offline Yarn

  • 210
Re: A whole world of questions and confusion (starting from FSO and going on)
Code: [Select]
Initializing OpenGL graphics device at 1920x1080 with 16-bit color...This might be the problem. Try using the 32-bit color mode.

EDIT: That last "error" that you posted is actually a warning that appears only in debug builds. You can skip it and continue the game by clicking "no" instead of "cancel."
« Last Edit: January 19, 2013, 04:41:10 pm by Yarn »
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: A whole world of questions and confusion (starting from FSO and going on)
Code: [Select]
Initializing OpenGL graphics device at 1920x1080 with 16-bit color...This might be the problem. Try using the 32-bit color mode.

EDIT: That last "error" that you posted is actually a warning that appears only in debug builds. You can skip it and continue the game by clicking "no" instead of "cancel."

Understood, I'll take a crack at it when I get back from work tonight and let you know.  Thanks for the help up til now.

 
Re: A whole world of questions and confusion (starting from FSO and going on)
No joy.  Antipodes crashed right when I tried to start the mission.

http://pastebin.com/VjM009bZ

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: A whole world of questions and confusion (starting from FSO and going on)
Unfortunately Intel HD graphics are probably not going to cut it.  :( But here's what might help -

First, you should NOT be using the adv_bp2 and adv_bp VPs. Go into the blueplanet andblueplanet2 folders and delete those two VPs. Second, try one of the builds from the 'Build Repository' thread in the Blue Planet forum. Once in-game, go to the options screen, graphics detail, and turn 'Lighting Detail' all the way down.

Does the game crash in the same way when you go to the tech room?

 
Re: A whole world of questions and confusion (starting from FSO and going on)
Unfortunately Intel HD graphics are probably not going to cut it.  :( But here's what might help -

First, you should NOT be using the adv_bp2 and adv_bp VPs. Go into the blueplanet andblueplanet2 folders and delete those two VPs. Second, try one of the builds from the 'Build Repository' thread in the Blue Planet forum. Once in-game, go to the options screen, graphics detail, and turn 'Lighting Detail' all the way down.

Does the game crash in the same way when you go to the tech room?

Got into the first mission, thanks.  I don't really understand it, but when I double-click the launcher, it automatically launches with Intel HD, but when I right click, it says the Nvidia is the default graphics processor.  Strange, I guess I'll just have to right click it from now on.

Anyways, I'll run it further tonight when I get my laptop setup with the controllers and everything.  I'm actually dinking around on the laptop cuz we're dead at work /shrugs.

I'll give an update in about 7-8 hours.

 
Re: A whole world of questions and confusion (starting from FSO and going on)
Updates a little late, but I would like to say thank you for all the help.  I got BP running relatively well. some major slowdowns in framerate and actual momentary freezing, but I can live with that as long as it doesn't crash.  It seems the more I run the mod, the more smoothly it runs in not giving me errors.  Thanks again.