Author Topic: difficulty trouble  (Read 4750 times)

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if i play on very easy  on freespace2 custom campaigns
cruiser kills my wing man in 1 min
i cant play i died too
its too easy to die
even fighters destoryed my wingman please help
difficulty isnt the same as fs2open 3.6.12

 
take it up with the campaign designer
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Offline Goober5000

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Which campaign is this?

Have you tried a different difficulty?

 
its not only campaigns missions too
http://www.twitch.tv/woutersmits
go to my channel
to watch

 

Offline Crybertrance

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Well, I'me pretty sure that if you put your wing-men in a compromising position (like, say, telling them to destroy a cruiser when they are not equipped/designed to do so) will cause you to loose them, no matter the difficulty.

I went to your channel, but its says "Offline" on the video feed.

On the Other hand, it would help to tell us the type of mission you are in (escort/assault), what fighter-craft you and your wing-men are using (Perseus, Ulysses, etc), and which class of cruiser (Leviathan, Aten, etc).
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
it happening every mission fighters died on one wing one single shot
watch this video
http://www.twitch.tv/woutersmits/b/364634651
« Last Edit: February 06, 2013, 11:56:12 am by woutersmits »

 

Offline Goober5000

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That video is over 56 minutes long.  What part of the video shows the error?

 

Offline Parias

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What the heck is wrong with your microphone? I couldn't stand watching that video for more than a couple of moments because the audio quality was so horrible... is this just on my end or something?

I'm with Goober though - you have to be more specific if you actually want any useful assistance.

 

Offline Crybertrance

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Umm...Wouter, please tell us the exact point in the video where you experience the problem. Not all of us have time to watch a 57 minute clip. :rolleyes:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

  
and I hope you enjoy
my mic is restored
http://www.twitch.tv/woutersmits/c/1905317
« Last Edit: February 07, 2013, 11:20:06 am by woutersmits »

 

Offline Iss Mneur

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There is a newly found regression with regards to difficultly, see mantis 2788.
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Offline Mongoose

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Oh wow...this could explain a lot.  I'm playing through the Aeos Affair belatedly for the newsletter thingie, and I'm on Medium because I'm a masochist, and I know it's a difficult campaign and all, but goddamn, I'm getting utterly demolished every time something gets on my tail.

 

Offline Woolie Wool

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I kept wondering to myself why Twist of Fate missions were coming out so ridiculously hard.

Then I started work on Twist of Fate mission 4, which has a whole load of Vasudan Ankh sentry guns, and I knew immediately when I took 18% damage from a single blob that something was wrong.

So I did 18% of 240 (unshielded GTF Apollo) and...43.2 damage

About exactly the damage of a Terran Turret on Insane. And now I know why my missions seemed so hard.

A bit more investigation led to the Mantis report.

(and for anyone who remembers that the demo also had a mission 4, I'm re-FREDing all the missions except mission 2, which has been seriously altered)
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline fightermedic

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ouch, i was wondering too, why all the missions i try to balance are so incredibly hard these days
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Offline Nuke

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if you set +Difficulty Scale Type: to 'manual' this would be the behavior for that armor/damage calculations. this mode is for when you want to explicitly apply the difficulty scaling in your damage calculations. the default should be set to 'first'.
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Offline redsniper

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So, since the difficulty is messed up, the SCP............ most make an update? :p
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Offline Goober5000

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Yes, we most.

 

Offline yuezhi

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i c 2 woutersmits :shaking:
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Offline Woolie Wool

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Confirmed that difficulty damage scaling is ignored entirely, not locked at Insane. Changing Insane damage factor to a value > 1 causes increased player damage on Insane in older builds but not newer builds.

http://scp.indiegames.us/mantis/view.php?id=2788&nbn=9#bugnotes
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Yarn

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We now have a build that should fix the difficulty problem: http://www.hard-light.net/forums/index.php?topic=83689.0
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