Uhm, do we really need a hit indicator?
Anyway, speaking of gauges, I would really like to see an option that enables those interested to switch from hull and shield integrity percentages to gauges. Sometimes things are too expectable! For example if a Cyclops deals 4% damage to a given ship and that ship has 16% hull integrity left, you know for sure that four torps would take the ship out. With gauges it's still possible to estimate how much torps are necessary to destroy a ship, but you'd have that degree of uncertainty that IMO makes the battle more interesting and unpredictable.