Edit: this mission requires much more work, and is probably not worth your time.
I thought this would be an interesting project: a 5-minute king-of-the-hill match for up to 6 players. The standard stuff includes 4 hills that are timed-out for a minute after capture, leaving them resets their timer, and occupying the same hill as an enemy slows them down considerably. Unconventional stuff includes letting you destroy the capture points at will, increasingly intelligent enemies that spawn with higher scores (killing them adds to your score as well), and multiple units in the hills stack (at a reduced rate). It's setup as "co-op" at the moment, since TvT requires other people to test, so it's a little more difficult to take out their planes if you need to.
Let me know what you guys think of it, and if anyone can figure out why it sometimes misses counting the first capture for blue, I'll owe you a beer!
[attachment deleted by a basterd]