Author Topic: How to get mildly interesting 1-on-1 fights out of the AI?  (Read 1816 times)

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Offline Lepanto

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How to get mildly interesting 1-on-1 fights out of the AI?
In a campaign I'm working on, I'm trying to have some small mini-boss fights between the player and enemy ace pilots. The one major problem I've been having with FREDding these battles is this: the AI, at least in the situations I'm making, doesn't seem suited to having exciting 1-on-1 fights with the player. I'd like the mini-boss fighters in question to have sharp turning fights with the player that at least briefly pose a moderate challenge to a competent FS player, when the player is fully concentrated on taking them out. For my base AI profiles, my campaign uses older BP2 Fury AI.

The problem is, though, that in battle, the enemies tend to make wide turns away from the player and just evade my primary and missile barrages. Once they have gone evasive like this, they only turn to attack the player if I'm not directly facing them. This evasiveness makes these fights be insufficiently entertaining and take too long for my purposes. I'd like some way to modify the AI profiles so these enemy fighters are more aggressive and are constantly trying to face you.

I've created a custom AI class with reduced patience, increased turning rate, and reduced get away chance, but this doesn't seem to change AI behavior to be more aggressive the way I want. Are there any changes I can make to the AI profiles to make them work the way I want?

Thanks!
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Offline redsniper

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Re: How to get mildly interesting 1-on-1 fights out of the AI?
See Liuzqo Derfa from WoD: Stranded.
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Offline Sushi

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Re: How to get mildly interesting 1-on-1 fights out of the AI?
Do the ships have glide and/or sidethrusters? (There are some AI settings to take advantage of these and make the AI super aggressive).

Maybe also try experimenting with stalemate time/distance threshold.

Also try messing with Courage and Evasion (you might get better results with lower values, experiment).

  

Offline Lepanto

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Re: How to get mildly interesting 1-on-1 fights out of the AI?
Thanks for the suggestions. Fiddling around with some stuff. My campaign is pre-FS2, so ships with glide wouldn't make much sense.
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 
Re: How to get mildly interesting 1-on-1 fights out of the AI?
It would be interesting to see the results of these experiments- as in what settings make the AI behave in what manner.
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Offline General Battuta

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Re: How to get mildly interesting 1-on-1 fights out of the AI?
It would be interesting to see the results of these experiments- as in what settings make the AI behave in what manner.

You already have some examples of 1v1 AI you can work from!