Author Topic: Another cockpit mod  (Read 24989 times)

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Offline Dragon

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  • 212
  • The sky is the limit.
Re: Another cockpit mod
Map a couple of gauges on the same surface, they should be overlapping. Yes, that would mean that you'll have a few gauges stacked on top each other. Then, on the start of every mission (either using scripting or SEXPs) disable all the gauges on that panel but one, and use a variable to cycle which one is on.

 
Re: Another cockpit mod
Map a couple of gauges on the same surface, they should be overlapping. Yes, that would mean that you'll have a few gauges stacked on top each other.
Yes, this is easy to do.

Then, on the start of every mission (either using scripting or SEXPs) disable all the gauges on that panel but one, and use a variable to cycle which one is on.
This is a problem though.....   hud-activate-gauge-type  gauge true/false  This will enable or disable the gauge on the entire hud.  So basically, the entire hud would be hidden (as you hide it for each panel, the other panels get hidden to)  Unless there's a sexp/command i'm not familiar with.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Another cockpit mod
Another cockpit for ships with more rounded glass, but not complete bubble

nicknamed it "Wolf" for the Mechwarrior Timberwolf/Madcat that I got the idea from
http://fc07.deviantart.net/fs24/f/2007/339/8/c/Timber_Wolf_by_Punakettu.jpg

Just a WIP, the more unnecessary gauges (talking head, objectives, etc...) will be below the important ones.  I'll need to figure out how to do the quick tilt head down script, someday.

Also this is the banshee, majority of the other fighters you won't see anything in the front view besides just the cockpit, you'll have to look to the side or back to actually see the ship.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Another cockpit mod
Another update.. more detailing



Some sort of reflection from the glass would work wonders, not sure how to do that tastefully.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Another cockpit mod
A cockpit based off my most favorite mech in Mechwarrior?  :eek: LEGEND!!!!!!!

Getting those nostalgia vibes hard, man. Kudos  :yes:
« Last Edit: May 14, 2013, 11:09:49 am by starwolf1991 »
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

  
Re: Another cockpit mod
Another cockpit frame, this time roughly based on the A-7 Intruder



Right now I have 3 cockpit tubs (a modern one, an advanced one thats based off the next one, and a macross one).  There are 3 basic frames right now: the box, the wolf and now the intruder.  Each tub works with each frame

I would like to make at least a Cessna styled (limited visibility), a ww2 bomber and a variation of the sr-71 cockpit frame.  Any other ideas would be greatly appreciated.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Another cockpit mod
These are excellent. Something like this would look awesome my groups Star Wars TOT mod. Maybe someday I will have time to try to create one of these : )

 
Re: Another cockpit mod
Next cockpit, the "star", based off of one of Star Citizens cockpit models.
Roughly based on this: http://i.imgur.com/c0BYX.jpg


There should be a two seat variant (front-2-back) too.

Think I'll do the Apache's cockpit next.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Another cockpit mod
The Apache cockpit... not sure what to do next.


it's ideal for a two seater.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
You always wanted to fly the Millennium Falcon...



This one would work better for heavy fighters/bombers where you want more protection rather than visibility.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Parias

  • 27
This is incredibly cool - my love for 3D cockpits knows no bounds.  Thanks for the work on this.

 
This is amazing work Scooby - Really looking forward to being able to distribute these among FS2's stable of ships - I mean the Generic CP is great, and Fightermedic's RTT version is incredible - but some variety in strut n tub styles would be much appreciated. 

Any chance these could be made to work in WC Saga?  Or is there a build conflict there., -

If you're still interested in suggestions, I wonder if  a 'pit inspired by FS2's Myrmidon is possilble, with horizontal struts and a huge oval view-port that surrounds and extends below the cockpit instrumentation. 
« Last Edit: June 26, 2013, 02:08:38 pm by TomJeffersonJones »

 
Unfortunately the saga build doesn't have the hud controls, but the cockpit itself is ok.  I.e. the gauges will appear like they do in freespace/saga not placed on actual controls.

As for the cockpit shapes, I'm sticking with the stereotypical cockpit tubs,  like those of nearly every real-life fighter and quite a few of sci-fi fighters (most of wc, xwing, ywing, a-wing, b5 thunderbolts).  The canopy bottom has to be somewhat flat so that a cockpit can easily be placed in it.

Right now I'm doing some work for Deathsnake and once that's done i'll get back to work on the cockpit and the Seagull corvette.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
This looks incredible! Great work. Is it up for download yet?

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
well, there is that fresh port of saga to FS open, which supports everything you need
it would be a real shame to waste these cockpits by not using them the best way for WC
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need