Author Topic: Just Another Day Development Blog  (Read 71237 times)

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Offline QueenHolley

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Re: Just Another Day Development Blog
* begins to vomit uncontrollably

 

Offline Colonol Dekker

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Re: Just Another Day Development Blog
Mutually reciprocated  :p
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Re: Just Another Day Development Blog
Allright kids, just keep your hands off from the vanilla-cinnamon flavoured beer and nobody gets hurt, OK?

 

Offline Axem

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Re: Just Another Day Development Blog


So there's that mission done.

Up next is a VN mission and then...

and then

The Final Boss

(heck this is getting scarier by the day)

 
Re: Just Another Day Development Blog
No huge ships?

Also how many variables?
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
Dimesional Eclipse: High speed anime girlies blowing **** up gets me excited
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 

Offline Axem

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Re: Just Another Day Development Blog
Just 21 variables. The mission is more like 4 or 5 smaller missions all packed together that flow from one to the next.

It's still very rad and very cool. :cool:

 
Re: Just Another Day Development Blog
The Final Boss

Dsmart or Croberts?

 
 

Offline Axem

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Re: Just Another Day Development Blog
 :warp:

 
Re: Just Another Day Development Blog
:warp:

Did you assigned the role of the FRED-God to yourself?

  

Offline Axem

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Re: Just Another Day Development Blog
Well kind of... but I'm not the final boss.

The final boss of JAD isn't going to be some far out of left field vat a twesst thing, you probably know who its going to be since considerable time has been spent playing them up!

 

Offline Axem

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Re: Just Another Day Development Blog
Axem asks Spoon to test a new mission. What could go wrong?



Modding requires galaxy sized brains.

So technically I did sort of start the last mission boss mission two weeks ago...

See? PROOF!

But it was more of a 'let me just place some ships and keep FRED open for hours hoping inspiration will come by'. It took a little longer than I thought to get started since I juuuust started to like, actually, FRED the final boss mission. But it's not like I wasn't working on nothing before, I had to add a couple of enemies to flavor everything up, add some weapons for them, and just planning out the fight so it'll feel fun and fulfilling.

Once everything is done, I'll start from the beginning again and begin going though all the small issues and stuff I left because it wasn't fun to do to give it that final coat of polish. And then as I'm doing that, I'll take some videos and screenshots so you can finally begin to witness the pure insanity that lives inside my brain.

 
Re: Just Another Day Development Blog
OK fine, so release is this month, but who's this Final Axem guy from the credits???

 

Offline Axem

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Re: Just Another Day Development Blog
Could be anyone!

(Actually it's just a continuation of me putting a different Axem as the author of every mission in JAD2.2. Yet another silly easter egg for no one to find :nervous:)

(Also very no on releasing this month!)