Author Topic: Just Another Day Development Blog  (Read 79407 times)

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Offline Colonol Dekker

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Re: Just Another Day Development Blog
I applaud the pace at which you fire out consistent quality campaigns.  (the CD seal of approval)

Buuuuuut,....... Did you manage to implement the realist fluid physics for the bosch beer in this one?  :nervous:
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Offline Commander Zane

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Re: Just Another Day Development Blog
That mission is done!

Just ONE more action mission (a very simple action mission)
and
VN ENDING and EPILOGUE



and clean up and polish

Release probably late November/early December? Maybe I can make that American Thanksgiving release date all the AAA games target... Gotta get those holiday boosted sales! It is pretty close though...
Time to brush up on JAD shenanigans!

 

Offline Axem

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Re: Just Another Day Development Blog
Not to dissuade anyone from playing JAD2.21 and 2.22, and more of a general head's up, there will be a... "large" update for the two mods. I put "large" in quotes because its really just smaller fixes and changes that'll require a redownload of all the files just due to the way I arranged all the packages... so I apologize to all the slow internet users. There's nothing wrong with the mod now (unless there's some sneaky bug no one told me about) so everyone feel free to replay!

Btw, last action mission started!

(This is my favorite mission title ever btw)

 

Offline Axem

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Re: Just Another Day Development Blog
All missions and VNs for JAD2.23 now FEATURE COMPLETE!


Yay.

I use the term feature complete because there's still stuff to go back and fix, polish up and fine tune. But uh, it's the home stretch from here folks.

I'll try to start posting pics and maybe a video or two as I get through it. I want to do a trailer but... we'll see.

Anyway to start the previews off, here's the mainhall image.


 
Re: Just Another Day Development Blog
*hyped*

Personally I'd prefer to play a day earlier rather than promo material. :D

 

Offline Axem

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Re: Just Another Day Development Blog
Well Spoon and Cobra have stuff to deliver still, so if I'm waiting for them and everything else is almost done, I might make a trailer. It's not a high priority thing.

And any other promo stuff would just be screenshots and movies I take while testing.

 

Offline niffiwan

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Re: Just Another Day Development Blog
whoooooo! looking forward to this :D
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Just Another Day Development Blog

 

Offline Axem

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Re: Just Another Day Development Blog
Also I'd like to mention that even FreeSpace thinks its about time to release.

While making the final mission, I needed to make a few new weapon classes (read: copy a few weapon classes and change attributes a bit) and I went literally 1 over the weapon class limit (its 300 btw).

Luckily I found a weapon that I wasn't actually going to use so I'm slipping riiiight under.

 

Offline Colonol Dekker

  • HLP is my mistress
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Re: Just Another Day Development Blog
Ahem..

 :yes:

This looks gooooooooooooooreat.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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